Strange things NPC "ships can only" do.

How about when you get them down to 1% hull and they can still fight the same as 100% hull. Heaven forbid if I get even down to 80% sometimes and ready to explode, never mind continue fighting. Systems offline, canopy wide open, thrusters disabled... And a couple times I got an Anaconda Power Plant to 0% and went on to the next target only to get my shields stripped off by them because it didn't explode and I had to fire again one more time.
 
NPCs can jump with a destroyed FSD.

Yeah, this is ridiculous. It was my only chance to catch the fed rank up assassination target, becasue I can't seem to find him in the targeted system. But to my surprise he still jumped with 0% fsd drive integrity.
What's the point of destroying npc sub systems if they don't do anything?
 
There is a time delay between when a power plant is destroyed and the ship explodes. In that short time frame, I've seen shields come back online. Where is the power coming from with a destroyed power plant?

I don't quite trust the zero equals zero, so I keep pumping laser into them until the do explode, even after either power plant or hull hits zero.
 
Has anybody seen this. You are chasing an NPC into a res belt (not out of one) and you are both mass locked. Then they suddenly jump through the belt as if there is nothing there.

What other strange stuff have you seen them do...

Well, for starters, they completely ignore any sort of mass-lock/FSD Cooldown, so trying to pirate one without it trying to shoot back (an incredible annoyance) is impossible, in some cases. NPC Haulers firing at my well-equipped Cobra is a HUGE annoyance, and Type 6's jumping away from my ASP is up on the list too.

- - - Updated - - -

I don't know about FSD, but I never see them jump with destroyed thrusters anymore--I used to, but I guess it got fixed. Just in case, though, I've developed a trick: one thing they CAN'T do is jump when they're not facing their target. So if you destroy their thrusters, then boost up above them and PIT-maneuver them so they start spinning, THEN they can't jump.

I've seen NPC's do a 90 degree flip and immediately jump. Mere days ago.
 
I wonder if this is the old, rounding issue that was present a while back. Where the displayed value is shown to be 0 but the actual value is 0 . something.

Possible. I noticed a few times that 0.x values are existing. I exactly remember at least one power plant and one hull flying around with 0% and exploding right with the next hit. But I have a Python and you usually don't focus anything else than the power plant anyway. So my perception is that mostly smaller ships like a Eagle/Viper would try to take out the FSD first. And they may quite well leave a subsystem with 0.3% health with their lesser firepower.

I'm pretty sure that this is rather true than the AI cheating (jump with disabled drive i.e.). Same goes for instant-180°-flips. Lag and similar issues are more probable imo than a function that allows such an obvious cheat. In that case you could also tweak some accuary values...^^
 
Last edited:
Remember back in Gamma (or was it Beta? I forget when this got fixed) when NPC's used to jump to hyperspace while still sitting on a landing pad? Or in the middle of the mail slot? Nothing like heading in and seeing a Type 9 headed out with "SURGE DETECTED" under it. Miiiight want to get out of the way there! That's probably my favorite NPC behavior bug ever... I kinda miss it.

They fixed that one, at least, but there is definitely still some weirdness with NPC's and frameshift. On a couple of occasions recently, I have had NPC ships jump out and leave wake right in the middle of the asteroid field. Mass lock what? I've also had NPC's jump IN right in the middle of the asteroid field, too, which is a neat trick. Seems a bit dangerous? It can be really interesting when they are from a hostile faction and immediately attack, though!

I once took an Asp to 0% hull and hit it three or four more times and then it jumped out, but I'm blaming that one on lag. The server probably had it jumping out before those last hits.

I have seen the teleporting missile that someone described earlier on several occasions, mostly from Anacondas. Including an Elite one which dropped three or four of those 2KM ahead of me all at once when he was 4 KM behind me. (This still doesn't beat the Star Citizen teleporting Vanduul missile bug where the missiles would teleport directly in front of your canopy and then explode, though! That one was really special.).
 
NPCs fuel scooping at speed directly at a star and within the gravity well so that, if you did it, you'd be forced out of SC, while they happily swoop down then immediately back out. Occasionally they may come a cropper, but then the annoying instant NPC pirate respawn comes into play making escape infuriating (I mean really, how realistic is it to have lots of NPC pirates patrol every system ~500LY away from the nearest habitable world?). That was up to v1.1. Since I've been out exploring before the introduction of 1.2, I'm not sure if they still do this, unless others can confirm they still do this.
 
Be flying in normal space in a USS for no logical reason.

It would be nice if USSes began to be redesigned to give rational explanations for the scenario.

Wedding Barge/Funeral Barge: OLD: "Oh hai, we're just performing our nuptials 500Ls from nowhere/Our religious beliefs prohibit frame-shifting the dead" -> NEW: "We're celebrating/scattering ashes in the corona/by this beautiful moon/ring system", or else move the group to Supercruise.

Bounty Hunter/Authority vessels and Wanted craft: OLD: "I'll scan you, Clean Commander and ignore these obviously Wanted pirates until they jump out" - NEW: "Back off, I interdicted these perps, their bounty is mine!"

Clean Hauler in the middle of nowhere: OLD: "I'm just taking the long way round", NEW: "Thank goodness help is at hand - my FSD has malfunctioned and I haven't renewed the policy on my escape capsule"

Clean Hauler and Adder: OLD: "We're getting jiggy in Lover's Lane", NEW: "What are you looking at? Mind you own business! <transfer drone activity>"

Pirate/General Assassination Target - well, this one is supposed to be fixed in 1.3 already

USS Mission Alt Branch Giving Adder - just no, already. Have them either interdict you or message you while docked in a station.
 
Strange thing that NPC's can do.......
.
.
Destroy real players without being called a griefer
Don't do friendly fire
Always have insurance
 
Last edited:
Here's another "fun" one...

I was RES farming and was up to about 1.5 mil in bounties, then out of nowhere this Anaconda drops out of hypderspace right on my face... Despite 100% shields and 100% hull I instantly died and lost all my bounty vouchers. At least I had enough in the bank for the insurance on my beloved Vulture, but still...

Also, DO NOT RAM NAV BEACONS, YOU WILL NOT WIN!!!
 
Erm, yes... the exact point I was trying to make

It's actually "I think I've ever seen" - do try and keep up. :D

You see, erm, how do I best explain this.

I know it was meant to be that but....[sigh] ..... here we go.....

The poster who made the 'I've think I've ever seen' comment (see page 1 of this thread) was expressing exasperation at the incorrect use of quotation marks. A very funny comment but he, in doing so, inadvertently used the wrong grammar.

My comment was to quote this incorrect use of grammar as an ironic smile towards someone who in criticising someone else thus opened himself up to criticism.

The expression 'don't throw stones in glass houses' was an attempt at banter with this poster and his mistake. The analogy refers to the dangers of throwing stones in houses made of glass, as any panes of glass that are smashed stand a good chance of showering you with the broken glass as much as anyone else. It was to serve as a warning to those who comment on other posters use of English not to fall foul themselves, in a nice, non aggressive type of way.

I don't feel as if it was me who was ever falling behind :D
 
I know it was meant to be that but....[sigh] ..... here we go..... It was to serve as a warning to those who comment on other posters use of English not to fall foul themselves, in a nice, non aggressive type of way.

I don't feel as if it was me who was ever falling behind :D

Damn those rude and illiterate paper-based wall hangings and their ill-written English. Surely you meant " posters' " :)
 
Last edited:
NPC pirate in an eagle. Finally stops shooting after I've dropped 40t of palladium. Flies off without scooping anything, not that it could have held more than 4t anyway.
 
Back
Top Bottom