Stuggling With For Purpose In ED

I do that. Its called work. But I get paid for that. And it isn't broken. It is exactly how it was intended. I don't think demeaning other peoples ideas of fun and distorting them is in anyway helpful to this conversation.

This comes right back to - everyone has their own definition of fun.

If I feel like this game is fun, and you don't, why should Frontier change it so you'll have your definition of fun? If the game gets changed, then maybe I won't have fun now. Who gets to decide?
 
Elite has some great points, the sound design is one of the all-time bests, but in the end it's a slightly boring and sterile video game. Nevertheless it's still one that every PC gamer should have a crack at.

FD really ought to distribute through Steam and drop the price point, though. This is not a game that's going to keep people playing for years. The competition is not WoW, or FM, or CS or Civilization: it's Euro Truck Simulator, games like that, which people can pick up and try and mess around with and then put down without feeling they invested too much, too soon, with all the bitterness that brings!
 
I'm in the same boat as you.

My advice to you, is to ignore any desire for motivation and to just play the game doing whatever pops up.
That probably doesn't seem like a good solution, but don't disregard this post just yet, as it's really helped me get some enjoyment out of ED.

Basically, just fly around and try to outfit your ship while enjoying the gameplay. You won't have a goal, but the moment you give up on trying to achieve something, you'll find that the game becomes far more enjoyable. I flew to Sol, despite having seen it in a video, just for the heck of it. Sure, at no point did I participate in anything epic or involving, but getting into a skirmish here and there, and trying to find some luxury goods was enough to keep me occupied and to keep me playing. It wasn't boring either as the gameplay still feels fresh.

Someone trying to interdict you? Fight them! Found a rare ware? Go try and sell it! In a conflict zone? Go participate! See a ship you want? Buy it!
Do stuff simply for the sake of doing stuff, and you'll find it's pretty fun. I do agree, this game needs to give players at least some direction (doing stuff simply for the sake of doing stuff not only sounds unappealing, but will get boring in time), and I'm sure FD will address this sooner or later, but until then, the gameplay is still fun and is worth enjoying.
 
Last edited:
Youre not alone... I`m going to give ED a break. Been waiting for 20 years. Old hard core fan - saturated after 3 months of beta and 2 weeks of play. Original games were much more fun - or maybe I was a lot younger. I really tried hard to love this game, really, really did... I`ve got a day job for grinding, cant afford to do it in-game ;) CYA guys.
 
Well, the biggest problem of the game right now is that is very buggy, period. Most systems and mechanics which have some depth (very few) are broken half of the time, this includes all the background simulation.

The second problem is the lack of proper player feedback between actions > consequences (interesting news, more things than a cryptic little arrow blue or red etc.)

Fix those two thigns and add depth and voila, suspension of disbelief should do the rest. But this is easier said than done, the problem is the game was released 6 months-1 year before it should have.
 

darkcyd

Banned
This comes right back to - everyone has their own definition of fun.

If I feel like this game is fun, and you don't, why should Frontier change it so you'll have your definition of fun? If the game gets changed, then maybe I won't have fun now. Who gets to decide?

Well, I've stopped asking for Elite to change. I've stop playing it. I am happy you have your game. It would have been nice had their been part of the game that was what many of us consider fun...IE space shooter kind of stuff. But it
just isn't. I'm okay with that and I'll find another game. Wish you all the best in Elite.
 
  • Like (+1)
Reactions: MJC
at no point did I participate in anything epic or involving, but getting into a skirmish here and there, and trying to find some luxury goods was enough to keep me occupied and to keep me playing.

That's the thing though, isn't it. Why not play something that is at least involving? Which does more than keep the player occupied? There are dozens of recent games out there that do so much more to respect the player's time than Elite does, unfortunately. Without the advantages of an offline mode with co-op support, modability, and ease of access, I don't even know what Elite is for anymore. It's like a browser game that costs £40. It makes no sense.

Not trying to talk anyone out of having fun by the way, glad people are enjoying it, just sort of flummoxed at this point. Some things about the game are really fun, especially if played casually -- just dipped into for an hour or two here or there. But the game seems to think it's a compelling, deep, challenging, AAA mega-title, and I just don't see it.
 
