Stuff fdev should add to live off it for a year.

Housing:
Private base, where you can store and showcase your ships on surface. Purchase skimmer/turret defense, purchase niceties, giant bobbleheads, beacons to run around racing near the base and stuff like that. Store stuff. All expensive and redundant, yet asked for. Source of real cash revenue for extra cute architecture.


Don't worry about other players attacking. Make it invulnerable. Does it break the game? No.
Is it money sink? Yes.
Is it something, others will admire? Yes.
Is it easy to implement? Compared to 2.2 or 2.3? Definitely.

Is it coming? No, FDev believes in their own enigmatic and downtrending Brabenvision(tm), not in what player base wants or cares or asks for.
 
There's a suggestions subforum. I also want this stuff:

Private base, where you can store and showcase your ships on surface. Purchase skimmer/turret defense, purchase niceties, giant bobbleheads, beacons to run around racing near the base and stuff like that. Store stuff. All expensive and redundant, yet asked for. Source of real cash revenue for extra cute architecture.
 
I would hope it would be small. and for personal use. But, it shouldn't earn anyone credits or anything like that. Let it be a place to swap ships and modules, and let it go like that.
 
I gave FD something like $100 for the two games combined (ED and 2.0).
*They* chose to get all server based despite original promises to do otherwise. They said they had to because of issues like galaxy size... but then they also chose to store my cmdr info on their server.

Google gives me 15GB of space for nothing. How much space do you imagine my hangar will take up? How will it vastly exceed the storage space taken up by my stored ships already?

The "data footprint" argument is a lie. They could store it on an entirely different set of servers and load client-side if they were really desperate.
 
To be honest, I don't understand why other games can do it yet for some reason FDEV can't.
Most of the assets could be generic anyway with just location/orientation/basic colouring
for differentiation.
Jeezus, Linden Labs made second life 10 years ago and that ENTIRE WORLD has been created by end users.
Sure there's a lot of crap, but nobody is saying FDEV have to go to such extremes. They just need a few customizable standard assets and they'd please a large number of players.

In any case, it's not like every player would be able to afford a base or even want one. Just make it cost 500M+ and it will be limited.
They could even make it a requirement to be Elite in order to gain access to the content.

IMO FDEV were to busy introducing stuff they thought sounded cool on paper but very few people actually wanted (Power Play) instead of what many people do want but sounds mundane. I don't even remember power play being brought up in the original design discussions.

It's anecdotal, I admit but most people I know play PP as a means to get the faction gear or bonuses, certainly not because they enjoy the content. It's basically just another grindwall that hides content which FDEV have mistaken for content itself.

In my case, even though I want the prismatic shields and the wolfpack missiles, I'd rather watch paint dry than grind my way up to level five with a major faction and start playing interdiction simulator.

No, I would 100 x more rather have a base.

It would be so simple to program.

Purchase Generator, place it here. Purchase a perimeter control tower which dictates where the outer perimeter of your "base" lies. Purchase some Defence Turrets, place them around the perimeter. Purchase Hangars - as many as you need/want. Place them over there. Purchase a set of skimmers and a skimmer deployment hangar and add them somewhere suitable.

They are all just standard bits and bobs already in the game, pretty much.

Wouldn't add up to a even a megabyte of data if the storage was done efficiently.

In any case, it's not like many people actually play Elite Dangerous at any one time so the load should be relatively small. ;-) /troll
 
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To be honest, I don't understand why other games can do it yet for some reason FDEV can't.
Most of the assets could be generic anyway with just location/orientation/basic colouring
for differentiation.
Jeezus, Linden Labs made second life 10 years ago and that ENTIRE WORLD has been created by end users.
Sure there's a lot of crap, but nobody is saying FDEV have to go to such extremes. They just need a few customizable standard assets and they'd please a large number of players.

In any case, it's not like every player would be able to afford a base or even want one. Just make it cost 500M+ and it will be limited.
They could even make it a requirement to be Elite in order to gain access to the content.

IMO FDEV were to busy introducing stuff they thought sounded cool on paper but very few people actually wanted (Power Play) instead of what many people do want but sounds mundane. I don't even remember power play being brought up in the original design discussions.

Let's face it, most people I know play PP as a means to get the faction gear or bonuses, certainly not because they enjoy the content. It's basically just another grindwall that hides content which FDEV have mistaken for content itself.

I think you are missing a point here, FD is developping their game by putting the stuff they want in. You payed to play what they achieve, it's your choice. You just can't want this or that and expect it to be in game.
 
I think you are missing a point here, FD is developping their game by putting the stuff they want in. You payed to play what they achieve, it's your choice. You just can't want this or that and expect it to be in game.

You're right... Heaven forbid a company creates a product that people actually want.
Oh wait, I've got a few second hand Apple Watches to sell that I picked up on the cheap at a Pawnbrokers, interested?

The thing is, many people backed this game at alpha based on stuff in the Design Discussions at the beginning. Sure we assumed that not everything would actually get into the game - at first there was even a risk the game wouldn't be released at all- but many were surprised when stuff that wasn't actually discussed not only made it, but was also a central feature to a release.
 
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I think a free-standing base in space or even on a planet may just be a bit too much. There's too many considerations that I'm sure would bother the devs.

Still, I would like some kinda place to relax, like an apartment on a station or a room on a surface facility. Or heck, a cabin on the larger ships. Hopefully that's tied into Avatars.

