Still dreaming of ship interiors

Humans like to collect stuff. We are goblins that like to stash our shiny pretties. It begins when we are little children and continues on to adulthood, where we collect sci-fi spaceships on internet games with fancy paint jobs and bobble-heads.

Raz kids.png

Raz Kids educational game for little kids. Do activities, collect rewards.
(Edit: its a spaceship that you decorate with various reward items.)
 
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Humans like to collect stuff. We are goblins that like to stash our shiny pretties. It begins when we are little children and continues on to adulthood, where we collect sci-fi spaceships on internet games with fancy paint jobs and bobble-heads.

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Raz Kids educational game for little kids. Do activities, collect rewards.
Mmm, I'm not convinced that that's not just a program to indoctrinate kids into consumerism. :unsure:
 
To be fair, all I remember of my dreams are what dreams do best,
working with the days input and using a tree sort, to organise them into existing branches of prior memories (or vice versa).

So the geometry for station layouts as well as the ships themselves are completely whacko weird. I could be, in fact, channeling my daughters math homework which was focused around 3D shapes and their names.

what is hillarious is my reactions of being annoyed, disappointed, apologetic and amazed towards what I am looking at.
“Why did Fdev put that there, it makes no sense, well, I suppose it makes sense because that “room” over there with cool aesthetics but wasn’t this a python? I thought I was in an adder? No wait clearly it’s an asp…nah this is too small to be an asp, and how could that corridor be there even fit there, mind you the ships are really big.

And what’s with the stepped-multi-level parking in the coriolis. Ships could just fall out and topple onto the platform below.
 
OP, I knew before reading a single comment that you were going to get the "No need for interior crowd" lecturing you on how they are not needed.

Within 5 replies they had already chimed in.

I have around 3000 hours in ED between Steam, Oculus, and Odyssey, triple elite, king and admiral, have an elite crew member and much so on and love ED but I have always wanted interiors.

I got Odyssey simply for the FC interior, but I may try the space legs on planets and in missions someday.

I have been with SC for 4 years now and still love ED, (I even shared a 6 year old ED video I made approaching and entering an asteroid station in ED on an SC forum today) but for those who say ship interiors are useless and might be interesting once or twice, they do not know what they are talking about. The graphics in SC ships is amazing, and every time I walk through a ship I notice something different.

It is nice to start out in the cockpit sometimes in ED and just go, but it is amazing to start out in a habitation and call up a ship and then walk out to it, lower the ramp or ladder and walk in and through to the cockpit.

In MSFS I use a third party camera app to simulate walking up to and pre-flighting my planes sometimes. I was beginning to hate my FC until the ability to walk inside of it came along, I had all but quite ED completely as I was so bored of just sitting in the cockpit, but just the ability to walk around inside the FC gave new life to ED for me.

And having interiors in all the ships, and walking aboard them and through them would breathe new life into it for so many.

I am right there with you Commander.
 
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Ship interiors don't require instant gameplay. That's just parroting frontiers words over the years.
Customisable interiors via ARX will go a long way to cover the dev costs?
Ship interiors will add immersion, believability and depth, making the overall game more interesting and captivating to play.
I understand fdev appear to not enable Cmdrs to move around vessels, for technical reasons when in motion and that's ok.
...I wonder if one ship was given the full interior treatment, how popular that ship would become. even a sidewinder?

Flimley
 
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This isn’t intended to belittle your desire for ship interiors, but what sort of gameplay elements would be tied to having them implemented?

I can think of things like internal repairs or even EVA ship boarding, but it seems like it’s fairly limited, particularly since there are plenty of other already existing opportunities for adding gameplay.
That, if done well, is already a lot. And it would serve to connect ship gameplay and FPS gameplay, which are pretty much separate entities right now. So while ship interiors may seem like little when viewed isolated, they would add to a much greater degree to the whole of the game.

I'm still quite confident that if there will be another paid DLC after Odyssey at all, then it's going to be this.
 
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This isn’t intended to belittle your desire for ship interiors, but what sort of gameplay elements would be tied to having them implemented?

I can think of things like internal repairs or even EVA ship boarding, but it seems like it’s fairly limited, particularly since there are plenty of other already existing opportunities for adding gameplay.

Ship interiors without gameplay remind me of holome when they introduced ir.

Completely pointless.

I saw that Ed bloke do video on it and just thought why? What is the point.

We need gameplay if it's to be done

And there's your issue, you would do it once? So what's the point of them? Specially if you have a teleport button, you would never do it again after that so a lot of work for no benefit. I would much rather have explorable derelict megaships and generation ships with associated gameplay, that would be much more beneficial to the player base and a useful addition to the gam

Let's just stop adding features to the game then, because the "no meaningful gameplay" argument can be applied to almost anything. Would you have argued there was no meaningful gameplay to having fleet carriers? Or fleet carrier interiors? Or surface settlement interiors? Or station interiors? If you answered yes, I think you are a sad boring person with no imagination (that's just an opinion, and it's ok if I am wrong).