Yes I agree. It is quite easy to get bored in Elite for various personal reasons. I play games partially as a method of social interaction, the other part obviously being because the game is enjoyable to play. This game does space sim AMAZINGLY WELL but it really lacks any feeling of being "alive". Since this game is in fact a MASSIVE Multiplayer Online I was hoping for quite a bit more person to person interaction.
In the end I'll be telling all my brothers and friends that this was indeed an amazing game but honestly I don't think this game will be giving me multiple years worth of enjoyment as I had hoped for.
 
I bought Dragon Age Inquisition because I thought it looked like fun and a decent game. Played it for a few hours and came back to Elite, I found Dragon Age Inquisition to be boring and lackluster even with its scripted story and characters. The main reason is I can make my own way in Elite and be who I want to be, with no story to follow or hinder my progress.

If anyone wants a space sim with a story then look to Star Citizen or the X series.
 
Sorry to beat the dead horse but this is why you don't release early. Basically everything most people are asking for is coming. A little bizarre everyone defends it not being here, as though it's all unnecessary, because all of it is being worked on. should the devs just quit? Anyway I'd check in again in spring or so, that sounds like a better place to start from, but now I dunno, with everyone just accepting emptiness it would be hard for the devs to resist the temptation of calling it a day and delivering the final add-ons without any character.
 
Last edited:
  • Like (+1)
Reactions: MJC
I bought Dragon Age Inquisition because I thought it looked like fun and a decent game. Played it for a few hours and came back to Elite, I found Dragon Age Inquisition to be boring and lackluster even with its scripted story and characters. The main reason is I can make my own way in Elite and be who I want to be, with no story to follow or hinder my progress.

If anyone wants a space sim with a story then look to Star Citizen or the X series.

I want aware the x series had a story and I've played 3 of them. I guess rebirth did but I ignored it. Anyways I hear you but in a sandbox I'm making my own story, and like real life everyone else in the game should have theirs. I don't want to make up a back story to every single element of the game. Gta has tons of character when you are walking around doing nothing, why wouldn't you want that here?
 
Elite has never had a story. You are a lone pilot trying to make a living...

Which in the games current state has no substance. There's no reason for "making a living" other than maintain,upgrading or buying a new ship, which you basically do the same functions as your previous ship. Or go exploring the star systems which pretty much look the same as the last.

I applaud the developers for what they have achieved, just in it's current state without some major content additions ED offers a limited game playing experience and scope. Other than replication of the Milky Way.



JR.
 
  • Like (+1)
Reactions: MJC
Which in the games current state has no substance. There's no reason for "making a living" other than maintain,upgrading or buying a new ship, which you basically do the same functions as your previous ship. Or go exploring the star systems which pretty much look the same as the last.

I applaud the developers for what they have achieved, just in it's current state without some major content additions ED offers a limited game playing experience and scope. Other than replication of the Milky Way.



JR.

You do realise that all previous Elite games were the same format right ?

There was no story line to them no end game they are the true sandbox.

Some people I swear have no imagination of their own and need others to hold their hands.
 
You do realise that all previous Elite games were the same format right ?

There was no story line to them no end game they are the true sandbox.

Some people I swear have no imagination of their own and need others to hold their hands.

Using your imagination then was because there were technical limitations and if you feel thatway this iteration is redundant. Chess isn't engaging because I imagine my pawns are sword fighting while I house my king in the castle and send my warmaiden to rule the battlefield.
 
Lets not use the previous Elite games as a precedent please. They were the way they were due to the limitations of the time.

Everytime I see someone bring up the previous Elite games I imagine them immediately following their comments up with

"They ruined Elite enough already! All these new graphics and gameplay changes! Everything was perfect 30 years ago, and all of existence has gone downhill since then!!!!"
 
Hi all,

Hope some of you can suggest some things to help put the fire back into ED.

Regards
Cmdr Bigpickle

I feel sad for you mate, i think you have classic burn-out

Leave ED alone till at least the new year, im sure it will be a completely different experience for you.
 
This 'player influence' thing is in the game already at least to a small degree. If you see the notice on completion of some of the Faction Missions you can see your efforts can affect things - yes, only very slight, by influencing that planet or system by maybe 1%, but if you, and a group of your friends all did something similar together, you can help change allegiance of a particular system. It won't happen in 5 minutes though!! As a single player, or even a group, you are still only a very small cog in a very large wheel - The Galaxy!

