Newcomer / Intro Stuck In Trading Loop

Hello,

Presently I have a keelback i have been using for trading and a small amount of combat. I'm trying to get into a large ship but I feel like I'm stuck in a loop of grabbing a trading mission from a board for under a million credits and very slowly building up my income. I'm getting bored though and I dont know how to solve it. I have tried some combat missions but the missions at my level really dont pay much. I want to look into flying with other people on combat runs against some larger ships as bounty hunting is suppose to be lucrative. Any suggestions for a new player?

Thank you
 
All missions pay better when your reputation with the factions you are getting missions from is higher - go for allied. Find a system or a few systems that have the types of missions you like and build your reputation with the local factions. The more factions you become allied with the larger the pool of decent paying missions will be.

The rank of the missions that you will be offered is not limited by your own rank, but again by your reputation with the faction(s) offering you missions. Just be aware though that while you may end up being offered Elite ranked missions that pay well, the enemies you will need to overcome will be more powerful (higher ranks, bigger ships), so be sure you have the ability to take them on and don't just be guided by the potential reward. A mission you cannot complete not only doesn't pay you anything (you may even end up being fined) but will cost you reputation with the mission giver.

While larger ships often have larger bounties, the rank of the ship you destroy can be a factor also, so just bounty hunting big ships isn't necessarily a path to riches, and of course, large ships often take more time and effort to destroy.
 
Hello,

Presently I have a keelback i have been using for trading and a small amount of combat. I'm trying to get into a large ship but I feel like I'm stuck in a loop of grabbing a trading mission from a board for under a million credits and very slowly building up my income. I'm getting bored though and I dont know how to solve it. I have tried some combat missions but the missions at my level really dont pay much. I want to look into flying with other people on combat runs against some larger ships as bounty hunting is suppose to be lucrative. Any suggestions for a new player?

Thank you
If you are going the mission route (decent choice for small-ish ship), there are several things that are handy to know.
1) Mission rewards go higher as you gain reputation with the factions that are giving you the missions. So it's a good idea to pick a system and accept missions in that system only. Once you've built up your rep, the missions will have MUCH higher rewards.
So it's not your "level" that is the reason for low rewards - it's the fact that you are jumping all over the place and you're stranger to everybody. ;)
2) You can stack missions. If it's a delivery mission, look around the mission board if there are any other missions going to the same place. (more often than not there are)
If you are limited by cargo, you can still make choices (sometimes you will find two or three missions with lower cargo demand that sum up to a higher reward than one "juicy" mission that requires your whole cargo hold)
Plus you can always grab a couple of data delivery missions or other stuff that doesn't require cargo hold at all.
3) If you're going to a system for a mission, check if there is something they need (on third-party tools like EDDB.io or if you have the trading data, you can check in the game). Sometimes a station will have a high demand for a commodity and bringing it with you will yield better profit than the mission itself. (in other words, a trader should NEVER fly half-empty)

edit: ninja'd again.
 
...and when you get allied with one (or more) of the factions and accept those more lucrative missions, it's not required to destroy the foes that will come after you. You can evade interdictions too. It's good practice and eventually allows you to choose if you want to fight or dismiss any interdicting NPC. This is a useful capability. 💪 It's good to be in control!

I've spent chunks of time in some systems running missions. After a while, they start throwing some pretty high-cr mission pay your way. It's worth turning missions in for the Rep+++ "payment" for the first few rounds to quickly get allied. If you really need the cr, it's certainly OK to build Rep at a more modest pace.
These Rep-payment missions go from three to five (the greatest Rep gain), so you'll see Rep+++ to Rep+++++ in the reward descriptions. Rep++ is pretty much any mission (pretty close).

The rest of this post describes combat. I mention this to allow you to choose whether to read on...

In terms of combat, bounty hunting in a RES* can result in the bounties (paid to you) adding up pretty quickly. There are some details here so if you have questions, don't hesitate to ask. (I don't know what your level of knowledge is; my apologies if this is too basic.)
Visit Low thru High RESs where you'll benefit from the help of local security forces. You can watch opponents get worn down and help with just the final shots to earn a bounty for that kill. Haz RESs generally will not have security forces, you'll be on your own.
Always scan potential foes to make sure they're wanted before you open fire - even if they scan you first, meaning they're almost certainly wanted NPC pirate scum! :cool:

In terms of combat, foes are generally easiest to defeat in RESs. CZs* are a lot more difficult, so be careful. I've done a lot of RES combat in my multipurpose Python. It's nowhere close to being a pushover, but it's not a combat-optimized vessel either. I have essentially zero concern of being defeated/destroyed in those scenarios. It can be time well spent in terms of learning the capabilities of your ship and in terms of learning maneuvers and NPC behavior. This is valuable stuff.
Watch out for NPCs in wings in these scenarios. You could easily find yourself under attack by multiple foes.

