Stop comparing NMS with Elite! I want a realistic landscape not a Loony Tunes cartoon...

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No I really don't want cartoonish Animals.
That do really s-ck!

It's absolutely unbelievable cartoonish animals would ever exist!
F.e. something like these:

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Really! I am so happy, I live in a REAL world without any such cartoonish things !!!!




Disclaimer: Rausgehen ist wie Fenster aufmachen... nur krasser! (Going out is like opening the Windows... only starker!)


links:
http://abnormalanimal.blogspot.com/2015/
https://www.boredpanda.com/strange-animals/
 
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What the heck? NMS is intentionally cartoonish. The studio and SM repeatedly publicly stated it, nearly all reviews reference it, NMS fans proudly said how NMS aimed at nostalgic looking sci-fi cartoons over and over. And now we are suddenly denying it for some unknown reason?

You're absolutely almost right. I would argue over the word "cartoonish", but SM did say NMS aims to be like the covers and movie posters of nostalgic science fiction books and movies of the 50s and 60s. I'm personally not a fan of this style (I too prefer ED's realism).

However, the game has become more realistic with the latest update. Take my screenshot posted in this thread. That planet actually felt 'real' (like Arizona). I've been on other planets that reminded me very much of Skyrim, which also is is on the realistic end of the spectrum. When people say "cartoonish", I think of Overwatch or Fortnite, and while NMS still has elements of this, the graphics engine is clearly capable of more realistic-looking graphics when the RNG picks a more natural color and foliage pallet.
 
No I really don't want cartoonish Animals.
That do really s-ck!

It's absolutely unbelievable cartoonish animals would ever exist!
F.e. something like these:

On the giraffe:
You may notice that this picture looks fake, and it is because it is fake. I just thought it was funny to share this one. Every other animals on this blog are real though.
 

Again, what looks cartoonish to you, may look alien to me. Some elements cant color that specific game "cartoonish" just because you selected some random net photos.



But theres nothing for me to accept about how it looks for you, i really dont mind. Its just that you choose spesific (mostly old) screenies to color a game cartoonish, which is fine, but posting them here in public, then you must be ready to accept the fact that you maybe are wrong and people will tell you so.

Its easy for someone to play your way. Observe the photo Old Duck posted inside the ED station. Ofc i can go around in various public forums posting photos like that and call elite dangerous a cartoonish game, or a game with 80's graphics, but i wont do it ofc, because people that play ED will know i am silly, because it doesn't represent the entire game's graphics, far from it actually. Thats the concept you fail to understand.


So what's a better term to describe the art style?
 
A dead or low atmosphere planet in NMS looks almost the same as all planets in ED.
Except in NMS there are things to do, even on a dead planet.

I agree with the first sentence, but I'm curious what you consider "things to do", as I personally don't want ED to turn into a resource-management game like NMS.
 
Oh I agree there's too much talk of nms here.
And I too enjoy ED's realistic aproach. In fact op's examples are fine examples of material gathering on the "dark"side of a common body.
The pondering huge sameness is what gives a real sense of (practically) infinite space. It also emphasises the alieness of alien sites. Seeing something out of place gives it impact when most of ones sights are grounded and predictable.
 
You're absolutely almost right. I would argue over the word "cartoonish", but SM did say NMS aims to be like the covers and movie posters of nostalgic science fiction books and movies of the 50s and 60s. I'm personally not a fan of this style (I too prefer ED's realism).

However, the game has become more realistic with the latest update. Take my screenshot posted in this thread. That planet actually felt 'real' (like Arizona). I've been on other planets that reminded me very much of Skyrim, which also is is on the realistic end of the spectrum. When people say "cartoonish", I think of Overwatch or Fortnite, and while NMS still has elements of this, the graphics engine is clearly capable of more realistic-looking graphics when the RNG picks a more natural color and foliage pallet.

I'd say the game clearly looks better than it used to but the art style is still cartoonish. Which is not a bad thing or something I say to diss the game. Many good games have a cartoonish art style such as WoW or Borderlands.
 

sollisb

Banned
So what's a better term to describe the art style?


I *think* the problem is more one of the way the term was used? It could be called 'cartoony' but in reality, it has changed and indeed, can be changed further by settings.

Further; The other problem is that some people, get all uppity when NMS is mentioned in relation to Elite. And then we get the NMS graphics are cartoonish and really only at kiddy level. We even have people who have never played it telling us how bad it is.