So, they have already got this built into the game, and I understand there will be a gradual ramping up through GalNet of influencing factors.

There are also planned to be more substantial story lines later, once the bulk of new players have started getting used to it.

I personally am already getting a feel for the 'ebb and flow' of players and NPC's, because on visiting some of the small 3 dock port outposts, there are several of us queueing awaitng our turn to dock. I find this a great opportunity to chat (text usually) to other players. It certain gives the 'feel' of the comings and goings at a small place.

Yes, granted, there is (I hope!) more to come, but with missions, trading, bounty hunting, mining opportunities, and the chance to progress in either navy (hopefully you will begin getting more clandestine operations if you progress).

It is a truly open ended game/space-sim where eventually you should get out of it more than you put in. Assuming it grows to meet its potential, that is. Only time will tell. And also a better experience can be had - I think - by being part of a group, faction, navy, bounty hunters, pirates, or whatever you fancy!

I had the Beta release bought for me by my 2 sons who grew up seeing me playing it on the BBC computer (and they did ok too!). In my opinion this is the game I imagined in my head those 30 years ago!

See you in space, Commanders!
 
You are certainly not led through a story/campaign in this game but I don't think you have to entirely use your imagination and make up your own story either. My experience has been somewhere in between.

I started out as a (small i) independent miner and trucker, not really paying attention to what factions were around me. I didn't venture too far from my starting point and began to feel like that system, and my station in particular, were home. Since I was getting comfortable, I wanted things to stay like that and began to identify with the (large I) Independent systems. I heard stories of others fighting for Lugh's independence and was inspired but still not brave enough to wander far from home. I did some hauling missions when they coincided with my trade routes for extra cash and, by chance, reached a point where my home station considered me an ally. Seeing green around me in space was great, it made me feel like I belonged to something and there were others around who had my back. Being greeted as a friend when I returned home was icing on the cake.

I began paying attention to the news and heard about the Federation declaring onionhead to be contraband and heard the voices of the farmers trying to make a living and believing people should be free to make their own choices. I read about the slave uprising in Sorbago and the Empire's offer to give them a life as slightly better-treated slaves. The succession of Duvall seemed like quite an ordeal. His son is stark raving mad and an illegitimate daughter has shown up. How salacious! All events that seemed far distant and had nothing to do with me but I watched them unfold day by day on the news while I went about my business.

Somewhere along the line, I had picked up enough missions to ally with one of the local minor factions which was a member of the Federation. Then one day, the Federation Navy took notice of me and offered me a job. I was intrigued and it was a delivery on my route so I took it. It couldn't hurt to have a military as a friend. They'd give me jobs from time to time to carry some cargo or maybe some documents and eventually offered me a chance to enlist. I had never thought I wanted to join the military but, like anybody, I felt good that my work was recognized and appreciated. I took the offer. I continued doing some ferrying of goods when opportunities arose and climbed a couple of ranks until I saw a different type of mission. I had received an invitation to Sol, somebody there had a mission for me.

I had never seen Sol and didn't even know which way to go. I pulled out the map and discovered it was over 80Ly away, almost four times farther than I'd ever traveled from home before. This was just the motivation I needed, though, to make that pilgrimage to see my ancestral home. I took my Cobra to the outfitters and started making some changes for the long journey ahead. Some upgrades to the drives and a scanner to make sure I could find a place to stop in an unknown system and a fuel scoop was a must-have. The trip to Sol was great, filled with exploring unknown systems and seeing things I'd never encountered. I looked forward to the jump into the next system to see what kind of stars and strange layouts would greet me.

Arriving in Sol, I felt like a tourist. It was so busy compared to the little backwater system I had come from. I explored around and visited some of the local sights and stations, keeping an eye out for any contact from the Federation. There was no contact right away so I split my time between local law enforcement and visiting some of the places I'd always dreamed of seeing, like Enceladus and the majestic rings of Saturn. I even spotted a blip on my radar, tiny and so very, very distant at 2.3 million light-years. My curiosity drove me to check it out and I discovered the Voyager I probe and heard its transmission of greetings in many different languages of Earth. I shut down must of my systems and quietly floated there in the dark, admiring the probe and listening to the messages again and again for, what must have been, thirty minutes. It was an awe-inspiring and humbling experience thinking about all the people who had worked to create this so long ago to send a message into the dark emptiness. A message to anyone else who may be out there that they are not alone.

