Stellar forge 'fixed' to the point of broken

How about everyone who cares for a realistic representation of the galaxy?

Like a moon drifting into a ring? - Nope fixed that
Elliptical crazy orbits? - Nope Fixed
Collisions? - Nope Fixed
Rings lit by the galaxy core? - na repaired that - pitch black now even with a local star
Huge deep impact craters! - You don't want that, flattened

Thanks Fdev
 
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It would be quite cool if they added effects, animations and physics to allow bodies to collide with each other. Even if it's handplaced and very rare, it would be a major event where the galactic community gathers to observe the explosion of two planets. Thanks to ganking it would undoubtedly also involve exploding space ships. CGs would bring sunglasses, popcorn and beer.

Pretty sure that Rubbernuke would complain that they didn't improve Powerplay though. Old Duck would complain about EBL. Burke would say that they should've added the ADS, without it everything is meaningless. Blackcompany would claim that the explosion is a sure sign of death, they are slowly getting rid of the galaxy after all. Un1k0rn demands that only Cobras are allowed to the event. And we would see a lot of threads saying it should be Open Only. Finally Yamiks creates a funny video about it where he questions if it was worth it. In the meantime I would be busy white knighting in all the different threads which result of it. Sounds like great fun! :D
 
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Like a moon drifting into a ring? - Nope fixed that
Elliptical crazy orbits? - Nope Fixed
Collisions? - Nope Fixed
Rings lit by the galaxy core? - na repaired that - pitch black now even with a local star
Huge deep impact craters! - You don't want that, flattened

Thanks Fdev
If this stuff would be correctly represented in game I am all for it (not sure if it should be a priority though). As long as it isn't I am against it.
 
It would be quite cool if they added effects, animations and physics to allow bodies to collide with each other. Even if it's handplaced and very rare, it would be a major event where the galactic community gathers to observe the explosion of two planets. Thanks to ganking it would undoubtedly also involve exploding space ships. CGs would bring sunglasses, popcorn and beer.

Pretty sure that Rubbernuke would complain that they didn't improve Powerplay though. Old Duck would complain about EBL. Burke would say that they should've added the ADS, without it everything is meaningless. Blackcompany would claim that the explosion is a sure sign of death, they are slowly getting rid of the galaxy after all. Un1k0rn demands that only Cobras are allowed to the event. And we would see a lot of threads saying it should be Open Only. Finally Yamiks creates a funny video about it where he questions if it was worth it. In the meantime I would be busy white knighting in all the different threads which result of it. Sounds like great fun! :D

*Checks rule book* Son of a bi...I think you just meta'd the entire game!
 
Like a moon drifting into a ring? - Nope fixed that
Elliptical crazy orbits? - Nope Fixed
Collisions? - Nope Fixed
Rings lit by the galaxy core? - na repaired that - pitch black now even with a local star
Huge deep impact craters! - You don't want that, flattened

Thanks Fdev

Moons don't drift into rings, at least not very often. It would be so rare it may as well not be in game. *
Crazy ellipticals - yeah, I'd good for that (although I'm not sure what you'd actually see)
Collisions - again, so rare they may as well not be there (although see my previous Roche Limit suggestion)
The 'Rings lit' one I'm not actually sure what you mean.
Huge deep impact craters - sign me up :)

Can I add a request for comets and Oort clouds?



* having said that, moons do exist within ring systems - just look at Saturn (IRL I mean). That would be cool.
 
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Sadly to display the galaxy with all the things happening inside accurately, FD would require servers (and we client PCs) with the capacity of the Matrix our reality is running in. At which point we'd obviously break said Matrix.
 
Probably best not to bring "realism" into it. Otherwise all kinds of questions might get asked.
 
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Sadly to display the galaxy with all the things happening inside accurately, FD would require servers (and we client PCs) with the capacity of the Matrix our reality is running in. At which point we'd obviously break said Matrix.

To be fair, some arguments are valid in my opinion. The game is capable of having moons inside rings and this is also possible in reality AFAIK*. If this is fixed changed like Nutter says I don't see the reason for it.

*I really don't know enough about this stuff, so maybe someone can clarify...
 
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The game is capable of having moons inside rings and this is also possible in reality AFAIK*.

*I really don't know enough about this stuff, so maybe someone can clarify...

From the Wikipedia entry for Saturn's moons:

Twenty-four of Saturn's moons are regular satellites; they have prograde orbits not greatly inclined to Saturn's equatorial plane.[8] They include the seven major satellites, four small moons that exist in a trojan orbit with larger moons, two mutually co-orbital moons and two moons that act as shepherds of Saturn's F Ring. Two other known regular satellites orbit within gaps in Saturn's rings. The relatively large Hyperion is locked in a resonance with Titan. The remaining regular moons orbit near the outer edge of the A Ring, within G Ring and between the major moons Mimasand Enceladus.

(emphasis mine)
 
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From the Wikipedia entry for Saturn's moons:



(emphasis mine)

Interesting, thanks. I am not sure if this has been removed from the game though. As far as I know there are two types of moons in rings in Elite. One is like Saturn's moons in a gap, and the other exist inside the ring. I don't know if the second type is possible in reality and I don't know if both types have been 'fixed'.

