Oh hey we are getting somewhere!!
Now who is twisting words? (a thing you just love to point out that I am doing). I mean THE PLAYSTYLE I PLAY, NOT ONLY ME (is that clear enough). And since you say the playstyle is unethical and greedy, that IS saying that the people that play it that way is doing an unethical, greedy thing, wich is what I have a problem with.
Yes I twisted your words a little here, because you kept insisting that I am offending you personally because of your play-style. Which is not true. I even said the way you explain how you play seems fine to me, seems like a genuine breeding program, and I have no problem with it. I wouldn't play it the way you do, but that is fine we are different people.
My problem is with Puppy Mill zoos which I find unethical and I would like it if the game would make it more difficult to have those. Not your profitable decorated zoos that animals are breeding in.
Eh, first of all, having two mates that both have 100% stats is not a guarantee that the babys will have that, that is why you compare mates, not just look at their stats.
Yes, some people might do it like this, but it is in no way an effective way of breeding, since it requires alot of micromanaging and take even longer than normal breeding.
I'm aware its no guarantee, and I do compare mates, as I said I breed too. You see you are saying this is not effective (from which I'm assuming this is not how you do it) so why is it a problem then if this is made more difficult?
Well good for you that that works for you. I didn't say that breeding is impossible without a tradecentre, but a Breeding program with more than a few breeding pairs would be next to impossible, especially if you start out with bad stat animals (wich is often the only ones that you can find in the market). Because without it, the animals risk getting old before you find a good mate for them. And you are even pointing out that you do not even use the tradecentre, yet you are suggesting that they change it, wich would not affect you at all, but would make the game worse for other people. That I think is unethical.
Aging rate can be slowed down. I do use the trade centre no animal trading otherwise, but I don't store animals there, that's true, and my suggestion was that if the animals are in the storage (refined by other players: and not in trade, or not in franchise at all) for a long time, they would become stressed, and the first and main reason I suggested this is because I think it would be more realistic, and in that sense it would apply to me too. The second reason is because it would make it harder to set up a puppy mill zoo. I get it, it would make it more difficult for decent breeding programmes too, but the way you explained how you play, I don't think it would cause that much difficulty to you or other decent breeding programmes. (I'd love to try, so if you send me a DM about what targets are you trying to hit in what time scale I would be happy to give it a go my way and see if I fail) And again.. I don't see why adding a bit more challenge in any of the modes is a bad thing, but I can also see many people are against this happening in franchise, so okay, add this feature to challenge mode, make it more challenging I will play with that, you can play franchise.
Ok, so with horses that is fine, but that does not mean that it works the same for other animals. And as I have pointed out before, in this game there are only two stages; baby and adult. And as I also stated, not alot of animals stay close to their mother or get parental care up until they reach adulthood. Or are you saying that horses need their mother and stay with her until they are 3-4 years old? Because as far as I know, the foal gets removed from the mother before it turnes one and if you do not remove it, you risk the mother injuring it when it turns older.
Horse herd hierarchy is a thing, true, but no you don't have to remove the baby, the mom "removes" it herself when she gets pregnant again and is preparing herself to have another baby, or she stops producing milk, and removing just means the mom is not allowing them to suckle anymore, and then they can live in the same herd for the rest of their lives, they will regard each other as any fertile female so there will be a hierarchy but that's all. No they don't need their mom until they are 3-4, but if you remove the baby as a 1 year old and the mother is not expecting again (or this hasn't happened to her 10 times before) they will both freak out. In fact the baby will still freak out even if the mom ' doesn't care', and there.. you said they would be stressed if a field mate was removed, no, but the field mate that gets removed, they would freak out... but thats an other suggestion to make... like all animals from the market arrive a bit stressed when you put them in their new habitat and they settle in in about a week... like a 50% stress level with a "New to the zoo" note - for realism's sake. hmmm
and yes that would mean my method of removing so there wouldn't be fighting, would mean I end up with stressed animals too. So I will have to pay more attention do better manage more, it will be more difficult for me too, and it would be cool, and more realistic.
and near impossible to play the unethical way of storing the perfect mates and only placing them down to breed then selling the offspring and doing it again (Not what you do, and what I consider puppy milling!)
