Strong and Weak links reversed?

I have a Coriolis orbiting a Class A hot white star

1753355149405.png


Here are the strong and weak links for that station, as of today:

1753355008102.png


These are the percentages from the journal.

"StationEconomies":[{"Name":"$economy_Extraction;","Name_Localised":"Extraction","Proportion":1.45},{"Name":"$economy_Military;","Name_Localised":"Military","Proportion":1.05},{"Name":"$economy_HighTech;","Name_Localised":"High Tech","Proportion":0.55},{"Name":"$economy_Industrial;","Name_Localised":"Industrial","Proportion":0.3},{"Name":"$economy_Refinery;","Name_Localised":"Refinery","Proportion":0.15},{"Name":"$economy_Agri;","Name_Localised":"Agriculture","Proportion":0.15}]

Or in more readable format:

1753355098865.png


Unless I'm missing a pretty big gotcha, I would suggest these are pretty much in the wrong order.



But wait, there's more. This is another coriolis in the same system:

1753355245349.png


This station is orbiting a planet with an Agri settlement.

1753355310743.png


Does that mean a weak link is 5% and a strong link is 10%, minus some hidden penalties? To me, 'strong link' implies something that overrides everything else, not a mild suggestion.
 
On the first port. Your weak links are correct
High tech 1 t1 link + 3 weak links 55%
Industry 3 weak links 30%
Refinery 3 weak links 15%
agriculture 3 weak links 15%
Military body + weak link 105%
Now we get to the problem.

Extraction 140% + 1 weak link there are no t3 extraction influences so it's a body influence and the star was not previously giving extraction influence.

So it looks like they've messed with body influences not links

Is the second station around a tidally locked planet that'd explain the agriculture. It looks from the numbers like it should be.
 
Yes, the planet with FU Depot is tidally locked.

This is my test system where I'm basically building all sorts in one place to see what happens (3 coriolis so far, ground outpost, settlements, loads of installations)

I have pristine systems around it where I'll try and get specific economies going in those Coriolis stations.
 
Yes, the planet with FU Depot is tidally locked.
Then everything looks normal. Can you double check you didn't make a typo and mix the agriculture and high tech values up on FU Depot? It should be 20% high tech from the links which would give 15% agriculture which would make sense if it was a t1 farm.

Except the body extraction on the star. No idea where that came from do you have asteroid belts around the star?
 
The FU Depot image is a copy/paste out of EDDiscovery. Here's the raw data:

{"timestamp":"2025-07-24T11:12:34Z","event":"Docked","StationName":"Fu Depot","StationType":"Coriolis","Taxi":false,"Multicrew":false,"StarSystem":"HIP 19972","SystemAddress":121573983404,"MarketID":4263185155,"StationFaction":{"Name":"Xiancheim Empire League"},"StationGovernment":"$government_Patronage;","StationGovernment_Localised":"Patronage","StationAllegiance":"Empire","StationServices":["dock","autodock","commodities","contacts","missions","outfitting","crewlounge","rearm","refuel","repair","shipyard","engineer","missionsgenerated","facilitator","flightcontroller","stationoperations","powerplay","searchrescue","stationMenu","shop","livery","socialspace","registeringcolonisation"],"StationEconomy":"$economy_Refinery;","StationEconomy_Localised":"Refinery","StationEconomies":[{"Name":"$economy_Refinery;","Name_Localised":"Refinery","Proportion":1.55},{"Name":"$economy_Industrial;","Name_Localised":"Industrial","Proportion":0.3},{"Name":"$economy_HighTech;","Name_Localised":"High Tech","Proportion":0.2},{"Name":"$economy_Agri;","Name_Localised":"Agriculture","Proportion":0.2},{"Name":"$economy_Military;","Name_Localised":"Military","Proportion":0.05},{"Name":"$economy_Extraction;","Name_Localised":"Extraction","Proportion":0.05}],"DistFromStarLS":2161.451185,"LandingPads":{"Small":6,"Medium":12,"Large":7}}

And yep there's one asteroid belt outside the orbit of 3 non-landable planets (two of them with rings)
 
"High Tech","Proportion":0.2
Agriculture","Proportion":0.2
I can't recall what the minimum for a strong link is but that looks like it's 0.1. Your links are all working out properly.

It appears then that the last patch may have added extraction body influence to stars if they have an asteroid belt. I do not recall that happening before someone will likely correct me if it was happening but I don't recall ever seeing or hearing about that influence before.
 
I can't recall what the minimum for a strong link is but that looks like it's 0.1. Your links are all working out properly.

It appears then that the last patch may have added extraction body influence to stars if they have an asteroid belt. I do not recall that happening before someone will likely correct me if it was happening but I don't recall ever seeing or hearing about that influence before.

Sorry, I may have misled. I don't mean it suddenly changed after this patch, I just though this patch was meant to fix something with strong links not working properly.

Both stations have had the same percentages since I finished them 3 weeks ago, I was just expecting the Panther patch to change them - perhaps make the strong links actually override the huge influence of the existing body?
 
Up until now my approach was to build a surface settlement or an installation to fix the economy I wanted, then build the station. If the planet/star/asteroid belt has such a massive influence, is there any point building the other stuff at all?
 
Both stations have had the same percentages since I finished them 3 weeks ago, I was just expecting the Panther patch to change them - perhaps make the strong links actually override the huge influence of the existing body?
There were no patch notes for a complete rebuild of the links system. Keep an eye on announcements they better inform us before they make another breaking change.

Up until now my approach was to build a surface settlement or an installation to fix the economy I wanted, then build the station. If the planet/star/asteroid belt has such a massive influence, is there any point building the other stuff at all?
For markets not really, as mission and gameplay locations yes. Under the current system your market systems are boring as anything. Don't mix the links do as much as you can without links for the markets. For complex mixed systems just give up on the market goods they'll be ruined and build for locations and themes that entertain you. I feel like the current balance is bad but they've stopped messing with back end as visible as before so I wouldn't be surprised if they've settled on what we see as what we get.
 
Body Type that the Port is On/Orbiting (1.00):
  • Black Hole / Neutron Star / White Dwarf (+1.00 to High Tech and Tourism)
  • Any Other Star (+1.00 to Military)
  • If the Body has Rings or is an Asteroid Belt (+1.00) for Extraction
  • if the system is pristine +0.40 extraction
Weak links are 5% (0.05)
Strong link farms are affected by tidally locked/icy world penalty,but cannot be reduced below 10% (0.10)
 
Body Type that the Port is On/Orbiting (1.00):
  • Black Hole / Neutron Star / White Dwarf (+1.00 to High Tech and Tourism)
  • Any Other Star (+1.00 to Military)
  • If the Body has Rings or is an Asteroid Belt (+1.00) for Extraction
  • if the system is pristine +0.40 extraction
Weak links are 5% (0.05)
Strong link farms are affected by tidally locked/icy world penalty,but cannot be reduced below 10% (0.10)

So all I have to do is build 20 high tech facilities ...
 
So all I have to do is build 20 high tech facilities ...
High tech doesnt suffer penalties from planet only bonuses
Only agriculture is affected by icy planet/tidally locked
We have tested these mechanics for months,you can find everything on this post

 
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