Don't get me wrong though, I'd LOVE to see player-made stations happen. Though maybe as a group/guild/wing thing than for individuals...
 
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Housing:
Private base, where you can store and showcase your ships on surface. Purchase skimmer/turret defense, purchase niceties, giant bobbleheads, beacons to run around racing near the base and stuff like that. Store stuff. All expensive and redundant, yet asked for. Source of real cash revenue for extra cute architecture.


Don't worry about other players attacking. Make it invulnerable. Does it break the game? No.
Is it money sink? Yes.
Is it something, others will admire? Yes.
Is it easy to implement? Compared to 2.2 or 2.3? Definitely.

Is it coming? No, FDev believes in their own enigmatic and downtrending Brabenvision(tm), not in what player base wants or cares or asks for.

They could rent bases for a monthly fee depending on the size
 
I think you are missing a point here, FD is developping their game by putting the stuff they want in. You payed to play what they achieve, it's your choice. You just can't want this or that and expect it to be in game.

I think the reason FD created the game is to actually make money and to do that, they require players that enjoy engaging it. This forum believe it or not nets them FREE marketing information that in other industries is paid for dearly.

The OP is offering FD not just free feedback, s/he actually is paying to do so via the game purchase itself.

So...OP....Id be all in up to my ears with this.

The base could also be a coordinating meetup point with other CMDrs as well and a place to exchange materials etc.

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I would hope it would be small. and for personal use. But, it shouldn't earn anyone credits or anything like that. Let it be a place to swap ships and modules, and let it go like that.

Respectfully, how would anyone making money in any way shape or form from it impact you ?
 
Respectfully, how would anyone making money in any way shape or form from it impact you ?

Earning credits is the basic form of progression in this game. Having a remote, passive way to gain that progression is just counter to how I view things. All that would do would be to make the rich richer, that isn;t at all required, or desirable in my mind.
 
I have to wonder how many people have thought the basic idea through.

Ideas are great in a vacuum. Players can ask for it without any context whatsoever...Frontier implements it...and suddenly people are whining that it wasn't exactly how they wanted it.

- Where should this base be located? Starting area? 200 LY away?
- How many should would we be allowed to own? Again, where would it placed?
- Can we transfer stuff from one base to the other, or do we have to physically go there?
- Can it be found and entered by other players?
- Can another player/griefer/pirate/whatever camp the entrance?
- What about NPC interaction?
- etc.
 
I think a free-standing base in space or even on a planet may just be a bit too much. There's too many considerations that I'm sure would bother the devs.
One problem with a player base is "where"? The galaxy is huge.

Still, I would like some kinda place to relax, like an apartment on a station or a room on a surface facility. Or heck, a cabin on the larger ships. Hopefully that's tied into Avatars.

Don't get me wrong though, I'd LOVE to see player-made stations happen. Though maybe as a group/guild/wing thing than for individuals...
Before we see an apartment, we will need to see avatars. Those are actually scheduled as part of season 2.
 
Stellar forge already makes bases. I wonder how hard it is to get it to make a player base in any system? Max 3 players per system. Special new class of station, refueling and repair maybe with storage for ships, modules and cargo. No commodities or markets. Even a toggle to allow other commanders to refuel/ repair gaining you credits.
 
It's not going to happen because of the way it would cause the data footprint of players to explode on FDev's end. :|


Explode? Let us say, fdev has 10 millions players. Let us say, each player has a base. Let us say, this base has 10kb data each (overblown, base is few assets, they coordinates, config and location etc). It is 10^7*10^4=10^11=100GB of data. Let us say db overhead. 200Gb. Let us say, i am nuts and underestimating. 2000Gb. Okay. I will pay for this damn diskspace myself, if this is what troubles you. In othe words, it is not data footprint.
Explode

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One problem with a player base is "where"? The galaxy is huge.


Before we see an apartment, we will need to see avatars. Those are actually scheduled as part of season 2.
No, face generator (thing that every game has, every damn commercial engine has, except homebrew petproject engines like Cobra) was promised. If you want to look at what to expect, look at current tier 2 nps in every base. Ugly as hell.
 
Mhhh... Let's not forget what Elite has always been and what it was supposed to become. Elite has always been about a pilot in his ship in a huge universe, and I don't remember anything about building structures in any of the old games or spin-offs. I don't remember DB promising anything like this either.

This is not for you, OP, as it did sound as a suggestion, but others here do seem to imply that FD has to do this, period.

I'd love this feature myself, but I just don't expect it. I don't think it's in the original scope of the game.
 
Try considering the hidden cost of a "free" service sometime
Just want I want, more ad clutter.... "free" storage what a hoot Not

I will say FDev seems to have player bases some where in mind down the road. Just visit CQC and see some of the art there, or consider personal avatars coming this season. They seem to develop with the intent to ensure everything major is nailed down before progressing forward, well, almost nailed down.... soon.

Try and understand and be patient. Design and development is an art form, not precisely a science and with any design there are un intended results and side effects...

In the mean time consider the top 10 Video Game Glitches

https://www.youtube.com/watch?v=K3g2840zXKY
 
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Just like the storage suggestion you get one spot only. IF you wanna move it, it'll be costly and a cooldown of 24hrs or something. In terms of extra arrays in your variables I don't think it would be that much of a footprint, data wise.
 
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