1. The reason I mentioned insta fighting is because you insist that the babys have to be with their mother until they become adults (wich is not realistic at all) and the insta fighting is a gamemechanic that is making that harder. 2. Yes, I know what contraceptives are, but again, alot of micromanaging for a non issue. 3. Before you mentioned how unethical it is to put an animal back and forth into tradecentre for the porpose of breeding, and now you are suggesting that to stop fighting? or are you suggesting that we have 2-3 habitats for every single species to work around the fighting/mother baby thing? Again, another reason why your suggestion makes no sence. They would not improve the game in any way, or make it realistic. They would not even affect you, just make the game LESS fun for other people.
1 We agree insta fighting needs to be fixed. After that: 2 micro-managing yes the game has lots of micro-managing features, I think not enough, and I would like to see more, so yeah I'm still for this, I would enjoy a bit more challenge and needing to pay more attention 3 If instant fighting was fixed this wouldn't really be an issue, but to clarify, my problem was putting and KEEPING animals in storage. I view the storage as a temporary facility where you can put an animal if there is an issue you need to fix or a problem you need to avoid but is not set up for the animal to stay there for a long time, and hence if they stay there for long they would become stressed, which I think is more realistic than the magic void.. Also I'm not going to quote Locce's reply again, cause I'm pretty sure he/she gets a notif every time and that must be annoying.
I can play around this, I understand that this will probably not happen.
Yes and I have also explained in a numerous ways and over and over again why your suggestions woudn't work, woudn't make the game more realistic and would only make it worse for other players...
And we still disagree.. sooo.. agree to disagree?
Not like we can do much more... it will be up to the devs to change anything or not..
I know what real life puppy mills are, I know that overbreeding is a problem with pets in general and that these puppy mills play a part of it, but I'm still saying that the main problem with these puppy mills are the aweful ways they treat the animals, as thay often live in absolutly horrible conditions.
Ok, so now you are doing the same thing you accused me of... I never said that you are the only one that are comparing ingame breeding to puppy mills, I never said that you Invented the term... I am saying, again, that I think that the term "puppy mill" do NOT apply to this game, as pointed out many times by both you and me, the main problems with puppy mills are Bad treatment and Over breeding, both of wich do NOT apply to this game.
Almost.. so in this game only the over breeding issue is present which is not really an issue because of "Quick trade" and no minimum requirements for "Release to the wild" but just because it has no consequences in the game, it doesn't make it right, and this is what I mean by unethical, and I am sorry if you do this and you think I'm calling you unethical. Its the game allowing it, is what I have a problem with, not the players playing the game in whatever way its possible. I plated the Sims my whole life with cheat codes, I cheated through the whole thing, I killed sims in the sims because I was able to because of the cheat codes, am I unethical? Maybe, I don't think so, I think the game shouldn't have allowed these to happen to begin with. I can see where you are coming from and how it may feel personal, I really don't mean it that way, but also can't really explain it any other way..
And again, good for you. If you don't want to use it, don't use it. But for many players it is vital (especially when playing franchise). So let them have it!
I'm still not a Dev, not making any decisions just made a suggestion. I still don't think it is vital, because the game works well for me without using it.. Like I said I'd be interested to play your way to really see why you and others think its essential, because I can't see it, because I'm not using it (to store animals long term) so if I can make it work why not others, if it adds a sense of realism?
I did not twist your words at all. You sayd that this playstyle (breeding programs) is unethical and greedy and that you think that way because you are passionate about animals. How is that NOT implying that you think that people who do not find this playstyle unethical or greedy are not passionate about animals. Maybe it wasn't your meaning to make it sound like that, but that doesn't change the fact that that is what you are implying, intensional or not.
Again, not breeding programmes, but puppy milling, they are not the same thing.
I said -Maybe I expect too much from A GAME, because I'm passionate about animals.- I'm still expecting the game to not allow / make it difficult to do unethical things with it, not the players to not play the game any way possible. Try watching "Lets Game it Out" youtube channel's Planet Zoo videos, maybe you would understand a bit better what I mean from expectations from the game not the player, because I can't explain it any more or any better, I really did not mean to offend anyone, and I really apologise if I did.
Like I said I have been made aware that I can be too direct, and assume that everyone gets the context that I mean things in, which can come across as offensive/rude. I'm sorry about that.