Tell me, though, what elements of the game did not become repetitive to you as you meandered your way up to a FDL? Is there something I must have missed?
I did everything in the game - and the number of things to do (along with the variety of scenarios to do them in) are extremely low in number. Some things I enjoyed (e.g. combat), some other things not so much - but my point is, it all became repetitive at one point. No game has truly infinite content; it's just that for a sandbox game, Elite: Dangerous' content is glaringly finite, and is bound to become repetitive.
I honestly want to know what keeps people occupied without supposedly "grinding" - because I really had given the game a chance, and really wanted to like it.
While I appreciate that I'm still a relative noob to E: D, with only 165 hours under my belt in the month and 3 days since I bought it, the reason I keep playing is for the experience. I have over 150 games on Steam, and I've put more time into E: D in a month than I have into any other game on there. Part of this could be nostalgia (I'm an original Elite veteran), but given how much game development has advanced in the last 31 years it would take more than a prettified copy of the original to keep me trucking.
Yes, it does have a lot of potential for grind and repetition, and yes, I agree that the breadth of gameplay 'paths' is limited to only a handful of 'roles', but overshadowing all of that for me is the freedom to be able to play how I want, when I want. There is no over-arching storyline that I
have to pursue, no endgame criteria that
have to meet; I can literally blaze my own trail through the in-game universe.
There's also the fact that FDev are, as far as I can see, dedicated to continuing development for as long as they can. I've seen it mentioned elsewhere that DB and FDev have a ten year plan for this game. I played the original Elite on various machines for almost that long, so I can easily see myself playing this one for just as long. If they keep adding new content and new ways of doing things, and if they keep throwing out updates every few months like they have been doing, then I genuinely believe that I will
never run out of things to discover in-game. There will always be a new ship to buy, a new world to explore, a new trade route to find, a new type of mission to undertake, and so on.
That's the experience that keeps me going.