Struck a nerve

I don't care about the number of systems. I'd rather have 1000 hand crafted ones than 400 billion procedurally generated boring ones. How many unique systems have you flown to? I haven't even reached a thousand yet so I'm not sure having the freedom to fly to only a thousand or 2 thousand or a trillion really makes any difference.

I'd much rather be able to say something like, hey, let's go check out Zanebi 5 and check out that planet that's broken in half or whatever you want to put into a hand crafted system to make it unique and interesting.

Space is the next frontier to explore and so far we've been given space with nothing in it and that goes for pretty much all space games to date with maybe a few exceptions.

With free to fly I mean more than in ED you have more freedom, because you don't need Jump points.
About the Number of Systems I tend to agree.... quality for quantity.
(But the broken not moving Planet is an bad example...;) )
 
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I actually find everything in the game to be very rewarding, as long as you're not obsessed with credits.

I already have enough credits to be able not to care about credits. But not everyone does. It's easy to speak from a glass pedestal about how much this is not about credits, when we already have a lot of credits, have tried all or nearly all the ships and have our favorite ships parked in the hangar.

Why would it hurt so much if we could earn decent credits doing our favorite stuff? There is absolutely no good reason to why only trading and res farming give good payouts, when there is so much else to do.
 
I don't care about the number of systems. I'd rather have 1000 hand crafted ones than 400 billion procedurally generated boring ones. How many unique systems have you flown to? I haven't even reached a thousand yet so I'm not sure having the freedom to fly to only a thousand or 2 thousand or a trillion really makes any difference.

but that is the entire premise behind the game.. and the game seeds everything, including the missions, based on this. what you are really saying is.. they should bin the core seeding system of the game.. no.. they should actually bin the generated game environment completely, and create a relatively minuscule quantity of hand crafted maps in comparison. but its ok, they can keep the combat physics, and the ai.. oh no, wait.. get rid of the ai because you think its useless, and.. oh yeah.. there are also things needing tweaked on the ships... does that cover everything?

you dont want much do you?

the galaxy is full of wonderful things, but mostly it is full of space and objects composed from a finite number of elements. ED was never going to implement cartoon or fantasy style environments to make things look snazzy and bright for the sake of it, it was always going to be a scaled, simulated galaxy, as close as they could manage to get it. you really did buy into the wrong game, why not just accept that and stop trying to blame ed for your dissatisfaction at their design?
 
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I already have enough credits to be able not to care about credits. But not everyone does. It's easy to speak from a glass pedestal about how much this is not about credits, when we already have a lot of credits, have tried all or nearly all the ships and have our favorite ships parked in the hangar.

Why would it hurt so much if we could earn decent credits doing our favorite stuff? There is absolutely no good reason to why only trading and res farming give good payouts, when there is so much else to do.

but you can earn reasonable credits doing things you enjoy... granted perhaps not as much per hour as res farming or trading high end goods or rares 'grinding' etc but still more than enough to allow steadily upgrading your ships / adding to your fleet...

Yes I know its easy once you have credits to sit there and say credits should not matter etc, and with ranking it gets esaier to make more credits etc.. but the truth is, for some of us at least, the credits and ranking come to us not through grinding for fast cash, but doing things we enjoy, taking on missions that suit our playstyles, taking 'advantage' of community goals, visiting new places, engaging in wars in various ways, playing the background sim etc...

some of us have even been kicked back to a sidewinder at times due to our own studpidity of not having enough for rebuy etc... I say that its quite possible to earn decent overall profit doing things you enjoy, having fun is a big winner for me...

I see 'having fun' as not always winning, facing setbacks at times, and learning from those experiences... Profit from this game is to be had in a number of different ways...
 

Jex =TE=

Banned
but here is the thing.. there are enough of us who are happy with the game we have and the direction it is moving. the 1st part of horizons seems to be very exploration based, with a focus on expanding from the bubble, that to me is very telling.

your issues with the game have been verbalized repeatedly, its almost become cut and paste from one thread to another. yet the game moves forward without you, totally oblivious to your departure, and they will continue to develop the game as they see fit.

as for value for money.. well, that depends what each individual see's as value doesn't it? most AAA games are hand crafted productions, with a linear character defining story arc, and fixed maps within which to run missions and/or pvp/pve. there may be a few with more expansive maps to play in, but they still lack the scale and complexity of ED, and side from a new map, or linear story line, there is nothing to add to them, unless you consider micro transactions to be content?

its interesting to see you still haunt the forums after all this time though. cant quite understand why though? value for money can be considered as cost / time played.. or cost / involvement, and well you seem to still be pretty involved.

