Is there any way of pointing to a star in the skybox and identifying what it is?
Is there any way of pointing to a star in the skybox and identifying what it is?
there is the option to target stars in galaxy map and see the marker on your hud and nail it down.Is there any way of pointing to a star in the skybox and identifying what it is?
Yes I know, but the Stellarium app on my phone doesn't read its data from the sky either. It works out what should be in that direction. It should be easy for the game to do that as well.No, the skybox is a 2d bitmap generated from the actual location of stars in the ED galaxy, it doesn't carry any location data.
I think it would be a great addition to the galaxy map, to switch to a first person view and show the star names. You could have a distance slider to show nearby star names first and then gradually move out showing further stars.
I'm guessing this little fella here, that's another galaxy right?
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Because I think I can see it here in the galaxy map:
But what about this:
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I see it occasionally but I can't find it now. Any ideas?
Hm. I'm getting closer - about a third of the way - and it looks very different. Did I misidentify it?
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A lot of what you're seeing here - nice set of screenshots! - is probably the difference between the nebula and the bright stars in it - they come into prominence at different ranges, and the stars don't really show up anywhere near as prominently on the map as on the skybox. So the outer bits of the nebula don't change colour that much as they brighten, but the bright star cluster does.I've gone over my screenshot archive (I always do this on a nebula expedition) and there's no mistake, it just changes colour.
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What's baffling me is why, from some systems, the centre is over-exposed and you don't get the fine detail around the edges. Is this to do with the star that I'm near? I'm sure that most of those are a good distance out as I usually head out on supercruise and take some time lining up the shot with the external camera. Some take longer than others, waiting for the orbital lines to go out of shot, but I don't think that that explains the difference.
I’m sure this was raised as a bug and acknowledged, but I now can’t find it in the Issue Tracker.The Skybox is not always properly generated. And currently it's almost impossible to notice unless it's blatant - like cube skyboxes or other obvious artifacts.
Fixed with update 15.Has the skybox rendering changed? I'm no longer seeing system bodies getting "stuck" to the skybox.