I totally get it that the OP is catching some snark for trusting that a "Rando FC" would stay put while he logged out, but don't rag on him for not having enough cr when he talks about going freewinder. He's got the credits but if he uses them to rebuy his existing ship, he'll just respawn on the carrier - it's not a solution. The freewinder option will respawn him back in the bubble, but will lose him all the engineering on his FdL, so also less than ideal.
If the FC has active outfitting and he's a fuel scoop in storage somewhere, he can transfer that out to himself and then fly home the long way (which, if his ship is too short-legged may not even be plottable).
If the FC has an active shipyard he can transfer himself a ship with longer legs and fly home the not-quite-so-long way or buy himself the cheapest ship on the carrier (if the shipyard is stocked) and blow THAT to freewinder home.
In either of these cases he then transfers back whatever he left on the carrier before it gets even further away and more expensive to retrieve stuff from its hangars and engineering bays.
However, if none of these are possible, if the criteria for them are not met, all his choices are unpleasant ones.
He can stay on the carrier, finding something to do wherever it happens to be, until it returns to the bubble - not good, this could potentially be months or longer out in the black. If he's a combat pilot he's probably not too enamored of exploration gameplay nor is he likely to be equipped for it.
If ( and only if) his route home is plottable with his current jump range he might be able to get help from the Fuel Rats to convoy him home. Not good because he's still flying the long way and will not be able to progress at it unless his rescuers are also online. It's not a rescue that will complete in a single days play session.
Or he can kiss his G5 engineered ship goodbye, kaboom it and choose NOT to rebuy it. He'll be back in the bubble but then he'll have to repurchase the ship as stock and reoutfit it - all at full price rather than at insurance rates - and redo all the engineering.
There is no way out from this that isn't going to bite him HARD - either in time, credits or both. If it was my FC he was on, I'd certainly consider diverting back to the bubble to let him off - IF I knew he was aboard and in that situation. I'm just not that into spoiling anyone else's game-time, even by accident. I probably wouldn't even ask him to refill some of my tritium stores in return. (Although if I were in his position I'd sure offer to if a FC skipper did that for me - what goes around comes around.) It's why I'd love to be able to set a persistent message on my FC so I could inform anyone who docked there of my future plans so that this situation shouldn't arise for them.
If the FC has active outfitting and he's a fuel scoop in storage somewhere, he can transfer that out to himself and then fly home the long way (which, if his ship is too short-legged may not even be plottable).
If the FC has an active shipyard he can transfer himself a ship with longer legs and fly home the not-quite-so-long way or buy himself the cheapest ship on the carrier (if the shipyard is stocked) and blow THAT to freewinder home.
In either of these cases he then transfers back whatever he left on the carrier before it gets even further away and more expensive to retrieve stuff from its hangars and engineering bays.
However, if none of these are possible, if the criteria for them are not met, all his choices are unpleasant ones.
He can stay on the carrier, finding something to do wherever it happens to be, until it returns to the bubble - not good, this could potentially be months or longer out in the black. If he's a combat pilot he's probably not too enamored of exploration gameplay nor is he likely to be equipped for it.
If ( and only if) his route home is plottable with his current jump range he might be able to get help from the Fuel Rats to convoy him home. Not good because he's still flying the long way and will not be able to progress at it unless his rescuers are also online. It's not a rescue that will complete in a single days play session.
Or he can kiss his G5 engineered ship goodbye, kaboom it and choose NOT to rebuy it. He'll be back in the bubble but then he'll have to repurchase the ship as stock and reoutfit it - all at full price rather than at insurance rates - and redo all the engineering.
There is no way out from this that isn't going to bite him HARD - either in time, credits or both. If it was my FC he was on, I'd certainly consider diverting back to the bubble to let him off - IF I knew he was aboard and in that situation. I'm just not that into spoiling anyone else's game-time, even by accident. I probably wouldn't even ask him to refill some of my tritium stores in return. (Although if I were in his position I'd sure offer to if a FC skipper did that for me - what goes around comes around.) It's why I'd love to be able to set a persistent message on my FC so I could inform anyone who docked there of my future plans so that this situation shouldn't arise for them.