Struggling to create a coaster with low nausea?

Yep - we are struggling with this. Even using just a moderate drop and standard loops we get extreme nausea and high fear....
 
Yep - we are struggling with this. Even using just a moderate drop and standard loops we get extreme nausea and high fear....

High nausea and fear are fine as long as they are only for short bursts (4 to 5 seconds) here and there. You actually want between 4-7 fear as your average unless it's a kiddie coaster. Nausea probably below 4 and nausea is harder to manage because it accumulates and bleeds off slowly. Basically if you have a section of your track that makes guests nauseous and they continue to get jostled around at high speed they'll stay nauseous for the whole duration even if the later track wouldn't actually cause them to get nauseous. After the high excitement rapid twists and turns you have slow the coaster down and give it a nice gentle straight for a bit so guests can recover before warming them up for the next highlight of the coaster.
 
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