That just sounds like rationalisation.
No new player is going to understand that open is full of psychopaths. It's not rational to expect them to understand that if they try to play in the common sand box than they'll be bullied relentlessly by players who they have no hope of defeating.
The biggest problem elite has, and it may very well be a fatal problem, is that there is no mechanism to curb anti-social behaviour. This is a problem because many people, when they encounter such behaviour, choose to leave the community rather than directly confront these people in game. It is as Rousseau explained about the state of nature : those who would be oppressed will simply leave rather than exist compliantly under the power of others. This is a problem for elite because instead of players enriching the experience of other players by creating content for the dev, the principle strength of MMOs, they are instead choosing to disengage from the game entirely.
No game that is in constant development can afford to hemorrhage its player base, so it can't afford to have new players, who they have just days ago said they are going to nerf multi-crew into irrelevance to protect, turn off the game because of anti-social behaviour. Because, while those players might have ponied up $40 for the base game, they're not going to pay anything more for additional content. Furthermore, they are likely to relate this toxic experience to other players who ask them if Elite is worth player.
This isn't a force of nature we are talking about. These players aren't stumbling into a black hole out of hubris. They're being, as evidenced by the video, harassed to satisfy some player's sadism. If that's how someone gets their kicks, fine, but it's not a sustainable process. It is toxic and it will eventually kill the game. The game cannot and will not persist to run for a handful of players who get their kicks by torturing small animals. If that is all that remains of the player base it will collapse and none of us will have this game any longer.