Just like the "fixed" gas giants.
Those annoy me even more because they weren't unrealistic in the first place.
Just like the "fixed" gas giants.
Ok you settled for clipping. Fair enough, the image I posted was the Giant's Causeway a real thing right here on earth! which according to Fdev is a bug.
I literally never saw anybody say something in the lines of "Booo, this should be fixed".
The player base wants Elephant Butt Leather fixed, because they luv me [heart]
Thank you for your responses and I was expecting the common feedback that the engine can't show destruction and birth. But think a little further ahead of the game....
Now that FDev have broken the universe and these things cannot happen because they are 'fixed' you can wave goodbye to EVER seeing this interaction being developed. If worlds can't collide then there is no need to create these 'effects'. If rings can't intersect then that will save some more dev time right?
I know that if a planet hits a star it's a one time moment in reality but I'm happier having fun with these objects even if there are no GFX to go with them.
So before this gets fixed.... enjoy, glad I captured it before the 'fix'
That's because many people take it as a given that if it's not working as intended that it will be fixed at some point, and if it's not unbalancing gameplay, one may as well enjoy it in the meantime.
I have quite a few videos where I thoroughly explored interesting bugs and had fun doing so. They were still part of bug reports and I would still be disappointed if Frontier had no intention of addressing them at some point.
In the real world (or a more realistic simulation), the moons would collide once, big game of moon-billiards, debris flying everywhere, then nothing left but a ring/asteroid belt. If you weren't there when it actually happened, the only way you'd know about it is if you visited the system twice, before and after, and noticed that two moons had mysteriously vanished from the system map when you visited the second time. If you weren't there when it actually happened, the only way you'd know about it is if you visited the system twice, before and after, and noticed that two moons had mysteriously vanished from the system map when you visited the second time.
Another real-world comparison: moons inside rings. A moon flying through a ring in real life wouldn't be a s spectacular as it liooks in ED. That's because rings in ED are simplified models: they're treadted as a "solid disc", with the asteroids stuck in the disc like chips in a chocolate chip cookie. The entire disc rotates at the same rate - so that the outermost edge of the disc is moving much faster than the innermost edge. This is the opposite of how a real ring would work, with the ring forming a million-lane freeway, the particles in each lane going around the planet at a slightly different rate to its neighbours, and the innermost parts of the ring moving fastest, and the outermost slowest.
In real life, a moon that was suddenly placed in orbit inside a ring would be moving at virtually zero speed compared to the ring. The nearby rocks would all gently fall down onto the moon's surface, piling up into a ridge of debris around the moon's equator (like we see on the moons Iapetus and Pan). As slowly (over many, many revolutions of its orbit) the rings moved around the moon, the moon would clear a path through the ring - until you'd eventually end up with a gap in the ring, right where the moon was.
In ED, a moon travelling through a ring is usually moving very fast compared to the ring, so you have the appearance of ring-rocks slamming into the moon at hundreds or thousands of km/s.
There would be evidence of a collisions, some of which could be quite spectacular. Consolidation and re-differentiation of a largish moon that was re-liquefied in a collision event would be readily apparent and quite long lived, relative to human time scales.
Retrograde orbits aren't all that uncommon, as many moons are captured after a planet's formation, and if a moon in such an orbit were nudged into the path of a ring, the collisions could be quite violent.
If you weren't a second class console citizen, I could show you how to fix it yourself!
Sure, but tbh such events would be incredibly rare and very unlikely to happen in the exact moment when somebody is around to see them. All the "colliding" planets and stuff you have seen in the past could well have happened a billion years ago and nothing would have even been there to see, if the game engine could simulate them. Rings with intersecting moons would simply not exist, stars which have been "hit" by a planet would simply have a ring and so on.
I doubt it would be a good idea to "waste" valuable dev time to implement such complex things when the chances that anyone ever even sees them are so low.
FD fixes bugs that are either:
- Easy to fix
- Cause game crashes, server meltdown or other problems that affect gameplay
- Cause random player death.
FD fixes bugs that are easy to fix. .
What did not need fixing and is NOT a BUG are the crazy things that happen in real life such as...
Planets/moons colliding
Planets/moons orbiting through a star
Planets/moons intersecting with other objects
Planets/Moons intersecting with parent ring systems
Yep, these things happen and our own planet earth is a perfect example, it's how we got the moon you know!
Intersecting planets/moons - ok, so you mean like the orbit of pluto? Ok, i can see that. I've seen some systems where the orbits are damn close, i'm not sure i've seen any with orbits crossing. Its not a critical thing like you seem to suggest, but might be nice to see.
Intersecting with rings - i'm not sure about this. I presume you are talking about something like the small moon of Jupiter that IIRC is within the orbit of the rings? I'm not sure about the physics here. Presume it can happen all over the galaxy. So i'd say this might be nice to have but not critical.
My point is that we DID have this, now we don't.