I flew back to Galileo station afterwards and settled in for a rest. The following day, news broke of the Federations blockade of the Kappa Fornacis system enforcing the ban on onionhead. It was also the day I received the contact I had been waiting for. This time the request was a little different, this was a black-ops mission. A general was known to be an Imperial sympathizer and spy and they wanted him dead and they wanted me to do it. Outside of a little local police work, I was a miner and a hauler. With a promotion on the line I accepted the mission and went to figure out what I'd need.

I spent a day patrolling the system the general was known to be in. As I searched the system investigating USS's I would scan and go after the occasional pirate harrasing some poor hauler but only half-heatedly. I was merely playing the part of local law enforcement. In truth, I was hunting. When I came upon my target, I knew immediately I had found him. Several kilometres away and face to face and my scanner lit up wanted. Out of habit, I began to scan him but he didn't waste any time. He knew why I was there and he opened fire immediately. I knew the specs of a Federal Dropship but I'd never experienced one and I knew I had to get out of that line of fire. I fired off the shield cell booster I had thankfully added and rolled into a lateral movement to get out of the hail of projectiles and beams coming at me and try to position myself behind him. Slimming down the Cobra had paid off and I was able to get behind and above him and opened up four lasers on his back, out-turning him to keep my fire on target. His shields disappeared in seconds and my confidence soared but it quickly came back down as I saw how much slower his hull was coming down compared to anything I'd fought before. Even worse, he began to outmaneuver me and get some good hits of his own and there were only so many charges in that shield booster. It was an intense battle. When his shields went up I was able to take them out quickly enough but the hull was slow-going and he was giving as good as he was getting. I'm not sure who would have won that battle had the local security not turned up to provide a distraction. They were no match and no help in the fight but the extra targets my prey had to consider gave me the upper hand I needed and in short order, I had finished him off.

Half my hull full of holes and out of shield charges, I was battered and bruised but nothing was completely broken and I still felt fit to fly. Unfortunately, in my zeal to see his last 3% disappear, a stray laser beam had stuck one the local fuzz and their attention had turned to me. It was time to leave but not before stopping at a nearby outpost for repairs and to pay that fine. I had no beef with locals and certainly didn't need them shooting at me. Upon my return to Sol, I was awarded the promotion I had been after. I am now a Petty Officer in the Federal Navy and am on my way to Kappa Fornacis to do my part in enforcing the blockade.

My story is not the story I would have written for myself but I am loving it for that. The game has not led me along this story so much as given me nudges at certain times and places that has led me down this path. This style certainly won't be for everyone and it does take its time to unfold but for me, at least, it is so much more than just a handful of game mechanics in a beautiful environment. Hopefully this will give some people inspiration to find their story in this wonderful game.

Outstanding post, its a wall of text but everyone should read it.

Personally I joined a small group (QQQQ) and we are 5-10 players on a Team Speak server helping each other out, atm we are in "FREEPORT" bounty hunting, I just got a Viper and are having fun when we hunt as a group and can take down bigger ships. Done a dit of slave trading too, so a very different story to the one above and I guess that is the whole point of Elite.
 
Nobody is asking for a static scripted story or campaign.

The problem is that the dynamic storyline is boring due to lack of depth and variety of activities.
 
I don't own the game. It's weird because i visit this forum everyday. Why? I don't know. I'm just excited about the game but my fear is i will be bored in few days.

I was playing ArcheAge (sandboxy MMORPG), i had a goal in the game, getting a fishing boat, i played the game about 2 months but after i got my boat, i quit after one day. Yeah in ED you can have some goals, maybe like getting a huge ship but i'm not sure what comes after that. Every MMO does have something like that, maybe great pvp system (Guild Wars), great endgame (Wow), great community (EVE), great loot (Diablo), and what ED has?

Ofcourse it's nonsense but a looting system would be great. I would love to have a weapon like "glorious pulse laser of the doom bringer". Cool.
 
Back
Top Bottom