m2c
I got a Lenovo Explorer and i cant support this hesaidshesaid-bull some ppl wrote here. I got Oculus Rift since the beginning and bought every new model of it. I tested VIVE and also own Sony's VR System for the PS4. So yes, i can compare. Some weeks ago i bought the Lenovo Mixed Reality Headset and its awesome.
But let me go into details a little bit.
First the negative: YES, its true. the distance between lense and eye cant be changed physically, only by software-setting. Which works, but a way to manually change the distancy between eye and lense would be better. And yes the sharp spot is not as "perfect" as on Oculus. But still its pretty good. Thats really some "luxury complaining".
But beyond that. Its a complete Oculus and VIVE killer gadget!
Why? Well, first, the tracking is better. Not in accuracy, no, but in usebility! You dont need any cams around you or in front of you to get a working tracking. and where VIVE or Oculus got problems (e.g. if you got only cams in front of you but not behind you and you turn around) the mixed reality just dont care. Get over it! The InnerOut-Tracking of the mixed reality headsets just works perfectly, in all environments, even outside or in front of your office desk. One of you guys said that it does not work if you dont have your controllers in front of your headset-cams. Thats just bull. the tracking even works if you swing an awm while painting 3d and you will still get a almost perfect cycle. beside usually you dont use ur controller on your back. except you are from outter space and human.

Anyhow, i NEVER ran into tracking problems. NOT ONCE! i played FPS and used educational software. Never any problem. even my 11y old kids used it from the beginning with lots of fun.
another benefit: the headset even fits kids heads. something i really had problems with the sony headset. the oculus worked although ALL but the lenovo mixed reality headset are heavier.
well, but im drifting....

.. back to topic...
its really easy to install. no setup box not lots of cables. just a hdmi and an usb. thats it. plug in and start. windows10 recognizes the headset and you can start the setup.
next thing is: the store works like a charme, SteamVR works too, meanwhile even without running your rig in dev mode! and yes even SteamVR (nonbeta!) does work wonderful.
and if you use a lil steamVR addon for oculus you can use the oculus store and their apps as well.
So in face i got a not as expensive headset as vive and oculus, i got a physical higher resolution per eye, its far more easy to setup, the headset is not as heavy as the others, i can play all from MS Store, Steam and Oculus, im not bound to a rig because of any tracking towers/cams i can literally go outside in the park sitting on the grass, plug it into my surface and can have VR fun with awesome accurate tracking!!! i can have amazing large playzones!
I wont buy any oculus or vive anymore, i did even sold mine meanwhile on ebay. what i hope of frontier (make it back to this game here)? that frontier does support the different VR devices (like oculus, vive AND mixed reality) native. Ofcourse i would hope they make it happen for mixed reality first, since vive and oculus are already supported (some kind of) while there is no real support for mixed reality yet by frontier.
and i also hope that they will implement support for VR controllers (vive, oculus and mixed reality), yes they would never cover all functions on the keyboard. but i really like to use mine PLUS the keyboard. just imagine using your VR controllers for weapons and navigating/controlling your ship in space.
frontier should not miss this opportunity.
well, that were my two cents.