The only problem with ship interiors and VR legs and a lot of other projects is you'd end up tying the limited resource at fdev for elite for a year or more doing it if not longer. Would you be happy for all other aspects of game development to stop just to deliver ship interiors for 12 months or more ? Fleet carrier interiors are cool but by now unless I specifically need to visit something there I dont even bother leaving my ship now I dock, tell my carrier where to go, wait until it gets there and leave. The only time it might be different I need consumables from frontier supplies. Maybe swap something for bartender sales. Granted I might have more of a need when I leave the bubble to go and do more exobiology and need to visit vista.

Yes, because obviously Frontier are bombarding us with features 24/7 in an effort to compete with No Man's Sky.
 
Let's just stop adding features to the game then, because the "no meaningful gameplay" argument can be applied to almost anything.

That's a rather poor strawman right there. I was replying to a post that said if there were ship interiors the CMDR would walk through once and never go there again, my response basically is any feature that's used by a majority of players just the once and never touched again is maybe the wrong thing to do, and they should concentrate on NEW content that a lot of players would engage in, such as explorable megaship interiors, but I guess that doesn't count as a game feature to you in some bizarre way. Sure if you want to jump on a high horse and claim I am against any new features go for your life....you're wrong of course but that's irrelevant, you are entitled to be wrong as many times as you want.
 
I say, just keep adding, everything and anything !!!
Now that consoles are dropped there is no excuse not to add alcohol to bar menu.
Maybe a poker table in bar area. I see your 2 Thargoid hearts and I raise you 3 Hydra tissue samples.
 
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This isn’t intended to belittle your desire for ship interiors, but what sort of gameplay elements would be tied to having them implemented?

I can think of things like internal repairs or even EVA ship boarding, but it seems like it’s fairly limited, particularly since there are plenty of other already existing opportunities for adding gameplay.
Key Feature Overhaul - Early 2023.
So there is like a year to think of something, also with the end date set to 16th december 2024 - i don't think they have the time. Beyond that they will probably review if it still worth Developing ED further. With all the negativity that ED is generating, it might be hurting the company image at this point.
And since ED can't keep up with updates like Star Citizen, No Man's Sky - while generating money or improving company image, maybe this is as far as they will go with ED.


Can leave ship interiors for ED2.
 
That's a rather poor strawman right there.
So is the "No meaningful gameplay" trope every time someone says "Why don't Frontier do [insert idea here]". You get fed up of me saying things like "that can apply to anything" and I get fed up of "no meaningful gameplay" or "take the development time away from something else". In the end no-one wins because we just argue with each other and Frontier see us nothing more than a bunch of entitled jerks who don't appreciate anything they do.
 
it looks awesome is this fan artist concepts or some other game?
Space Engineers 🤗

For those dreaming of ship interiors, of course. X4 also has partial interiors, though what makes X4 special is a proper NPC crew that you can command and manage and interact with. An empty ship, especially a large one, just doesn't feel right. Personally, I would pay money for a future Elite DLC that focused on ship interiors and a well-implemented and manageable NPC crew.

Until then, I'll just keep dreaming along with the OP.
 
I agree, ship interiors would be awesome and add a massive level of immersion. But unfortunately based on what fdev have said in the past, i very much doubt they will ever happen.

I would even settle for just making the cockpit walkable and having proper boarding ramps. Then you teleport between the back cockpit door and the door at the top of the ramp. Get rid of the magic blue circle.

However if your heart is set on interiors, i would recommend checking out Star Citizen. Although its still in alpha and can be buggy, it does do ship interiors exceedingly well and there is already enough existing gameplay there to warrant checking out.
 
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I would even settle for just making the cockpit walkable and having proper boarding ramps.
I've said this before, but being able to do this in VR really adds to the immersion. Heck, exploring the bridges of some of these ships can be its own minigame. Did you know there's a Rubik's Cube tucked away in a locker on the Krait Phantom? There's no way to see this without legs, so I often wonder if walking around the cockpits was at one point planned. Same goes for the details in the Mamba, especially that lower level. Maybe that was all just added for VR users, back when VR was important to Frontier.

The other thing that adds to my immersion is having a copilot sitting in the chair beside me in ships like the Cobra, Python, and Orca. I achieve this by multicrewing in my alt CMDR. This avatar doesn't do anything but sit there, but it still really adds something to the game for me personally. I'd love for this to be a built-in feature someday with extra functionality (X4-like crew management).
 
Stop dreaming, please, you all are going to get hurt. If the problems of the stock market and the mesh of Odyssey can show us something useful, is that Elite is in a cost contaiment policy, as console players had learn about.
 
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