Storage for cargo?

I would like to see a way to store cargo . I needed to grade up for Sirius permit for a non corrosive rack but was carrying guardian artefacts. Did skimmer mission for Sirius group, got blown to bits by Security forces, lost all my guardian stuff. Why can't we put cargo into storage when needed as the ram Tah extravaganza means you have to haul this stuff all over the galaxy, and if you want a break from it you can't, you can only transfer it to another ship if you want to do something more risky. Them orbs are like hens teeth..
 
This comes up quite a lot.
FD are pretty against it, I think because of concerns about how this might have weird economy effects or something. Also they don't want you leaving cargo everywhere I guess..

One of the best suggestions I've seen is to have a storage assay office arrangement where you can pay a one off or ongoing cost for storage of cargo. There would be a relatively low total limit and costs and time for transferring between stations as with modules.
Seems fairly reasonable to me to be honest, especially with the Guardian requirements..

We'll see, maybe this will come along with some of the other updates this year.
 
I would like to see a way to store cargo . I needed to grade up for Sirius permit for a non corrosive rack but was carrying guardian artefacts. Did skimmer mission for Sirius group, got blown to bits by Security forces, lost all my guardian stuff. Why can't we put cargo into storage when needed as the ram Tah extravaganza means you have to haul this stuff all over the galaxy, and if you want a break from it you can't, you can only transfer it to another ship if you want to do something more risky. Them orbs are like hens teeth..

+Rep

I would love to store cargo, especially items I'll need later like Guardian items and Thargoid samples.
 
This comes up quite a lot.
FD are pretty against it, I think because of concerns about how this might have weird economy effects or something. Also they don't want you leaving cargo everywhere I guess..

I wonder if server storage space that stores character data is ever a consideration for this. It is the first issue that comes up in most MMORPGs whenever players request expansion of storage, however I've never seen it mentioned on these forums. So I'm just wondering if that is a potential issue here at all.
 
So tired of this game not having storage for cargo.

You go mining and fill up your cargohold.
Return to station... oh wait, you have to sell the ore immediately else you can't go mine again.

Why can't we store the ore, go back out, mine more... and at the end of the day you bring in your Type-9 and transport ALL the ore the station with the best prices or the minor faction you want to help by completing their ore missions???

Solution for storage is simple.

Make it cost X amount of Credits as initial cost to rent a Y size 'warehouse' to store items in and make it cost Z Credits per XX days/weeks/months you are renting it.
If there is a worry about there being too many items scattered around then limit the amount of warehouses you can own.

Optionally simply put a max number on cargo you can store in total across the galaxy, just as there is a limit on the amount of modules you can store.

Not having the ability to store cargo in a warehouse in a game that has artifacts, salvage, mining and bulk trading simply makes NO SENSE.

Maybe FDEV are worried about stockpiling Rare items or something, but again, simply put a limit on how many of these rare or unique items you can store if that is the case.

Annoys the heck out of me when I am switching ships and "Oh wait, you have 11 tonnes of Platinum onboard so we can't let you switch from your mining ship to your Eagle to do that quick Navy Courier Mission that just appeared".
 
Oh and don't forget the immersion breaking fact that any station no matter what your affiliation with them is, has no problem storing as many Anacondas as you care to leave there indefinitely and for free!
 
Oh and don't forget the immersion breaking fact that any station no matter what your affiliation with them is, has no problem storing as many Anacondas as you care to leave there indefinitely and for free!
They are all just printed from a vat of goo -- just like you (escape pod? ha!)
 
I would like to see a way to store cargo . I needed to grade up for Sirius permit for a non corrosive rack but was carrying guardian artefacts. Did skimmer mission for Sirius group, got blown to bits by Security forces, lost all my guardian stuff. Why can't we put cargo into storage when needed as the ram Tah extravaganza means you have to haul this stuff all over the galaxy, and if you want a break from it you can't, you can only transfer it to another ship if you want to do something more risky. Them orbs are like hens teeth..

I've done it using a second account with two PCs next to each other. There is a way to play two commanders on the same PC, but I never bothered to figure it out. On the new second account, you go straight to the high RES to get two million in bounties in one or two hours, then equip for exploration and do the Road to riches at 10 mil per hour until you have a big cargo ship. With two accounts, you can play different roles, so quite a lot of fun. For the second account , you only need the basic version of Ed, which is around £10 in the sales.
 
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So tired of this game not having storage for cargo.

You go mining and fill up your cargohold.
Return to station... oh wait, you have to sell the ore immediately else you can't go mine again.

Why can't we store the ore, go back out, mine more... and at the end of the day you bring in your Type-9 and transport ALL the ore the station with the best prices or the minor faction you want to help by completing their ore missions???

Solution for storage is simple.

........................................................................................


Mine in the T9 first off!! Simples
 
There are understandable reasons why FD are against storage, as it could be used to seriously unbalance the BGS.

However, I do believe that there is an argument for very limited storage (say 50) so that you can keep hold of hard to find items, or one-off items (guardian artefacts, for example).
 
There are understandable reasons why FD are against storage, as it could be used to seriously unbalance the BGS.

