Hello CMDRs,
one thing that bothers me almost every time I decide to play ED is that we don't have storage for modules at stations.
I'm pretty sure that it would be very easy to implement with the systems we already have. So why is it not a thing?
It could be another money sink to rent space for cargo/modules space at stations, which is a good thing for an mmo.
Every time I want to do something different, I have to refit my ship in a high tech system (which usually is quite some jumps away),
or I have to buy one ship for every job.
I'd love to stockpile all the modules that I will need in the future. It would also add some great interactions between players
if these modules were tradable (or droppable if trading between players is still an evil thing from hell).
So what's your opinion? Should we be able to store modules and/or cargo at stations?
Edith asks: Was this part of the DDF?
one thing that bothers me almost every time I decide to play ED is that we don't have storage for modules at stations.
I'm pretty sure that it would be very easy to implement with the systems we already have. So why is it not a thing?
It could be another money sink to rent space for cargo/modules space at stations, which is a good thing for an mmo.
Every time I want to do something different, I have to refit my ship in a high tech system (which usually is quite some jumps away),
or I have to buy one ship for every job.
I'd love to stockpile all the modules that I will need in the future. It would also add some great interactions between players
if these modules were tradable (or droppable if trading between players is still an evil thing from hell).
So what's your opinion? Should we be able to store modules and/or cargo at stations?
Edith asks: Was this part of the DDF?
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