Sub-system targeting

Anyone found an easy way of targeting sub-systems. The in game menu system is very clunky to do mid battle. I can rig a macro in VA to open the left hand panel and then open the sub-system tab but the different subsystems are not always in the same place so you cant just use a macro for each one you might want to target.
 
You can cycle through them with hotkeys. Fairly good for piracy as the cargo hatch is always first.

Yeah but if you're in a Viper trying to take down an Anaconda you really haven't much time to mess around with menus. It would be good if you could bind each subsystem to a different key.
 
Way too many different sub systems for this I think.

Yeah but if you're in a Viper trying to take down an Anaconda you really haven't much time to mess around with menus. It would be good if you could bind each subsystem to a different key.
 
I have one of the rocker switches* on my throttle set to Next Subsystem and Previous Subsystem. Easy :)

*China Hat in this case
 
Use the "Previous subsystem" hotkey if you want to target the Anaconda power plant. Takes ~1 second to find it. Also, if it is an NPC Anaconda, it won't shoot immediately, but wait for you, so in the "lurking" phase you have enough time.
 
Anyone found an easy way of targeting sub-systems. The in game menu system is very clunky to do mid battle. I can rig a macro in VA to open the left hand panel and then open the sub-system tab but the different subsystems are not always in the same place so you cant just use a macro for each one you might want to target.

Honestly I've never really bothered to try, I live by the philosophy Spray'n'Pray
 
I use my mouse wheel atm, but i would prefer being able to assign keys to select a specific subsystem.
 
I was mainly thinking PvP. I'm experimenting with different sub-system targeting on assassination missions to see how effective each is. In a PvP match you have to react to what your opponent is doing, which will probably mean switching subsystems mid battle. Especially with the shiled cell spam, two anacondas could be hammeing each other a long time before a winner emerges and it might all be down to who targets what, when
 
I have a shortcut for "Previous Subsystem" as I always target Power Distribution or Power Plant and they are far down on the list.
Then 2 keys on my G13 controller that hit the "Previous Subsystem" shortcut key x amount of times to either directly go to Power Plant or Power Distribution.
Easy as cake and super fast. I also have a macro set up that will first target the nearest target and then go directly to the Power Plant sub system.
 
Yeah but if you're in a Viper trying to take down an Anaconda you really haven't much time to mess around with menus. It would be good if you could bind each subsystem to a different key.

Takes a little over a seconds to select whatever subsystem you want via cycling through with the hot keys:
https://www.youtube.com/watch?v=ib9FG6DcLq0#t=55

I was mainly thinking PvP. I'm experimenting with different sub-system targeting on assassination missions to see how effective each is. In a PvP match you have to react to what your opponent is doing, which will probably mean switching subsystems mid battle. Especially with the shiled cell spam, two anacondas could be hammeing each other a long time before a winner emerges and it might all be down to who targets what, when

Mostly pointless in PvP against smaller ships, but may well have a huge impact on fights with larger ones. Anyway, best time to select a subsystem is before enemy shields fail, so you can keep hitting the shields without worrying about wasting shots.
 
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I have written a suggestion in the suggestion section of the forum. That when cycling sub systems you see the module name by your crosshair so you dont have to keep looking down right on the target panel. More situational awareness that way. Also, im about to suggest to add a small "health bar" fitting right on top of the sub system crosshair (the red square). So its really small and dont mess with the visuals, but it will show you how the module is doing without looking down right at the target panel.
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So, the sub system (module) name is shown by your crosshair real quick when cycling and it fades away almost instantly when you stop cycling.
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Ugly mockup below. The design is up to FD, but i think this is a very nice way of making it easier and feel more modern/better design when cycling sub systems. I added the little health bar as well above the sub system target.
sub.jpg

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One other thing i wish to have is the shields blue rings to "flash" bright once or twice when recharged. Thats another thing you have to keep looking down to see when they are charged to then move PiPs to WEP and ENG. The ship functions need a small overhaul like these to give the pilot more situational awareness, and more freedom when fighting. I find myself keep looking down on stuff when i should have my eyes on the target. Hopefully FD take these suggestions on board.
 
I always target FSD when bounty hunting because I hate it when they jump away with 5% hull left.
Does anyone know for sure how much damage to FSD is needed to actually delay/prevent jump?
 
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