Stuttering, almost a year later......

I haven't read the whole thread, but I suspect internet connection speed and quality to be a much larger issue than discussed.

MY PC has a 6 yr old CPU but I have no problems with ED.

I have a 65/65Mbps fiber-optic connection.
 
And they're working on it. There is a staggering amount of code at work in Elite. More than any other game you've played. This code controls an entire virtual galaxy ranging from 1:1 scale planets to procedurally generated political plays. Obviously there are going to be some problems - optimization and, yes, time is required to fix these problems. Let them work.

Nobody is going to be able to snap their fingers and magically make the problem go away. Filling up a thread with snarky comments about FD isn't going to change that.

It's been almost a year. Filling up a thread with weak excuses isn't going to make it go away.
 
It's been almost a year. Filling up a thread with weak excuses isn't going to make it go away.

I know for a fact the problem isn't being ignored. FD is very passionate about this game. They're a smaller team than what would normally be on a game this size. Consider for a moment that we know most of the developers by name - even with companies like Keen, you usually only know a few. As a result, they have a smaller focus area, and right now their focus is on content. This isn't a weak excuse. It's a fact. You get a long period of just performance tweaks, a long period of just content additions, or a period of a mix of both, but not as much of either. Right now we're in mode 3.

If they weren't adding new content you'd be one of the people complaining about how they've obviously forgotten about the game because all they're doing is meaningless performance tweaks. I don't believe you actually want to see the facts and I've already been chided for running out of patience here, so I'm disengaging from this conversation.
 
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I see. So this is normal and to be expected if not accepted? Rubbish.
It's normal, and to be expected. Rest assured that it'll bug the heck out of Frontier's developers and they'll be working on fixing it. Just not to your timetable, I'm afraid.

The best anyone's been able to figure out is that's there's a whole host of contributing factors in the "stuttering" issue. Maybe several problems all interacting with each other. No one (not even FD) knows.
So you *do* understand. Certain bugs, even when reproducible, are incredibly difficult to get to the bottom of. Without fully understanding the cause of them, you can never be sure that you've squashed them -- putting in a workaround could lead to the problem being hidden or moved elsewhere, and might even make the problem worse.

From my earlier list, I'm mostly referring to the microstutter issue here. The planetary stutter is entirely unrelated, the cause known, and probably requires a major reworking of the procedural generation logic for planet surfaces. I'd hoped this one at least would have improved by now, but I also understand that there are probably already changes afoot in that department and duplication of effort is something that developers tend to avoid. If it's no better in 1.3, I'd question whether it *would* be worth doing something about in the short-term.
 
It's normal, and to be expected. Rest assured that it'll bug the heck out of Frontier's developers and they'll be working on fixing it. Just not to your timetable, I'm afraid.


So you *do* understand. Certain bugs, even when reproducible, are incredibly difficult to get to the bottom of. Without fully understanding the cause of them, you can never be sure that you've squashed them -- putting in a workaround could lead to the problem being hidden or moved elsewhere, and might even make the problem worse.

From my earlier list, I'm mostly referring to the microstutter issue here. The planetary stutter is entirely unrelated, the cause known, and probably requires a major reworking of the procedural generation logic for planet surfaces. I'd hoped this one at least would have improved by now, but I also understand that there are probably already changes afoot in that department and duplication of effort is something that developers tend to avoid. If it's no better in 1.3, I'd question whether it *would* be worth doing something about in the short-term.

What are you trying to do here? Are you trying to say after almost a year it's OK and to be expected that these issues are still in-game? If so, that's rubbish.
 
I wish this community would come to grips with the fact that "I am having a problem" does not mean "Most players are having this problem"

It's intermittent for me - seems to get worse, but never unplayable, around high numbers of other players, so I attribute it to the p2p architecture. I play on a laptop at fairly high settings and find the game very playable. I have never overshot a destination in SC due to stuttering.


This problem has been complained about forever. I get the stuttering when I'm showing 80-100 fps. Most of the youtube videos show people with the same stuttering. There are so many threads about it I can't believe someone jumps on here and tries to say it's an individual problem with certain people's computers. I tend to now believe it is a p2p issue and it's never going to go away unless p2p goes away. It happens for everyone in the same type of circumstances near planets, in RES's or during hyperspace jumps. It happens when I play open, group or solo. There does not need to be anyone near me for it to happen.
 
I know for a fact the problem isn't being ignored. FD is very passionate about this game. They're a smaller team than what would normally be on a game this size. Consider for a moment that we know most of the developers by name - even with companies like Keen, you usually only know a few. As a result, they have a smaller focus area, and right now their focus is on content. This isn't a weak excuse. It's a fact. You get a long period of just performance tweaks, a long period of just content additions, or a period of a mix of both, but not as much of either. Right now we're in mode 3.

If they weren't adding new content you'd be one of the people complaining about how they've obviously forgotten about the game because all they're doing is meaningless performance tweaks. I don't believe you actually want to see the facts and I've already been chided for running out of patience here, so I'm disengaging from this conversation.

What was FD's "focus" a year ago? Why is this still an issue almost a year later?. You know a handful of the devs names, how many devs are working on ED? Can you name half of them? No?

Stop making excuses, this should have been fixed months ago, if it can't be fixed then say so and we'll all move on.
 
Absolutely NOTHING to do with internet connection. Complete nonsense.

I dunno, I am not so sure. I find it happens more in busy systems with more CMDRs in than in busy systems with just AI.

but either way, calling out someone as speaking nonsense for suggesting it may be related to network is harsh imo.

For me its not a game breaker by any stretch, even in the rift, but then I have not experienced it as bad as some... but it IS there.
 
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What are you trying to do here? Are you trying to say after almost a year it's OK and to be expected that these issues are still in-game? If so, that's rubbish.
No. I'm trying to explain rationally why certain bugs take longer to fix than others, and yes, may even take a year. I'm sorry if that doesn't fit with your world view, but there's not much more that I can say to appease you.
 
I get a lot of stutter and split freezing in cruise near most planets etc using the rift since day one and now take it for granted thats it's part of the game.
it's not net conection as i have a good 240 meg line and it's also the same on two other net conections, one is fibre, one is adsl and the other is mobile phone so totaly different but same issue remains.

Pc is a power house, intel 4960x @4Ghz with 16 gigs xmp ram with 2 780's all under water. I have also reiinstalled from win 7 to win 8 and problem persists. So the problem is there reguardless of net connection and software, only thing common is running elite and it's the only game that has this issue.
 
Absolutely NOTHING to do with internet connection. Complete nonsense.

Conceding your superior knowledge in this area, perhaps you can then explain why when testing wings, my group found that one player consistently introduced lag into any wings game play when he participated. We then discovered that had substantially lower bandwidth than anyone else in our group. he voluntarily withdrew from joining wings acknowledging that the problems were most likely due to his poor bandwidth.

It's highly unlikely that any two players logged in to an Open Play instance have identical internal network hardware which alone can cause issues prior to getting into ISP differences.

But, if in your expert opinion, this cannot be an issue, I will consider myself to have been so instructed and refrain from further input in this regard.

Thank you so much for correcting my erroneous assumptions.

I may not be able to post again for some time as I will now have to contact all the clients I have advised over the last 30 years and offer them refunds. If you'll send me your contact information I will refer them to you, so they can get the proper assistance they may need correcting all the mistakes I have made.

You are eligible for the proper security clearances, right?
 
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I agree also on the framerate mine seems to be locked no higher than 60fps how do you unlock it?

In Options > Graphics. Near the top of the page.

When I get the stuttering on my BT infinity 2 line, the load on my NVidia 980 drops to zero.
 
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