It sounds cut and paste because FD are doing nothing to move the game forward. They're expanding sideways and adding in a few more things but Horizons to date is underwhelming and are you sure there's enough of you to keep the game moving? Why not start adding depth like thousands of us want and include us rather than exclude but yes, FD are oblivious.

Obviously I spend the time, like so many other people here do to complain about the direction the game is heading in to get it changed to one that provide better gameplay.

AAA games offer a lot of polish (or should do though that seems to be slipping these days). The scale you say is lacking is also lacking in ED. Those other star systems don't even exist until they are generated and in reality, all you're doing in the game is moving from one room to another. There is no galaxy at all. You cannot fly (One simply does not fly too...lol) any other system. It's been tried and the guy ended up looking at a tiny little star. Hyperspace is nothing but a loading screen to stick you in the next skybox.

Nice illusion, would have been better if we could really fly to another system not using hyperspace.

ED has micro-transactions or were you one of many that weren't prepared to be ripped off for a paint job you can't even see.

Me being here has no bearing whether you think I have a right to be here or not. Perhaps you would prefer it if we all left and took our money with us? More cash means more game.

Maybe in 2 years time there will be a game worth playing though I still play occasionally - there just isn't enough of a game to keep me interested and I have a lot of games that are more fun. When ED bother to add in the things they said they were going to for exploration and stop giving us crap like PP and CQC then I might take a look but since they gave us that crap over fixing things like USS's or putting in better stuff it seems they are set on their path of putting things in nobody asked for.

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but that is the entire premise behind the game.. and the game seeds everything, including the missions, based on this. what you are really saying is.. they should bin the core seeding system of the game.. no.. they should actually bin the generated game environment completely, and create a relatively minuscule quantity of hand crafted maps in comparison. but its ok, they can keep the combat physics, and the ai.. oh no, wait.. get rid of the ai because you think its useless, and.. oh yeah.. there are also things needing tweaked on the ships... does that cover everything?

you dont want much do you?

That's not what I said at all I said the quality over quantity is always better. Somehow you seemed to miss that and that's my fault, how?
 

Jex =TE=

Banned
But he doesn't want a linear story, or a one-person based story of any kind for that matter, and if you'd pay attention to other threads concerning the issue at hand, you'd know that he doesn't nor does he hate the game itself. Quite the opposite actually.

Some people fail at basic comprehension about what is being said and will often make up utter nonsense as a counter argument that has no basis in reality or anything being argued. It's called a "strawman" argument and it's one that you use when you've lost an argument. These people are like arguing with creationists and you're wasting your time ;)
 
Some people fail at basic comprehension about what is being said and will often make up utter nonsense as a counter argument that has no basis in reality or anything being argued. It's called a "strawman" argument and it's one that you use when you've lost an argument. These people are like arguing with creationists and you're wasting your time ;)

Oh I know, I shouldn't. But the 'call of duty kid' nonsense is my trigger : P
 

Jex =TE=

Banned
I don't care about the number of systems. I'd rather have 1000 hand crafted ones than 400 billion procedurally generated boring ones. How many unique systems have you flown to? I haven't even reached a thousand yet so I'm not sure having the freedom to fly to only a thousand or 2 thousand or a trillion really makes any difference.

I'd much rather be able to say something like, hey, let's go check out Zanebi 5 and check out that planet that's broken in half or whatever you want to put into a hand crafted system to make it unique and interesting.

Space is the next frontier to explore and so far we've been given space with nothing in it and that goes for pretty much all space games to date with maybe a few exceptions.

/QUOTE]

With free to fly I mean more than in ED you have more freedom, because you don't need Jump points.
About the Number of Systems I tend to agree.... quality for quantity.
(But the broken not moving Planet is an bad example...;) )

No I didn't say not moving - imagine a asteroid had hit it and taken off a huge chunk. Massive boulders are now forming around the planet in orbit whilst the core might be exposed, etc, whatever....

