Stellar forge 'fixed' to the point of broken

If we want to get pedantic and stretch the physics, it's actually possible for two objects to clip through via quantum tunnelling.

Even if we were getting pedantic, that would be a highly misleading statement.

ED already has examples of shaky physics (FSD, asteroid bases and Mitterland Hollow).

Those aren't examples of shaky physics, they are fantasy physics, and they are completely deliberate.

The existence of specific exceptions is not an argument for retaining flukes that undermine consistency in undesirable ways.

I think there are a lot of events that don't require any sort of dynamism due to the long time many of these events take in reality, collapsed planets for instance would be a nice view while travelling.

What's a collapsed planet, and how would such an event not proceed rapidly enough for dynamism to be a prerequisite of a plausible depiction in ED?

ED is a real time game, and I can't think of any phenomena mentioned thus far that would appear static to a local observer.
 
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Even if we were getting pedantic, that would be a highly misleading statement.

That's why I said "stretch" and "shaky", I know it doesn't work like that and that it's extremely rare.

Those aren't examples of shaky physics, they are fantasy physics, and they are completely deliberate.

The FSD at least has some physical backup but as I said, it's shaky in it's nature.

The existence of specific exceptions is not an argument for retaining flukes that undermine consistency in undesirable ways.

The thing is, most people either don't care or outright like this flukes.
 
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You didn't answer my questions and I never said the stellar forge wasn't meant to be realistic.



Because that affects balance and gameplay, two planets clipping through is just an aesthetical issue and a very minor one considering it's rarity.

If stellar forge is meant to be realistic then we can't have two objects colliding with each other without being affected by the collision. It's as simple as that. I don't want to play a game where objects can clip through each other without consequences.
 
Even if we were getting pedantic, that would be a highly misleading statement.



Those aren't examples of shaky physics, they are fantasy physics, and they are completely deliberate.

The existence of specific exceptions is not an argument for retaining flukes that undermine consistency in undesirable ways.


What's a collapsed planet, and how would such an event not proceed rapidly enough for dynamism to be a prerequisite of a plausible depiction in ED?

ED is a real time game, and I can't think of any phenomena mentioned thus far that would appear static to a local observer.


If an event takes 7 million years to go from start to finish, for us, in a game, where we don't stay looking at any planet or other celestial fictional body more than a couple minutes, then they might as well be static.
Deimos moon is falling into mars and it will take it millions of years before it falls. For you it is and only will be a pretty rock spinning around a planet. A planet that got struck by another object of similar or higher mass in a shallow angle and it didn't get totaled and managed to keep stabilized in its orbit, and the impact cracked it open like a melon hit by a hammer (maybe collapsed is not the right word), the whole process can take hundreds of years and it can or may reach an stable point. Reality is usually stranger than fiction. Most Red giants eject mass in the form of gas, that gas moves slowly enough that, again, is not dynamic for any observer. So, I think there are many things that can be cheesed to achieve some variety in a galaxy with billions of stars.

Now, this is my opinion only.
 
If stellar forge is meant to be realistic then we can't have two objects colliding with each other without being affected by the collision. It's as simple as that. I don't want to play a game where objects can clip through each other without consequences.

The core of this discussion boils down to the disagreement between what FD wants and what the playerbase wants. Many think that the unrealism of having two planets clip is worth it just for the rarity and amusement of watching.
 
If an event takes 7 million years to go from start to finish, for us, in a game, where we don't stay looking at any planet or other celestial fictional body more than a couple minutes, then they might as well be static.

I don't agree at all.

Just because a process takes cosmic time scales to resolve doesn't mean that there isn't an enormous amount of activity on much shorter time scales.

Deimos moon is falling into mars and it will take it millions of years before it falls. For you it is and only will be a pretty rock spinning around a planet.

We can easily watch Deimos orbit in real time, and when it does collide with Mars, it will be a spectacular event that mostly occurs over the span of minutes.

Likewise, if I jump into a system in ED that experienced a super nova a hundred years ago and I supercruise out far enough then drop into normal space, I should be in for a pretty wild experience as the shockwave washes over my ship.

A planet that got struck by another object of similar or higher mass in a shallow angle and it didn't get totaled and managed to keep stabilized in its orbit, and the impact cracked it open like a melon hit by a hammer (maybe collapsed is not the right word), the whole process can take hundreds of years and it can or may reach an stable point.

A giant impact event would result in thousands of years of hectic geological activity, not anything remotely static.
 
If an event takes 7 million years to go from start to finish, for us, in a game, where we don't stay looking at any planet or other celestial fictional body more than a couple minutes, then they might as well be static. Deimos moon is falling into mars and it will take it millions of years before it falls....

Not if Thanos grabs it!!! I demand that Thanos be added to Elite Dangerous! Oh, and add that giant space skull from Guardians Of The Galaxy. And you might as well throw in Ego the Living Planet. Oh, and a talking racoon, I'll take one of them as well.
 
So is the galactic map we see in game a real time representation of the location of all objects, or is it based on our current observations from earth where we are looking into the past, seeing light that was emitted as long ago as an object's distance in light years?

If I pick a random system 50k ly away on the map and head there, do I end up where it was 50k years ago and they just put the system there anyway, or is this an entirely stupid question?
 
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So is the galactic map we see in game a real time representation of the location of all objects, or is it based on our current observations from earth where we are looking into the past, seeing light that was emitted as long ago as an object's distance in light years?

If I pick a random system 50k ly away on the map and head there, do I end up where it was 50k years ago and they just put the system there anyway, or is this an entirely stupid question?
As QB puts it "It's the magical mystical fairy again" :D
FTL
500t of cargo removed or added to your ship in less than 1 second
Tele-presence
Magical wall around stars/gas giants/Atmospheric worlds
Galnet and other data magically updated to our far flung ships instantly, but exploration data can't be sent back

It a game :)
 
The core of this discussion boils down to the disagreement between what FD wants and what the playerbase wants. Many think that the unrealism of having two planets clip is worth it just for the rarity and amusement of watching.

How do you know what the playerbase wants? Judging by this thread it seems like a lot of people are against this bug.
 
How do you know what the playerbase wants? Judging by this thread it seems like a lot of people are against this bug.

Probably even more so if it ever resulted in someone turning on the game one day to find a planet had clipped through the planetary base they were parked in. I don't think there would be a measured and understanding reaction to this.
 
How do you know what the playerbase wants? Judging by this thread it seems like a lot of people are against this bug.

Go look at the comments of any video of clipping planets and the past threads that gave information for the time of impact, I literally never saw anybody say something in the lines of "Booo, this should be fixed".
 
Go look at the comments of any video of clipping planets and the past threads that gave information for the time of impact, I literally never saw anybody say something in the lines of "Booo, this should be fixed".

I'll stop arguing before I don't like you anymore. :D
 
So you agree?! Well that must've been the shortest discussion I ever had!

Honestly? Im with gregg on this. Sure those things are technically broken but people liked them. They made videos, talked about them on here. Just like the "fixed" gas giants.
 
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