If we want to get pedantic and stretch the physics, it's actually possible for two objects to clip through via quantum tunnelling.
Even if we were getting pedantic, that would be a highly misleading statement.
ED already has examples of shaky physics (FSD, asteroid bases and Mitterland Hollow).
Those aren't examples of shaky physics, they are fantasy physics, and they are completely deliberate.
The existence of specific exceptions is not an argument for retaining flukes that undermine consistency in undesirable ways.
I think there are a lot of events that don't require any sort of dynamism due to the long time many of these events take in reality, collapsed planets for instance would be a nice view while travelling.
What's a collapsed planet, and how would such an event not proceed rapidly enough for dynamism to be a prerequisite of a plausible depiction in ED?
ED is a real time game, and I can't think of any phenomena mentioned thus far that would appear static to a local observer.
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