Always show up for combat in these places with an empty cargo hold! Limpets don't count, so it's OK to have those onhand.
If you accidentally shoot a friendly and everyone on your scanner turns red (happens to ALL OF US), just get out of there and visit the nearest Interstellar Factor. Don't hesitate; you're going to have a lot of NPCs shooting at you and you risk destruction if your ship can't take it. Jump into supercruise or high-wake. Don't go to a station in the system where you've been doing combat unless you're sure that the faction that issued the bounty to you (the bounty you must pay), does not have a presence in that station (controlling, I believe). Take the time to find and go to a nearby system; an IF is usually not very distant. If you ignore this advice, upon landing you'll be "relocated" to a prison ship, made to pay the fines, and have a "little" trip ahead of you to get back. This has probably happened to all of us too. Making lemonade out of lemons, you can amass cartographic data on that nice trip!

At the end of the day, I think most players would agree when I say that running missions for allied entities will be easier and pay better per unit of measure (generally time) than combat. That said, there are useful skills to be learned (and fun to be had) in both.

There's a lot here. If you know an experienced player, joining them to observe is a good way to learn. There are player groups that will do this too.

Rule #1: Have fun!

* RES = Resource Extraction Site; a mining area in a celestial body's rings that pirates frequent, hoping to rob miners. Lots of wanted ships to be found and attacked for their bounties. High RES has the most activity. With an empty cargo hold, it's nominally safe for you to be there. You'll be scanned and ignored (unless/until you attack).

CZ = Combat Zone; an area in space where two factions are duking it out. If you enter a CZ, you'll see lots of ships fighting and you'll be asked to pick a side. It's not required, but you wouldn't earn any combat bonds if you don't, just bounties. Once you pick a side, ships on your scanner will turn green and red, showing you who's on your side and who's now your enemy (just for the duration of the CZ or until you bug-out). There can/will be many targets that are simultaneously your enemies, unlike in a RES (unless you attack a wing), making this more challenging. Ships in CZs are also more difficult to eliminate. They're just tougher and they're often engineered. It's nominally safe to visit a CZ to observe so take a peek some time (don't pick a side).
 
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I’m also going to recommend don’t fly a keelback :p. It has less cargo space than the base t6, so not great for the cargo hauling. It’s not the most agile or heavily equipped for combat... you need an slf, which will siphon some money and take time. You could do mining with it though...

A diamondback explorer will do you decently for exploration and small ship combat, small haul cargo. Dolphin for passenger hauling. Or a viper mk4 for combat. Alternatively step upwards to a vulture or asp explorer. If you have faction rank, a courier.

but really, it sounds like you didn’t spend enough time at the smaller ship level experimenting. Data couriering, regular bounty missions + kill warrant (or just plain nav beacon camping) should do you fine. You can combine missions like cargo and data, salvage and data... pretty much anything and data.

as far as “with other people” goes, this is generally a fairly lonely game. It’s not an mmo where people are shouting in station to go kill a mega ship for loot you can leech. There are no exp parties happening, no boss runs. Generally, you’ve got people you are playing with, or you’ve got strangers interdicting you for a gank. There’s not a lot of gray space between.
 
I mean, you’re in a multi seat ship with the keelback, nothing stopping you from opening for a gunner or slf pilot. But as far as joining a wing,I’m not sure why I’d do that with you (for example). Cargo run, where I am carrying more? Combat, that you don’t really do?
 
I've found it very helpful to do passenger missions, particular sightseeing. It can be nice to go see the sights, the payment beats trading and you can make good money just by scanning all the systems you're passing through and sell the map data.

It helps a lot if you use a ship that has a larger jump range, like an ASP. If you don't pick passengers that are wanted or are high risk, you don't need to worry about combat as long as you can evade the iterdictions. Those you usually have only when you are carrying cargo. If you're interdicted and don't have cargo, you are usually not being shot at and it doesn't matter. So if you do get interdicted and have cargo, it might work to boost right away when you drop out of supercruise and jettison the cargo --- or try to go back into supercruise. It sucks but it's much cheaper than being shot down.

