How about everyone who cares for a realistic representation of the galaxy?
If this stuff would be correctly represented in game I am all for it (not sure if it should be a priority though). As long as it isn't I am against it.Like a moon drifting into a ring? - Nope fixed that
Elliptical crazy orbits? - Nope Fixed
Collisions? - Nope Fixed
Rings lit by the galaxy core? - na repaired that - pitch black now even with a local star
Huge deep impact craters! - You don't want that, flattened
Thanks Fdev
It would be quite cool if they added effects, animations and physics to allow bodies to collide with each other. Even if it's handplaced and very rare, it would be a major event where the galactic community gathers to observe the explosion of two planets. Thanks to ganking it would undoubtedly also involve exploding space ships. CGs would bring sunglasses, popcorn and beer.
Pretty sure that Rubbernuke would complain that they didn't improve Powerplay though. Old Duck would complain about EBL. Burke would say that they should've added the ADS, without it everything is meaningless. Blackcompany would claim that the explosion is a sure sign of death, they are slowly getting rid of the galaxy after all. Un1k0rn demands that only Cobras are allowed to the event. And we would see a lot of threads saying it should be Open Only. Finally Yamiks creates a funny video about it where he questions if it was worth it. In the meantime I would be busy white knighting in all the different threads which result of it. Sounds like great fun!![]()
Like a moon drifting into a ring? - Nope fixed that
Elliptical crazy orbits? - Nope Fixed
Collisions? - Nope Fixed
Rings lit by the galaxy core? - na repaired that - pitch black now even with a local star
Huge deep impact craters! - You don't want that, flattened
Thanks Fdev
Sadly to display the galaxy with all the things happening inside accurately, FD would require servers (and we client PCs) with the capacity of the Matrix our reality is running in. At which point we'd obviously break said Matrix.
Probably best not to bring "realism" into it. Otherwise all kinds of questions might get asked.
The game is capable of having moons inside rings and this is also possible in reality AFAIK*.
*I really don't know enough about this stuff, so maybe someone can clarify...
Twenty-four of Saturn's moons are regular satellites; they have prograde orbits not greatly inclined to Saturn's equatorial plane.[8] They include the seven major satellites, four small moons that exist in a trojan orbit with larger moons, two mutually co-orbital moons and two moons that act as shepherds of Saturn's F Ring. Two other known regular satellites orbit within gaps in Saturn's rings. The relatively large Hyperion is locked in a resonance with Titan. The remaining regular moons orbit near the outer edge of the A Ring, within G Ring and between the major moons Mimasand Enceladus.
From the Wikipedia entry for Saturn's moons:
(emphasis mine)
Interesting, thanks. I am not sure if this has been removed from the game though. As far as I know there are two types of moons in rings in Elite. One is like Saturn's moons in a gap, and the other exist inside the ring. I don't know if the second type is possible in reality and I don't know if both types have been 'fixed'.
Mitterand Hollow isn't inside its parent planet's roche limit. You can run the numbers to figure it out if you like. The Roche limit is about 4900km, and MH orbits at 14000km. So that part's fine.I get that, but MH shouldn't exist - it should have been torn apart eons ago. It was kept in as a deliberate decision by Frontier.
To be clear, I'm definitely against blatantly non-sensical stuff (two sets of rings orbiting in different planes around the same body, for example), but there's room for improvement in plausibly cool stuff.
Mitterand Hollow isn't inside its parent planet's roche limit. You can run the numbers to figure it out if you like. The Roche limit is about 4900km, and MH orbits at 14000km. So that part's fine.
Mitterand Hollow just moves too fast. Its orbital speed was incorrect in a previous Elite game, either because of a typo or someone just making up numbers, and Frontier decided to keep using those "canonical" values in Elite Dangerous.
Ah, that was it. Thanks.
I think I may be a little obsessed with Roche Limits...![]()
Interesting, thanks. I am not sure if this has been removed from the game though. As far as I know there are two types of moons in rings in Elite. One is like Saturn's moons in a gap, and the other exist inside the ring. I don't know if the second type is possible in reality and I don't know if both types have been 'fixed'.
Well I for one think the Stellar Forge is pretty amazing. Reality is, the vast, vast majority of solar systems are probably "boring". Then again, I've seen things you people wouldn't believe
I do think the game needs to add comets, impressive black holes (I'd love to see a black hole stripping the corona of a sun), perhaps a rogue asteroid now and again that we have to deflect to prevent an ELE, stuff like this. I'd also like to see procgen nebulas get a rework, as many are generic copy-n-paste "mists" that fall sadly short of their IRL counterparts. However, I neither expect nor want ED's galaxy to look like the end credits of the rebooted Star Trek where space is more fantasy than reality.
So to say the the Stellar Forge is "broken" because it is realistically "boring" is just a low-blow on something that in reality is an amazing piece of software engineering (bugs like Borg Cubes notwithstanding).