Storage for modules?

Storage for modules at stations?


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    66
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Hello CMDRs,

one thing that bothers me almost every time I decide to play ED is that we don't have storage for modules at stations.
I'm pretty sure that it would be very easy to implement with the systems we already have. So why is it not a thing?
It could be another money sink to rent space for cargo/modules space at stations, which is a good thing for an mmo.

Every time I want to do something different, I have to refit my ship in a high tech system (which usually is quite some jumps away),
or I have to buy one ship for every job.

I'd love to stockpile all the modules that I will need in the future. It would also add some great interactions between players
if these modules were tradable (or droppable if trading between players is still an evil thing from hell).

So what's your opinion? Should we be able to store modules and/or cargo at stations?

Edith asks: Was this part of the DDF?
 
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For once (and only once probably) we all seem to agree (albeit a small poll number atm). I need a screenie! ;)
 
Yes, would be useful. I'm pretty sure the DDF covered this but that was a long time ago.
I suppose that, overall, it would be nice to have some sort of stockpiling mechanics all round. Certainly add to that home base feel.. Perhaps only allied factions would allow it or something (which could definitely increase your incentive to get and stay on their good side).. I can see balancing this would be tough though. Perhaps modules but not cargo? Or fairly expensive rates (assuming you pay any) or an ever increasing probability of theft (system, station, status dependant)..

But yeah, would be nice. Give it time I would think, I'd prefer a well thought out and balanced system to something hacked in that messes things up..
 
You can already store modules. Buy the cheapest ship with a slot for that sized module and use that. The issues I have with this 'storage' idea, is ok, we all get module storage. Next thing the question will be calling for a module moving service, as the modules required are half-way across the Galaxy.
 
You can already store modules. Buy the cheapest ship with a slot for that sized module and use that. The issues I have with this 'storage' idea, is ok, we all get module storage. Next thing the question will be calling for a module moving service, as the modules required are half-way across the Galaxy.

That's just a workaround. It just doesn't feel right to game the system like that.

Your issue with the "moremoremore-faction" of the forums is valid, but we finally have to learn to ignore them.
 
Very anticipated indeed! It's not nice to buy a ship just to store it in a hangar so that you place your modules that you want to store there...
 
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Voted 'No', but really wanted to vote 'Maybe'. I'm sure module storage would be 'balanced' somehow, probably by having a 10% depreciation charge when selling them. If you got rid of a big fully specced ship that could run into several 10s of millions.
 
Voted 'No', but really wanted to vote 'Maybe'. I'm sure module storage would be 'balanced' somehow, probably by having a 10% depreciation charge when selling them. If you got rid of a big fully specced ship that could run into several 10s of millions.

not even sure about depreciation. Like, I buy a brand new module, I store it (in its "box) in the hangar. No depreciation for that, it's brand new!
 
I've voted 'no' because this is yet another proposal that gives players with high funds an advantage over beginners. And what happens when someone decides to buy up all the stocks of a particular module?
 
Since FD stated that in the future, selling modules will incur costs, just like selling your hull does now, yes module storage will be required.
 
Voted 'No', but really wanted to vote 'Maybe'. I'm sure module storage would be 'balanced' somehow, probably by having a 10% depreciation charge when selling them. If you got rid of a big fully specced ship that could run into several 10s of millions.

not even sure about depreciation. Like, I buy a brand new module, I store it (in its "box) in the hangar. No depreciation for that, it's brand new!

FD proposed a 10% loss on selling modules some time ago (a pre-release update, I think). There was a huge outcry and the feature was removed very quickly. I think they underestimated the number of players who continuously repurpose their ships by swapping modules. I got the impression that they thought players would buy a separate ship for each job, but that's not how most do things, it seems.

One of the points raised at the time was that any suggestion of such a resale penalty absolutely demanded that module storage be allowed. They haven't mentioned it since!
 
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not even sure about depreciation. Like, I buy a brand new module, I store it (in its "box) in the hangar. No depreciation for that, it's brand new!

No it's not, it's second hand but still in box.

If the idea needs a credit sink to go along with it, why not have the modules degrade over time. So when you pick them up they need to be repaired.

Plus why isnt this thread in the Suggetions sun forum?
 
One of the points raised at the time was that any suggestion of such a resale penalty absolutely demanded that module storage be allowed. They haven't mentioned it since!
If FD allowed storage, I'd be complete OK with a resell penalty. But as it is now, it would cost me a fortune every day.
 
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Because we all need a space shed for those "I'm sure I've got one of them somewhere" and a bolt hole from the Mrs moment. (Complete with tattered copies of readers space wives, and deep space 69 hidden in the back corner)
 
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Yes please.

Do you know how hard it was to find C3 gimballed beam lasers? I spent an entire evening (months ago) searching for the damned things. Now that I have them I'm afraid to try anything else in those hardpoints. If I decide I want them back I don't want to go searching for them again, just let me pull them out of storage.

Maybe they could balance it by limiting our storage by weight. If I wanted to store all five weapons from my Python I'd need 32 tons of storage space, for example. So maybe we'd get 50 tons of storage, or 100 tons.
 
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