Stop Suicides

Yeah, Iv done the crash my Suicidewinder twice now. Both to get to the bubble instantly from Jaques. these occasions were to go back out to Jaques with my fleet that was still left in the bubble.

I wish I hadn't now, 'cos the way that FD is currently opening up the Jaques/Colonia region is not to my liking & I can't see me returning back to Jaques in the foreseeable future.

Karma maybe?

It's difficult for the game to distinguish between an accidental ship crash destruction & a deliberate splat action
 
I've just read a thread about a guy annoyed at losing a corvette because they got rammed by a suicide-winder outside a station. Sure, they shouldn't have been speeding, but it's the suicide part that is getting to me.

There are other suicide-related issues in the game. There is the suicide to instant travel, whether from Colonia, from 5000Ly out (for Palin), or just to skip 5 minutes of flying time after yet another skimmer mission stack.

There is the suicide to clear bounties.

There are no doubt other aspects I can't think of right now.

In my opinion, suicide should be an action of last resort. Something that you will almost *never* want to do. Something that never provides a benefit to the suicider.

Now, that may not be possible in all cases. Especially because there are ways to suicide that are difficult to distinguish from combat or accidental death.

That doesn't mean we shouldn't try to discourage it, though.

Bounties: There should be no way to clear a bounty, apart from letting its time expire and converting into a fine that you then have to pay off. Yes, that means dodging security and bounty hunters for 7 days. Don't like it? Don't do the crime.

Fast travel (Palin): The 'distance from start' should be split into two: the existing 'distance from start', and a new shadow 'distance from start as at last dock' which is only updated from 'distance from start' when you land on a landing pad somewhere. If you die at any time, then 'distance from start' is replaced with 'distance from start as at last dock'. Things like Palin's invitation check must only occur when you land on a landing pad and be based on 'distance from start as at last dock'.

Fast travel (missions): The basic problem here is that some missions pay out immediately while you are in space. IMO they need to change to be like kill vouchers. i.e. you don't get paid until you dock somewhere and if you die then you lose all your vouchers. These new 'mission vouchers' should be able to be cashed at any station with the Contacts facility.

Fast travel (Colonia): I can't think of any reasonable method to discourage this, apart from removing the option to restart in the starting system in a Sidewinder entirely. Is that option really necessary, though? Isn't restarting in the last station in a Sidewinder enough?

Insurance in general: Currently rebuy is only a small percentage (regular backers are 5% (I think), Beta backers (like me) are 3.75%, and Alpha backers are even less). To discourage regular rebuys, insurance costs should gradually rise, say 1% point for each rebuy up to some maximum. It could then decrease over time, say 1% each day/week until it returns to the baseline value.

As someone who has had his fair share of bounties, I've always hated the way that getting killed makes them go Dormant. In my opinion, all bounties should remain live until expiry date, & getting multiple bounties in the same jurisdiction should be additive-i.e. if you've got 3 days of a 7 day bounty against you, & you score a new 7 day bounty, then you should end up with a 10 day bounty in that system.....live until it expires naturally. I'm also of the view that the most serious crimes in the game should carry a much longer bounty period!

My other view is that rebuy cost should include extra cost for Engineered modules.

As for missions, I've never received a payout until after I've handed it in at a station.

Just my humble opinion on the matter.
 
Yes, returned from Jaques via suicide sidey too...
Is it a bad thing though?
Basically self destruct&choose free sidey is a way to return to game after you've gotten yourself into something you do not want to continue. I travelled to Jaques for the CG, i thought it would be fun but... it was not. I stayed away from the game for something like 3-4 month because i just did not want "honkjump" gamplay for some time, and if there was no "quick return" option it is very likely that i would have simply done "uninstall&forget". I did not want to jump back so badly, that i was ready to do it in anaconda too...
Fun thing is, i've explored and travelled even larger distances, but it is somehow different... somehow this point-to-point 22kly trip is unbearable for me...
 
Last edited:
I have to laugh at all these cheaters trying to justify their cheating. This seems to be a modern trend in gaming, they think the 'It's in the game and it doesn't effect anyone else' argument somehow vindicates them and they're 'Not really cheating'. Games like Elite put a certain amount of responsibility on the gamer it seems, it's just a shame how many choose to abuse it.
 
