To OP - I just accept it as the norm, now, kinda got used to it![]()
Absolutely NOTHING to do with internet connection. Complete nonsense.
Absolutely NOTHING to do with internet connection. Complete nonsense.
And they're working on it. There is a staggering amount of code at work in Elite. More than any other game you've played. This code controls an entire virtual galaxy ranging from 1:1 scale planets to procedurally generated political plays. Obviously there are going to be some problems - optimization and, yes, time is required to fix these problems. Let them work.
Nobody is going to be able to snap their fingers and magically make the problem go away. Filling up a thread with snarky comments about FD isn't going to change that.
It's been almost a year. Filling up a thread with weak excuses isn't going to make it go away.
It's normal, and to be expected. Rest assured that it'll bug the heck out of Frontier's developers and they'll be working on fixing it. Just not to your timetable, I'm afraid.I see. So this is normal and to be expected if not accepted? Rubbish.
So you *do* understand. Certain bugs, even when reproducible, are incredibly difficult to get to the bottom of. Without fully understanding the cause of them, you can never be sure that you've squashed them -- putting in a workaround could lead to the problem being hidden or moved elsewhere, and might even make the problem worse.The best anyone's been able to figure out is that's there's a whole host of contributing factors in the "stuttering" issue. Maybe several problems all interacting with each other. No one (not even FD) knows.
It's normal, and to be expected. Rest assured that it'll bug the heck out of Frontier's developers and they'll be working on fixing it. Just not to your timetable, I'm afraid.
So you *do* understand. Certain bugs, even when reproducible, are incredibly difficult to get to the bottom of. Without fully understanding the cause of them, you can never be sure that you've squashed them -- putting in a workaround could lead to the problem being hidden or moved elsewhere, and might even make the problem worse.
From my earlier list, I'm mostly referring to the microstutter issue here. The planetary stutter is entirely unrelated, the cause known, and probably requires a major reworking of the procedural generation logic for planet surfaces. I'd hoped this one at least would have improved by now, but I also understand that there are probably already changes afoot in that department and duplication of effort is something that developers tend to avoid. If it's no better in 1.3, I'd question whether it *would* be worth doing something about in the short-term.
I wish this community would come to grips with the fact that "I am having a problem" does not mean "Most players are having this problem"
It's intermittent for me - seems to get worse, but never unplayable, around high numbers of other players, so I attribute it to the p2p architecture. I play on a laptop at fairly high settings and find the game very playable. I have never overshot a destination in SC due to stuttering.
I know for a fact the problem isn't being ignored. FD is very passionate about this game. They're a smaller team than what would normally be on a game this size. Consider for a moment that we know most of the developers by name - even with companies like Keen, you usually only know a few. As a result, they have a smaller focus area, and right now their focus is on content. This isn't a weak excuse. It's a fact. You get a long period of just performance tweaks, a long period of just content additions, or a period of a mix of both, but not as much of either. Right now we're in mode 3.
If they weren't adding new content you'd be one of the people complaining about how they've obviously forgotten about the game because all they're doing is meaningless performance tweaks. I don't believe you actually want to see the facts and I've already been chided for running out of patience here, so I'm disengaging from this conversation.
Absolutely NOTHING to do with internet connection. Complete nonsense.
No. I'm trying to explain rationally why certain bugs take longer to fix than others, and yes, may even take a year. I'm sorry if that doesn't fit with your world view, but there's not much more that I can say to appease you.What are you trying to do here? Are you trying to say after almost a year it's OK and to be expected that these issues are still in-game? If so, that's rubbish.
Absolutely NOTHING to do with internet connection. Complete nonsense.
I agree also on the framerate mine seems to be locked no higher than 60fps how do you unlock it?