Stranded FC's?

There's currently a small, but nasty bug if you use the transfer option with Tritium (I can only reproduce this with Tritium, but no other commodity so I think this must be an oversight)
Happens with "Ancient relics" and such aswell... Still have 2 active sell orders , which I cant deactivate without such an item ;)
 
With 'standard' commodities it's possible, albeit not really obvious and intuitive. But, if you didn't overlook something, that's really daft. On the positive side, you don't have to fear anything since you don't seem to have them stored anymore (your potential customer will hate you for wasting his time though). Otherwise, if still stored on your carrier, it should be possible to manually deactivate. From what I can see, the carrier doesn't remove sell orders after the items are sold out, so that you have to do it manually (or just ignore and anger your customers), which I guess isn't possible with non-standard items that aren't listed if not in cargo. Not quite sure if I really understand your problem though...
what is a "standard" or a "non-standard" item ?! ;)

Think you already understood the problem, but just to make it clear...
I harvested two items from a Guardian Ruin, lets say a relic and a urne, cant remember exactly...
Set them to sell. Sold them or transfered them, cant remember exactly ;)
Now I still have 2 sell orders active, although the items arent there anymore.
And as I dont have that items anymore I wasnt able to deactivate the sell order,
although
You can set up a buy order for 1 item (and since you can't have both, it cancels the sell order), then remove the buy order.
this sounds like a nice workaround :)

tl;dr
This bug is not just happening with Tritium ;)
 
That was an arbitrary term, not sure how else I should call it. What I meant was all those commodities (but especially for mining) that are always listed, even if their number is zero. And from my understanding that's what basically seems your problem.
Strange, in my FC every in ED available item is listed :)

If you still refer to the bug that results from the transfer option, I can't confirm this
you dont have to as I just did :D
 
You can set up a buy order for 1 item (and since you can't have both, it cancels the sell order), then remove the buy order.
worked like a charm, thx :)

Also the aforementioned relic and urne? Can't check right now, have to believe it for the moment. But if that's true, I suspect you haven't understood the available (but not exactly obvious, let alone intuitive) workaround yet.
dear...
I just wanted to point out that the bug "sell orders stay active" not just happens with Tritium, hence the quote of your statement in post #24 ^
If you confirm what I say or if you believe it...I couldnt care less, to be honest.
 
The whole thing with Fleet Carriers reminds me of a LRP I went to a long while back.

Organisers: "So, this is our new game, you can start your characters with advantages if you like - spend a lot of points on them and you can start as the captain of a ship."
Players: "Cool! Let's all be ship captains, and we'll start a player group based around our fleet!"
Organisers: silence time passes
Players: "Hey, it's great now we've got to our first event, yar me hearties (etc.)"
Organisers: "Did we mention the upkeep? You'd all need to be leaders of a large group to pay for those ships..."
 
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