The freedom to fly in ED seems to be a really trivial thing to do and is not anything special. When you can fly from one space station to another in a couple of minutes, across trillions of miles, you have made the game as casual as you can. There is nothing less casual you could do except maybe let player buy a docking comp.....oh....
 
You cannot fly (One simply does not fly too...lol) any other system. It's been tried and the guy ended up looking at a tiny little star. Hyperspace is nothing but a loading screen to stick you in the next skybox.

You can, however there's no trigger to load the other system that way. If frontier added, for example, a trigger that causes this to happen as you approach the other system, it would work. They didn't because it's such a fringe case and there's only a handful systems where this is even remotely possible in all practicality.

The planetary POI stuff was very similar, the trigger to load and spawn the ground objects was set to be you exiting your ship. With Beta 4 they changed it so that just flying near the POI is enough to spawn them.
 
That's not what I said at all I said the quality over quantity is always better. Somehow you seemed to miss that and that's my fault, how?

really??

I don't care about the number of systems. I'd rather have 1000 hand crafted ones than 400 billion procedurally generated boring ones. How many unique systems have you flown to? I haven't even reached a thousand yet so I'm not sure having the freedom to fly to only a thousand or 2 thousand or a trillion really makes any difference.

ED was 'always' about the 'entire galaxy' so a scaled down version would be the opposite to what they set out to achieve, what you would prefer is not what they had in mind.. so your dissatisfaction with them is their fault how?
 
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Ok, well first, I thought I was buying a game, not a work permit for a second job with real time career progression. I don't have 40 hours a week to put into ED. My combat rank is Master and my reputation is Allied.

Secondly, you're missing the point entirely, or I'm not being clear. I'm not saying I want to be flying a python in week 2 or an anaconda by the end of the month, but when traders are raking in 10 million per hour and everybody else is lucky to make 2, well, there's clearly a balance issue there and I don't know how anybody can not see that to be honest. The guy in the video makes a very valid point, there's a choice between fun and progression and that just shouldn't be the case. My second point was that rewards don't scale, either to risk (insurance/repair costs) or to your abilities (ship type/ranking). Yes, higher ranked missions are worth more, but the best payout for a mission I've seen so far was just minutes ago when I docked up and there was a pirate kill mission for Dangerous rank paying just over half a million. Those missions can take anything from 10 to 30 minutes to complete. If you factor in travel time and docking/undocking to cash the missions in, plus assuming you get really lucky and there's another mission just waiting to be picked up, that's an income of 1.5 million per hour, plust bounties which could be anything from 500,000 to 2 million depending on how lucky you are with the spawns.

At the end of the day, if FD chose to scale rewards a little more consistently and that meant that players who prefer a certain play style were able to earn a bit more money, it's not going to break anything and it's not going to change your experience, so why the objection? I don't get it.

I often play late at night while drunk, but I always have my rebuy in the bank :D

I find money too easy to get. You can get into a Cobra in a couple of hours, it should take days. You hardly experience flying the sidewinder, eagle, hauler and the other smaller ships before you can get a Cobra or Viper, then it gets even easier. Should trading be nerfed, probably, but there will be lots of complaints about it. When I first started it took me about a 3 weeks to get to the Cobra and that felt good, I felt I had achieved something. Not now, its just too damn easy. I want to see the credit rewards scaled back. And the person who said you can have fun or profit is just lying. I have fun and profit, its just less profit than grind trading.
 
You can, however there's no trigger to load the other system that way. If frontier added, for example, a trigger that causes this to happen as you approach the other system, it would work. They didn't because it's such a fringe case and there's only a handful systems where this is even remotely possible in all practicality.

The planetary POI stuff was very similar, the trigger to load and spawn the ground objects was set to be you exiting your ship. With Beta 4 they changed it so that just flying near the POI is enough to spawn them.

I don't think it would be that trivial to implement, and if it is, then they obviously should as there would actually be a lot of fun gameplay options in it for various reasons for those willing to make that kind of a commitment. I'm one of the people who have tried traveling between systems in supercruise. The calculated and rendered painted background doesn't change and when you get "there" it's an empty target. https://forums.frontier.co.uk/showthread.php?t=146798

In reality, the game is functional and built around instancing, and though it isn't ideal, I'm alright with it. There are bigger fish to fry, as they say.
 