It's a shame they didn't crack down on exploits early because it has now effected the integrity of the game; money means nothing to those who made use of the 'printing' money tricks and Pvp bounty hunting is made impossible because of the suicide thing with the way it clears bounties completely. A lot of this could of been fixed, there were plenty of suggestions and opportunities for FD to act but they have shown a singular lack of backbone and well here we are.
 
To be fair though, I wouldn't bracket Suicidewinding from Jaques to the bubble as cheating & neither does FD. If they did then they wouldn't allow the 'Sidewinder at your beginning station' as an option on the re-buy screen.
If they deemed it as cheating then they would amend this option to losing all credits & rankings.

Whilst I have used this method only twice, the other 12 times that I travelled/scanned to Jaques, I also travelled/scanned back to the bubble.
 
Assuming you don't get rid of the Suicidewinder meta on the same go, this would quickly lead to exploit abuse.





This would be a bad idea. You should realize that there are systems with inadequate shipyards which are too far away from other systems for a default Sidewinder to jump out of which would mean you could effectively get your whole save stuck into a single system forever. The transport to Trevithik Dock is a good default because it's a familiar place for everyone and the possibilities to get up and running again are flexible enough there.

And what would be wrong with having to work the area you have been rezzed in until you have enough credits to get you where you wish you were instead of where you deliberately gamed the system to return to the bubble.
 
To be fair though, I wouldn't bracket Suicidewinding from Jaques to the bubble as cheating & neither does FD. If they did then they wouldn't allow the 'Sidewinder at your beginning station' as an option on the re-buy screen.
If they deemed it as cheating then they would amend this option to losing all credits & rankings.

Whilst I have used this method only twice, the other 12 times that I travelled/scanned to Jaques, I also travelled/scanned back to the bubble.

I see the suicidey thing from Jaques one of the worst examples of this sort of cheating, but thanks for proving my point that the cheaters always try and justify themselves!
Before Colonia was a thing there would have rarely been any advantage to the suicidey thing, but having somewhere so far from the bubble meant that it became a cheat/exploit. I'm amazed FD haven't addressed it as it cheapens the whole 'Colonia' idea. I was interested in advancing Colonia and helped in delivering cargo there at the start, until I realised the numbers that were using this cheat and immediately lost all interest in Colonia.
 
Drastically increase jump range for all ships.

DRASTICALLY Reduce load times when jumping, entering/leaving SC/glide mode.

Stop forcing arbitrary time sinks in order to unlock another layer of RNG grind.


If you stop building your game in such a way that players WANT to avoid, well...MOST OF IT...you wont have players trying to avoid most of it.

There. Problem solved.
 
I see the suicidey thing from Jaques one of the worst examples of this sort of cheating, but thanks for proving my point that the cheaters always try and justify themselves!
Before Colonia was a thing there would have rarely been any advantage to the suicidey thing, but having somewhere so far from the bubble meant that it became a cheat/exploit. I'm amazed FD haven't addressed it as it cheapens the whole 'Colonia' idea. I was interested in advancing Colonia and helped in delivering cargo there at the start, until I realised the numbers that were using this cheat and immediately lost all interest in Colonia.

What you deem as cheating is irrelevent, you are entitled to your opinion of course, but players will continue to use this method until FD themselves view it as cheating.
Iv completed the ruins mission 5 times & part finished 4 more times netting me in excess of 1 billion credits. Some players would deem that as cheating because the mission is currently bugged....I don't.

I too was interested in advancing Jaques in the early days, when there was little to do once you reached there. However like you I now have lost interest all together, though not because of players using the suicidewinder method, it's up to them how they want to play. I don't like how the Colonia region is being expanded, so now won't go there.
 
... I'm amazed FD haven't addressed it as it cheapens the whole 'Colonia' idea. I was interested in advancing Colonia and helped in delivering cargo there at the start, until I realised the numbers that were using this cheat and immediately lost all interest in Colonia.

Let me get this straight... You're saying that other players Suicidewindering made you lose interest in Colonia, rather than the distinct lack of features, missions, outfitting and wow factor there?

Shenanigans.
 
Last edited:
Back
Top Bottom