Stuttering, almost a year later......

Just to add, I've been playing since premium beta and I've always had stuttering, especially planetary which is the most annoying for me. my PC is 6 years old, my gfx new (gtx 780) and my internet fast (150/12 meg).

and I don't know if it's the p2p model. I'm getting stuttering and I'm currently 2000ly out from civilisation, not seen another human for some time.

David
 
I'm a network engineer.

Cool. Me too. But you didn't actually answer my questions. I was being deliberately provocative to try and make a point - that none of us have the tools to test or trouble-shoot these problems, nor the knowledge of how the ED infrastructure works nor access to their code.
 
There are still quite a few folks in these forums who complain about stuttering in the game, and rightfully so in those cases where the player has a PC with good specs. My PC's specs were awesome 4 years ago, and not too bad today. But I encounter stuttering real bad when flying fast past planets and in asteroid fields especially. Which, I can't throw stones at FD because I really do need an updated graphics card for sure.

I seen Mods and Devs talk about the stuttering issues concerning players with up-to-date, excellent spec PCs. I'm sure they're working on it, but I've seen nothing stating that the stuttering issues will be resolved any time soon.

Sorry for your misfortune, OP. Here's hoping FD can fix this problem soon.
 
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First hyperspace takes a few seconds longer to come out of each session, but then it runs smooth for me. No stutter, been playing since Beta.

I get the impression that some people may be playing with some amount of stutter but its minor enough not for them to either notice it or not enough to lessen the quality of their playing experience. Whist it sounds like others have pretty bad stutter or are more sensitive to it?

Hope it gets resolved for those that need it. Dont understand why its fine for some and not for others though if thats the case.
 
This thread kicked me into doing some serious net search. Didn't find anything substantial.

Some fellows say it's the CPU core parking. No. It isn't.

Others say it's texture swapping and go posting some XML config tweaks. It does make sense (even the core parking does) but nothing I found worked for me.

Some even blame VRAM. Well, not sure what can I do about that other than buying a new card. Which I'm not going to.

I still can't get over the fact it's been a year!
 
I have an eVGA GTX 770 and get stuttering around celestial bodies and before I had a 7970 ghz and still got stuttering. Both cases had 16 gigs ram, Phenom II x6 1100T 6 Core CPU and now 8350 8 core CPU.
 
Did not have this problem until version 1.2, i do not know if it is the game, or an update to the AMD Catalyst drivers. mainly happens when in Frameshift and approaching planets in supercruise
 
SSD on bootcamp with decent graphic card and 12gig ram
Sometimes friendship drive gets stuck on a freezed frame for almost a minute...no other drives connected, no other programs running not even launcher. Long freeze with sound still going on...then somehow it catches up to watever it was doing (communicating in 14k modem mode?) then the animation catches up then I get out of friendship drive and everything is fine. Never had any framerates issues besides on initial friendship drive jumping
 
I spent a couple days looking into stuttering in any game I could find info on. I tried everything I read about that ever worked for someone without any luck. I switched to Windows 8.1, I even flashed a r9 280x bios onto my 7970.

Only two things made an improvement:

1. I let the game vsync at 50Hz instead of 60, which is my monitor refresh rate. (it still renders 60 fps, or so it says and RadeonPro agrees)
2. I got the heck out of the asteroid belt I had been doing all my testing in. It was one of the ones where the rocks have reddish coloring that looks like iron ore. And the whole belt is dusty / cloudy. If I flew in one direction I could see new groups of asteroids render in and the game would stutter. I now bounty hunt at a field without the dust clouds and different asteroids. It made a huge difference.
 
I have never had an issue with stuttering. I am using an Intel I5-4670k with 8 gb of RAM and an Nvidia GTX 770, off of a Samsung SSD and I have never had any issues. Not sure if an internet or computer issue but yeah, good luck!
 
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Stutters does not seem to be related to system specs, as noticed in many threads about this issue. We have many monster machine owners out there being affected by micro and macro stutters.
 
I remember there was a stuttering issue in Elderscrolls Skyrim which was related to FPS going slightly over your refresh rate.
Like some short peaks to 61/62 frames while Vsync was set to 60.

limiting/forcing the Framerate to 59 instead, killed the "peaks" and the stuttering. Well this could work in ED too, try it out. Cannot test it, right now.
 
I remember there was a stuttering issue in Elderscrolls Skyrim which was related to FPS going slightly over your refresh rate.
Like some short peaks to 61/62 frames while Vsync was set to 60.

limiting/forcing the Framerate to 59 instead, killed the "peaks" and the stuttering. Well this could work in ED too, try it out. Cannot test it, right now.

Pretty certain stuff like this has been done already.

Given the devs have acknowledged it as a problem, explained that it's not as simple as textures or graphics, and said they're going to keep trying to optimise it, there comes a time to square this off as not user related.

As posted above, this issue has done the rounds and then some. No one has found a work around. And it doesn't seem to be based on specs.
 
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