The reality is; both games are in the same genre boat. Both cater to the same demographic. For sure, the combat (all-be-it broken) in Elite is better, NMS has, arguably way more content and is far more rewarding. Additionally, both sets of developers, while creating a game for the same demographic, are miles apart on imagination and dev input. What I mean here is; NMS says 'heres what you can do, go have fun' while Elite says 'Heres what we will we force you to do, have our idea of fun, not yours'. As an example; let's look at credits.. In Elite they nerf and and all means of earning credits above what they want. In NMS, they don't care how many you make. And the question remains; In Elite exactly how, does me earning billions effect anyone else? Truth is, it doesn't. The whole areument in relation to background sim/BGS is a fallacy. I earned 2 billion last week doing passenger missions. Did it effect you? I also earned Elite Explorer having only traveled 2100ly. Did it effect your game play? See, the truth is, it's a big joke. I know I for one, with many accounts, don't care in the slightest how anyone else plays their game.

And finally, there is no denying; The team at NMS developed buckets loads more content than the Elite did in the same time frame, with 10 devs vs 100 devs. Great graphics and flight dynamics will only get you so far, and when you break that flight model with bugged combat and refuse to fix it, the actual deliverable shrinks by a huge margin.

Both games have their place, it's a personal choice which one anyone might prefer. And don't forget, NMS is entirely a once-off payment, the rest is free. Horizons was not free, and we're told next year we'll be paying again.
 
I agree with the first sentence, but I'm curious what you consider "things to do", as I personally don't want ED to turn into a resource-management game like NMS.

Just the other day I visited a lifeless planet, normaly I don't pay them to much attention, and discovered a huge, I mean realy huge, cavern system.
It went from narrow passages to big hallways, lots of weird structures and artifacts you can pick up.
I was glad I had enough resources for my life systems because I truly got lost.
In the end I had to dig my way out and recall my ship because it was waaaay over there:eek::D
 
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My description would not be cartoonish and I'm quite sure that is not a term used by its artists.
Sorry if my post came off agressive, but calling something cartoonish is a insult to any artist who isn't doing a cartoon.
It is stylized, colorful, or maybe fantastical. The inspiration is not cartoons (which is Flintstones, ren & stimpy, johnny bravo or whatever), it is book cover illustrations and old timey space art (50's-70's) which is a art style on its own.
That was all I moaned about. Mislabelling.
Unrealistic yes, but far from cartoon aesthetics.

I am a illustrator so I get worked up about these things :p
 
My description would not be cartoonish and I'm quite sure that is not a term used by its artists.
Sorry if my post came off agressive, but calling something cartoonish is a insult to any artist who isn't doing a cartoon.
It is stylized, colorful, or maybe fantastical. The inspiration is not cartoons (which is Flintstones, ren & stimpy, johnny bravo or whatever), it is book cover illustrations and old timey space art (50's-70's) which is a art style on its own.
That was all I moaned about. Mislabelling.
Unrealistic yes, but far from cartoon aesthetics.

I am a illustrator so I get worked up about these things :p

Yea, it's typically used in an insulting fashion, just like arcadey and gamey. God forbid you have a cartoony arcade game, you just wouldn't be allowed to like it....

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Yea, it's typically used in an insulting fashion, just like arcadey and gamey. God forbid you have a cartoony arcade game, you just wouldn't be allowed to like it....

Problem is not people liking it, problem is people telling me I am not allowed to dislike it.

BTW, maybe people are right and cartoonish is the wrong word. Yes, it does look like a book cover. That got painted. With lots of colours and simplified forms. I think the art style is well done if you are into that kind of things (which is perfectly fine). I am not.
 
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I think it was part of the pre-order hype and marketing of NMS that supposedly the designs were "inspired" by the more cartoony designs of the 50s to 70s sci-fi book covers. However, I would rather make the case, that actually ED is more like the detailed high-tech looking sci-fi covers and movie designs of the 70's & 80's especially post 1968's '2001'. Perhaps NMS likened the use of bright cartoony colors in the more colorful Chris Foss paintings like the pre-concept art of the never made Jodoresky's Dune. It's easier to make the ship and cartoony space textures in NMS than what ED has done in detail imo. Where ED's designs are closer in style to obviously-2001, Alien, and the "lived-in"/realistic look of old trilogy Star Wars ships. (Ok, the imperial cutter looks more like Padme's ship which was the best design in the whole prequel trilogy, imo)

One can see here some of the artwork claimed to have "inspired" NMS. Frankly, except for the first colorful Foss pic and vegetation , I think ED overall approaches those works somewhat closer: https://www.digitiser2000.com/main-page/the-art-that-inspired-no-mans-sky

Good collections of ED's pre-concept artwork here:
http://escapethelevel.com/art/elite-dangerous-concept-art-josh-atack-182/
http://escapethelevel.com/art/elite-dangerous-concept-art-xavier-henry-181/
 
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Sci-fi kitsch?

S'funny, it never really occurred to me that NMS might be deliberately going for that 50's/60's sci-fi look but it is there.

Yep, the techs got a sci-fi retro look like x-com apocalypse or fallout which I like. The creatures are where it gets cartoonesque similar to spore.

The FDL has the 50's look especially the standard skin. One of the reasons I fly it so much.
 
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