I like reading people's personal narratives. I'd gladly read more from several of those who post their stories on here. But I think that for the time investment required to derive them from play... well...
I could play a boardgame to stimulate my imagination. Could try Galaxy Trucker. Multiplayer, fully offline, and in half an hour or an hour I'd have a story just as full of pirates and asteroids, narrow escapes, abject failures, and heroic deeds, as I would in 10 hours playing Elite, with the advantage of there being no down time, no waiting, no tedious faux "simulation" to get in the way.
Or I could read a novel: Stephen Donaldson's "Gap" series, or Ken MacLeod's "Fall Revolution", and see grand space operatics played out on a lavish scale, full of surprises, ambiguity, drama and invention. I think I was hoping that Elite would make me a protagonist in stories equivalently involved, charged with political ramifications and satire, with all the traditional imaginative thrills of science fiction.
But Elite is just not that rewarding, not that thrilling. It's bureaucratic, leaden, somehow not only earth-bound but narrow-minded and provincial. It comes up significantly short of other ways of stimulating imaginative engagement and it's a weakly drawn science fiction, with little of the risk and urgency which has made the best sci fi of the last 30 years or so great, whatever the medium. The more critically I think about it, actually, the less well Elite seems to stand up -- I'd kinda hoped it would be the other way round.![]()
For you maybe. But you do not speak for me.
Hands down the most engrossing, rich and involving computer game I have played in the last 5+ years. I absolutely love the mechanics of it and it is wonderful to me that there is no story and I generate my own. I'm close to 300 hours into the game currently.
So there you go - different strokes for different folks.
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