Sub Surface Displacement Missile

Most say no.

I tend to get about three chunks out of a subsurface deposit, same kind of chunks you get from surface deposits - takes one missile per chunk though.

Never seen it throw off more than one per missile.

Seems like it was intended to be able to though, as, it bothers to tell you how many chunks were displaced, if it was only ever supposed to be one chunk, why say that one was released, why not just say, success?

I like having it as it's an extra mechanic to use when mining.
 
The reason most say no is that you only get the same stuff out that you can laser mine and they're less efficient to use, more fun though.

That's not quite true - you get the same chunks as you get from Surface deposits (which you get off using the Abrasion blaser, not the mining laser - those fragments are different)
 
@Drelthar

I stand corrected sir.

Ultimately they're a fun mechanic but the time invested and yields produced in using them mean they're not as cost effective in terms of time and effort for Cr/Hr,

They're still more fun than laser mining IMO
 
@Drelthar

I stand corrected sir.

Ultimately they're a fun mechanic but the time invested and yields produced in using them mean they're not as cost effective in terms of time and effort for Cr/Hr,

They're still more fun than laser mining IMO

Absolutely.

If you have a "spare" size 2 hardpoint, may as well take one along.
If you think of it like this - Every time you see a subsurface deposit, you could get three LTD chunks (the same ones you get on the inside of a Motherlode Core)
As Motherlode Cores go from around 9 - 13 (i think?) chunks when cracked open - three chunk is actually quite a lot, if there's two of those subsurface deposits, that a third of a lower yield core detonation.

Do you want to be losing a third of a Motherlode Core?
 
Most say no.

I tend to get about three chunks out of a subsurface deposit, same kind of chunks you get from surface deposits - takes one missile per chunk though.

Never seen it throw off more than one per missile.

Seems like it was intended to be able to though, as, it bothers to tell you how many chunks were displaced, if it was only ever supposed to be one chunk, why say that one was released, why not just say, success?

I like having it as it's an extra mechanic to use when mining.

Weird, I thought the minimum was two per missile.

@Cmdr Scorpion you can leave it if you want, but if you have the space there's no reason not to take it.
 
Weird, I thought the minimum was two per missile.

@Cmdr Scorpion you can leave it if you want, but if you have the space there's no reason not to take it.

I wish it was two per missile!

I actually thought at one point that, if the blue section happened to co-incide with a higher "density" (the orange blocks above) then it'd spew more out - turns out, that's just how fast the bottom row, with the blue release points moves while at that point, and it has nothing to do with how many chunks you get out.
 

Deleted member 182079

D
It's certainly the one to leave out if you don't have enough free hardpoints, but it's occasionally useful.
Good advice - I normally try to fit them if I go for a full mining build, but will leave them out if I don't have sufficient hardpoints.

Last night I came across a couple of asteroids in Borann with multiple LTD subsurface deposits, but because I didn't bring the module I had to leave them be. At 1.7m a ton currently for LTDs that made me a little sad.
 
On a mining ship, unless you use one with multiple gun ports, its an extra piece of equipment that really isn't needed. First off, you may get a chunk if you hit the mark, so to say, 1 chunk, equal to 1 ton. But in the time it takes you to get that 1 chunk, you could have surface mined 5 tons or more. If your ship is nimble enough you can line up and hit the crevice with 1 missile, or you could miss and the missile bounces off into to space, and you have to take the time to line up again. The difficulty increases with the spin of the rock and the maneuverability of your ship. Forget trying to do it with a T9 or Defender on a semi fast spinning rock, you will be there all day shooting missiles at it.
Personally, I stopped using the missiles, and just put an extra mining laser on instead. Its more cost effective to surface mine. When I run both accounts mining cutters in the LTD fields, can fill up to 400 tons per ship in a few hours, then sell for 350 mil or so, plus the trade dividends. That's not a bad chunk of change. Did 4 mining runs and made just over 2 billion on each account. But it takes me a bit longer to fill up both ships cause I have to find the rock to mine with one ship, then move the other ship to it, and then mine the rock together. Its a bit slow, but payout makes it lucrative.
 
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