I know that probably miles and miles of posts have already been written about this very subject in the past, but anyway, please allow me to express my views on it.
One of the phenomena that I find most interesting about the game is what the group of volunteers Fuel Rats do. It's an interesting group because not only is what they do completely voluntary pro bono publico work, but it's a kind of "meta gaming" in the sense that it's not any kind of official in-game game mode, or missions, or anything. It's completely player-organized and run, and they do it completely voluntarily just to help others with the only reward being a warm feeling.
Of course if that were the only thing, it would be an interesting but relatively minor curiosity. What makes it actually awesome is reading and sometimes even watching videos of the feats that they have achieved over the years, many of which go beyond just providing fuel to someone. For example in one video someone had managed to get their Anaconda completely stuck in the corridor of some space installation, and the rats did a lot of work to nudge the ship out of its predicament with their ships, little by little. In another video someone was stuck on the bottom of a deep hole on the surface of a planet and, once again, the rats helped the poor commander out of the predicament by nudging and lifting the ship with theirs. In one of the more amusing, unusual and interesting cases a commander had managed to launch to orbit with an SRV, and couldn't get back, so a fuel rat pushed the SRV back onto the surface.
And who can forget about the case of CMDR Persera, who tried to set a record on largest distance from Sol, by going to one of the farthest reachable systems in the galaxy and then supercruising for 48 hours in the direction opposite from Sol, only to find out that she miscalculated her fuel and was stranded extremely far from the primary star. The Fuel Rats launched a massive rescue mission, named "Operation Beyond The Void", which was so huge that it even got coverage in the main gaming press. It was an amazing collaboration of volunteers and took a significant time and effort, to rescue a fellow commander.
Reading about and even seeing on video those types of cases is just amazing.
And now, all of that's gone. Poof! In one fell swoop. Pretty much none of that will ever be done again, and we will rarely ever again get anything even remotely that exciting and interesting.
And why? Because fdev decided to add the "stuck recovery" option to the main menu of the game.
Just that one innocent feature, and all of the above is nullified. Well, at least in the sense that it will never happen again. That's because it doesn't make much sense anymore to spend tens of hours of supercruise time to reach a client when all you can do is to instruct them to select "stuck recovery" in the main menu and poof! they are magically teleported back to the primary star of the system, regardless of where they are. Stuck in the exclusion zone of a planet, very hard to reach? Just select "stuck recovery". Stuck on the surface of the planet, or in the corridors of some space installation? Poof! Magical teleportation to the primary star, and a quick refueling from a friendly rat. You're welcome.
That's nice and all, but gone are the days of daring rescues from unusual predicaments requiring ingenuity and huge amounts of effort, generating really interesting stories and videos. It's just... boring.
I'm not saying the feature should be removed. It's just... the biggest "meh" I have ever felt. Such a shame.
One of the phenomena that I find most interesting about the game is what the group of volunteers Fuel Rats do. It's an interesting group because not only is what they do completely voluntary pro bono publico work, but it's a kind of "meta gaming" in the sense that it's not any kind of official in-game game mode, or missions, or anything. It's completely player-organized and run, and they do it completely voluntarily just to help others with the only reward being a warm feeling.
Of course if that were the only thing, it would be an interesting but relatively minor curiosity. What makes it actually awesome is reading and sometimes even watching videos of the feats that they have achieved over the years, many of which go beyond just providing fuel to someone. For example in one video someone had managed to get their Anaconda completely stuck in the corridor of some space installation, and the rats did a lot of work to nudge the ship out of its predicament with their ships, little by little. In another video someone was stuck on the bottom of a deep hole on the surface of a planet and, once again, the rats helped the poor commander out of the predicament by nudging and lifting the ship with theirs. In one of the more amusing, unusual and interesting cases a commander had managed to launch to orbit with an SRV, and couldn't get back, so a fuel rat pushed the SRV back onto the surface.
And who can forget about the case of CMDR Persera, who tried to set a record on largest distance from Sol, by going to one of the farthest reachable systems in the galaxy and then supercruising for 48 hours in the direction opposite from Sol, only to find out that she miscalculated her fuel and was stranded extremely far from the primary star. The Fuel Rats launched a massive rescue mission, named "Operation Beyond The Void", which was so huge that it even got coverage in the main gaming press. It was an amazing collaboration of volunteers and took a significant time and effort, to rescue a fellow commander.
Reading about and even seeing on video those types of cases is just amazing.
And now, all of that's gone. Poof! In one fell swoop. Pretty much none of that will ever be done again, and we will rarely ever again get anything even remotely that exciting and interesting.
And why? Because fdev decided to add the "stuck recovery" option to the main menu of the game.
Just that one innocent feature, and all of the above is nullified. Well, at least in the sense that it will never happen again. That's because it doesn't make much sense anymore to spend tens of hours of supercruise time to reach a client when all you can do is to instruct them to select "stuck recovery" in the main menu and poof! they are magically teleported back to the primary star of the system, regardless of where they are. Stuck in the exclusion zone of a planet, very hard to reach? Just select "stuck recovery". Stuck on the surface of the planet, or in the corridors of some space installation? Poof! Magical teleportation to the primary star, and a quick refueling from a friendly rat. You're welcome.
That's nice and all, but gone are the days of daring rescues from unusual predicaments requiring ingenuity and huge amounts of effort, generating really interesting stories and videos. It's just... boring.
I'm not saying the feature should be removed. It's just... the biggest "meh" I have ever felt. Such a shame.