Stuff done in a wing seems to pay more. I guess you can also do multicrew. If you're interested and on xbox, we could try that.

It's probably also a very good idea to do engineering as early as you can. The first steps are easy to do and yet can make your life a hell of a lot easier.
 
Ok so Keelback.

1 x class 5 passenger cabin. Economy is fine or you can posh it up and fit for first class.
1 x SLF for fun
1 x Detailed Surface Scanner

You’re now an armed passenger transport, guaranteeing the safety of your passenger.

Pick up a passenger transport mission at station A, these usually pay ok, 250 - 300k is about normal if you’re just starting. The passenger will rarely want to travel further than 20ly. Avoid planetary drop offs unless the pay is amazing.

Take passenger to their destination station.
Thing is, all stations orbit planets so just before you low wake to do your drop off do a detailed surface scan of the planet you’re next to.

When transporting vip’s there’s a very good chance of the planet being an earth like/water world/high metal content planet. It’s unusual for them to travel to an outpost.

Do your drop off and check with universal cartographics what your little bonus is. Surface mapping with this simple method can be anywhere between 100k right up to 2million+. You’ll have to travel 20ly to sell the data so may as well grab another passenger and be on your way right?

Do an hour of this and keep checking your savings account with universal cartographics at each station, just watch it swell...

A couple 100ly of this and your Keelback will have become a Chieftain. Your passengers love you, the super powers love you, and your enemies will cack their pants as you boost out the slot like a pterodactyl!

Combat ✅
Trade ✅
Exploration ✅

You just won!
 
Right, get a surface scanner and use it! I even scanned a single planet yesterday and I sold the data today in the very same system the planet is in (but I think I travelled over 20ly in between scanning and selling the data) and got over 300k for it.

That's 300k for basically doing nothing with no risk involved.

You can scan planets from rather far away by shooting a probe at the center and another one around it (by pointing the pointer to the outer edge of the circle far out to just before it says miss), and it can make scanning a lot quicker. Engineering your surface scanner is also helpful.

Just knowing things like this makes it sooo much easier to make money ... (And do NOT try go mining to make money, especially not in a Keelback. It'll only make your life miserable, at least for quite a while.)
 
.... I even scanned a single planet yesterday and I sold the data today in the very same system the planet is in (but I think I travelled over 20ly in between scanning and selling the data) .
....
You can scan planets from rather far away by shooting a probe
......
Just knowing things like this makes it sooo much easier to make money ... ...

It seems you have got yourself confused. What you should know is that you cannot sell your exploration data in the same system. You have to sell it in a system at least 20 ly away (you got the distance right though ;) ). No system is 20 ly in size, the largest in the game (with distant station) is Alpha Centauri and that is 6,397,051 ls - (about 0.2ly).

Firing probes is mapping with the Detailed Surface Scanner and is worth considerably more than just scanning a body with the FSS or flying close to it.
 
Yes, I was surprised that I was able to sell the data in the same system the scanned planet is in. Perhaps being allied with the local controlling faction makes a difference?
 
Yes, I was surprised that I was able to sell the data in the same system the scanned planet is in. Perhaps being allied with the local controlling faction makes a difference?

No you cannot do it. You even said you travelled over 20 ly. You probably just confused the two system names. No biggie.
 
Yes, I was surprised that I was able to sell the data in the same system the scanned planet is in. Perhaps being allied with the local controlling faction makes a difference?
I believe you can sell to a carrier in the same system, well at least I could when I was flying one in the Beta, but they take a chunk of money off the transaction.
 
It's not impossible that I'm confused about the names. It wasn't a carrier where sold the data, though.

In any case, it pays out to scan planets. Yesterday I was flying to a station and came across one that looked earthlike, so I stopped and scanned. I even didn't have to go off course and I got 700k for it :)
 
It's not impossible that I'm confused about the names. It wasn't a carrier where sold the data, though.

In any case, it pays out to scan planets. Yesterday I was flying to a station and came across one that looked earthlike, so I stopped and scanned. I even didn't have to go off course and I got 700k for it :)

If you remember to apply engineering to the DSS it makes mapping a lot quicker and gets the mapping bonus easier. Even just the G3 mod at Flic makes a difference - of course going the whole hog and having G5 mod expanded radius is the dog's bollox.
 
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