[video=youtube;RMMJSX7RwAk]https://www.youtube.com/watch?v=RMMJSX7RwAk[/video]
 
Are those event even possible to be made in pure complexity in a dynamic procedural way?
Like, a moon turning into a ring does not happen in minutes, days or weeks, it can take years depending on the orbit excentricity, but it would be an extremely complex event to create in a dynamic way.
From the planet to crack to fragmentation, collitions, temperature fluctuations (meaning the tidal energy will heat the planet being teared to red hot levels), fragments orbiting and so on, so on, so on.
I always though these event were going to be done at some time, but now even without said "fixes", I don't see it as a possible anymore.

I mean, I am all about seeing these galactic events, but it is clear they are beyond what frontier can do at the moment. Maybe in the next decade.
 
Interesting, thanks. I am not sure if this has been removed from the game though. As far as I know there are two types of moons in rings in Elite. One is like Saturn's moons in a gap, and the other exist inside the ring. I don't know if the second type is possible in reality and I don't know if both types have been 'fixed'.

I'm no expert but I don't think moons can exist within rings, at least not for very long. They'd either clear a gap in the rings, or break apart and become part of the ring.
 
I get that, but MH shouldn't exist - it should have been torn apart eons ago. It was kept in as a deliberate decision by Frontier.

To be clear, I'm definitely against blatantly non-sensical stuff (two sets of rings orbiting in different planes around the same body, for example), but there's room for improvement in plausibly cool stuff.
Mitterand Hollow isn't inside its parent planet's roche limit. You can run the numbers to figure it out if you like. The Roche limit is about 4900km, and MH orbits at 14000km. So that part's fine.

Mitterand Hollow just moves too fast. Its orbital speed was incorrect in a previous Elite game, either because of a typo or someone just making up numbers, and Frontier decided to keep using those "canonical" values in Elite Dangerous.
 
Mitterand Hollow isn't inside its parent planet's roche limit. You can run the numbers to figure it out if you like. The Roche limit is about 4900km, and MH orbits at 14000km. So that part's fine.

Mitterand Hollow just moves too fast. Its orbital speed was incorrect in a previous Elite game, either because of a typo or someone just making up numbers, and Frontier decided to keep using those "canonical" values in Elite Dangerous.

Ah, that was it. Thanks.

I think I may be a little obsessed with Roche Limits... :)
 
Ah, that was it. Thanks.

I think I may be a little obsessed with Roche Limits... :)

I've run the numbers for a couple dozen cases that seemed awfully close, all were actually fine. I'm confident the game very much takes the roche limit into account when creating planets. You may be able to find some exceedingly rare examples that break it, but most likely those would be transient and be down to the limits of any model using the 2-body problem.
 
Well I for one think the Stellar Forge is pretty amazing. Reality is, the vast, vast majority of solar systems are probably "boring". Then again, I've seen things you people wouldn't believe ;)

I do think the game needs to add comets, impressive black holes (I'd love to see a black hole stripping the corona of a sun), perhaps a rogue asteroid now and again that we have to deflect to prevent an ELE, stuff like this. I'd also like to see procgen nebulas get a rework, as many are generic copy-n-paste "mists" that fall sadly short of their IRL counterparts. However, I neither expect nor want ED's galaxy to look like the end credits of the rebooted Star Trek where space is more fantasy than reality.

So to say the the Stellar Forge is "broken" because it is realistically "boring" is just a low-blow on something that in reality is an amazing piece of software engineering (bugs like Borg Cubes notwithstanding).
 
Interesting, thanks. I am not sure if this has been removed from the game though. As far as I know there are two types of moons in rings in Elite. One is like Saturn's moons in a gap, and the other exist inside the ring. I don't know if the second type is possible in reality and I don't know if both types have been 'fixed'.

Unfortunately since that video was made it's been fixed - great example though - never to be seen again.

And if you don't think shepherd moons get bombarded by roids then... :)

Thing for me is, now the universe is perfect with none of the OP content. Why would Fdev create these FX if no asset could use them?
 
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Well I for one think the Stellar Forge is pretty amazing. Reality is, the vast, vast majority of solar systems are probably "boring". Then again, I've seen things you people wouldn't believe ;)

I do think the game needs to add comets, impressive black holes (I'd love to see a black hole stripping the corona of a sun), perhaps a rogue asteroid now and again that we have to deflect to prevent an ELE, stuff like this. I'd also like to see procgen nebulas get a rework, as many are generic copy-n-paste "mists" that fall sadly short of their IRL counterparts. However, I neither expect nor want ED's galaxy to look like the end credits of the rebooted Star Trek where space is more fantasy than reality.

So to say the the Stellar Forge is "broken" because it is realistically "boring" is just a low-blow on something that in reality is an amazing piece of software engineering (bugs like Borg Cubes notwithstanding).

Nobody can deny that the forge is totally awesome. However if you took a rail gun out of the game then there would be uproar! So when they *fix* a system 36,000 ly away that only I knew about which provided many hours of entertainment I'm not happy either. If it was never there than fair enough. But removing those rare finds is a different matter.
 
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