However, I do believe that there is an argument for very limited storage (say 50) so that you can keep hold of hard to find items, or one-off items (guardian artefacts, for example).
This is what I would expect to see if they ever implemented it.
But they seem dead set against it, even in small quantities like this.
I have no idea why.
 
Aw man i’d love to be able to store cargo somewhere. But it seems to be another one of those cool sounding things that FD doesnt want to add.
 
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I've supported this for a very long time. It's sensible and logical and supported by a vast majority of sci-fi out there.

We don't need thousands of cubic tons of storage space. In fact, we shouldn't have thousands of cubic tons of storage space.

But we do hear regular cries for Credit Sinks, for things to do with Credits, and we've heard plenty of people wanting to be able to stash some cargo, if for no other reason, to allow them to purchase another ship, or switch to a different ship for any number of reasons. So...

Let's be reasonable. Allow each commander the option to purchase, in game, a singular cargo storage unit on large stations (not outposts), in a class that best suits their needs.

1E (2 tons) - 10,000 Cr initial cost - 1000 Cr Weekly Maintenance Cost
2E (4 tons) - 20,000 Cr initial cost - 2000 Cr Weekly Maintenance Cost
3E (8 tons) - 40,000 Cr initial cost - 4000 Cr Weekly Maintenance Cost
4E (16 tons) - 80,000 Cr initial cost - 8000 Cr Weekly Maintenance Cost
5E (32 tons) - 160,000 Cr initial cost - 16,000 Cr Weekly Maintenance Cost
6E (64 tons) - 320,000 Cr initial cost - 32,000 Cr Weekly Maintenance Cost
7E (128 tons) - 640,000 Cr initial cost - 64,000 Cr Weekly Maintenance Cost
8E (256 tons) - 1,280,000 Cr initial cost - 128,000 Cr Weekly Maintenance Cost

So how does this work? Well, we'll need a new Contact in Station Contacts, the Assay Office.
From the Assay Office, you purchase your storage capacity for the initial cost. This affords you that capacity of cargo storage.
You may then use that cargo storage just like you would module storage.
Each week you are assessed a maintenance fee for having the reserved storage space, regardless if you actually have anything stored there or not.

If you do not pay the weekly maintenance cost, you forfeit any materials stored and lose your storage space.

Just like Module storage, this capacity is a singular instance, but is available at any station offering Assay services. You can tranfer stored materials between stations, just like you would transfer modules, with one exception: You must transport the entire stored cargo unit, rather than individual cargo items - so if you have a 256 ton store, you must transfer the entire 256 ton store, not just that one item you want. Costs to transfer should be about half-way between the cost of module transfer and ship transfer, with longer transport ranges having increased costs.

Illicit or Stole Cargo can ONLY be stored at Assay Offices in Anarchy systems, and only transferred to Assay Offices in Anarchy systems. It only takes 1 piece of illicit or stolen cargo to be stored for the entire lot to be restricted to Anarchy systems.

Rare Goods in storage are still considered part of your Rare Goods allotment. If you buy a Leathery Egg at Ridley Scott station and store in EZ Aquarii, you still have 1 Leathery Egg and cannot purchase another one until you rid yourself of that 1 Leathery Egg.

The benefits of this have to outweigh all possible cons. Some limited cargo storage is certainly better than none at all.
Yes, it's somewhat expensive, somewhat restrictive, and continues to cost credits every week. The costs, however, are somewhat minor and well within even a fairly new commander's means, with some effort.

And this affords another opportunity - the generation of Transport ships, with cargoes based on the data taken from Stored Cargo.
This means the potential for more interesting NPC Piracy. Imagine:

You're hunting around Anarchy space for NPC's to rob. You spot a Type-7 leaving a station and give it a quick manifest scan. That ship contains 25 Modular Terminals, stored up by some commander to unlock Marco Qwent, along with a dozen meta-alloys, a few Ancient Relics, some Jadite and Hutton Mug.

All data taken from the Stored Cargo database. This isn't that particular commander's actual stored cargo, but a representation of it, meaning as a pirate you have opportunities to find more varied and interesting cargo on transport ships. You may not actually be stealing someone's actual stored cargo, but it has the feeling of doing so, and it helps spice up what's out there to be found.

So, commanders, while your actual stored cargo is safe and like your ships and modules, will always reach their destinations, cargo manifests can be generated based on the kinds of things you store. It's a win-win - with a side of win.

The limited capacity does prevent overt hoarding to preserve the delicate balance of the galactic economy that doesn't really exist, so no one is going to auto-win a CG bsed on stored cargo, nor upset the balance of supply and demand.
 
I would like storage cargo as well. If FD is so worried of unforeseen consequences, they can limit it as much as they want. But honestly, I don't see how these consequences could be worse than the $$$ exploit of the month we had to endure since gamma.
 
Absolutely. I wouldn't mind paying for it at all.with the guardian scan mission It's not thought through , how long to visit and scan 100 plus systems? Do they really expect us to grind these out in one go?
I guess if all items required were readily available at all planets, then I guess not so bad , but I've not seen many orbs.also I'm not going without shields in my DBE just to fit another rack for everything else.
 
This is not a normal game, its Elite so everything needs to be ilogical.

You cant change to another ship because you dont have enough space to hold the stuff in your current ship.

It feels like an arcade console game, oh wait...
 
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