I'm sorry, what? You cry about not bringing people together, then you give an example that you don't want to team up because it HARMS your profit? So in reality you don't want these options to promote team play, but not to hurt your profits having to deal with other people?

Read more carefully. I said the game should reward you for teamplay as for example FPS shooters like Battlefield do it in a very good way. Even positions like the Medic get a real incentive and it's worth playing also characters you would normally not pick.
 
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@RhymeRhyme:

Oh man, now you've done it. By bringing up a shooter title you've proven to not be within the target audience of this game. Sorry : (
 
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really??



ED was 'always' about the 'entire galaxy' so a scaled down version would be the opposite to what they set out to achieve, what you would prefer is not what they had in mind.. so your dissatisfaction with them is their fault how?


"A living breathing galaxy" Do you remember that quote?

Let me know when you find one.

The goalposts have been moved around so much, we can't even remember where the pitch was.
 
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Jex =TE=

Banned
really??



ED was 'always' about the 'entire galaxy' so a scaled down version would be the opposite to what they set out to achieve, what you would prefer is not what they had in mind.. so your dissatisfaction with them is their fault how?

Yes and the point I was making, which you have embarrassingly missed twice now is one over quality, not quantity.
 
No I didn't say not moving - imagine a asteroid had hit it and taken off a huge chunk. Massive boulders are now forming around the planet in orbit whilst the core might be exposed, etc, whatever....

The freedom to fly in ED seems to be a really trivial thing to do and is not anything special. When you can fly from one space station to another in a couple of minutes, across trillions of miles, you have made the game as casual as you can. There is nothing less casual you could do except maybe let player buy a docking comp.....oh....

That all because ED MUST be a Multiplayer game ... I am sure that we will have much more User, when Multiplayer only means COOP, and not MMO.
In a single player game, you can easily add such thing like a Astroid destroy a Planet, and you see all the chunk flying around...and if not from FD, I am sure there are lots of Modder which can make it.
Also it possible, like in FE2, make the Flight Time longer, and using Dreamchaser...;), so that it takes Days, to fly from System to system, and also see during the approach the moving of Planets, and your course are automatic adapted.

But now we have ED ... and only can hope that it change a little bit.
 
Scary... and after watching a SC multicrew ship play vid on youtube, all I'll say is... "You best get your skates on FD, SC is coming up a lot faster than the neighsayers are getting proved wrong.. again! (that's the sweetest part!!!)".

Only time will tell, but guess what? It's ok to like both games!

The space race is on! (waits for the FB speechs about "this 1s out" and "playable this and that...", the point is, things are getting near). ;)

Somewhere in space there is an asteroid. It's not doing much now but it's eventual destiny is to smash into our little blue planet regardless of us being here or not. In the time it has taken you to read this it has got a little bit closer, just like SC...

Which one will arrive first? :D
 
Somewhere in space there is an asteroid. It's not doing much now but it's eventual destiny is to smash into our little blue planet regardless of us being here or not. In the time it has taken you to read this it has got a little bit closer, just like SC...

Which one will arrive first? :D

The ED content we expect? ;)
 
I don't believe the makers of these videos on youtube have any other agenda than jumping on the bandwagon and reaping view count. The guy clearly has no original opinion. He is just articulate enough to read the front page on the official forums and formulate a rant to preach to the choir as I said before.

The bandwagon mentality is extremely apparent in the critics of elite. They don't even try to make their own points but parrot a few cliches over and over. They are not satisfied with the game because not being satisfied is the cool thing to do in games communities these days and the youtubers know this a little too well to not benefit from it.

I don't believe the fanbois have any other agenda than to make up conspiracy theories about youtubers and patting themselves on the back. This is not healthy for this community, for you to sit here in complete denial pointing blame for any and all valid points to the players making the complaints. This is borderline ad hominem, and definitely tu quoque. The only problem is, when people use these illusions of logic we call fallacies, it tends to be damaging, because unintelligent people begin to follow and the next thing we know we have a massive group of players that believe ED is all rainbows and sunshine, then get mad at these communities because there is really no one playing.
 
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