I'd be really interested to find out what is causing it. But I s'pose we'll never know...
Perhaps true, but I'm sure everyone would settle for a cure rather than the inside story of what's wrong but with no cureI'd be really interested to find out what is causing it. But I s'pose we'll never know...
Oh shush, what do you know?Nope, there is not even possible to download an entire game's database.![]()
Pretty easily too.You can't, we can only monitor game client to servers
i still think it's inara or one of these other outfits downloading the entire database every 10 minutes from frontier's servers.
What time resolution are you using?my cpu or gpu never goes to 100% during the stutters.
also how do you think inara and the others get their data if not via API's ? i dont think we have telepathy technology yet or quantum state database replication
i've only ever seen very few postt on this forum about using the client addon. i think they are using other methods
Artie is the guy who runs Inara. He might know what he's talking about.Nope, there is not even possible to download an entire game's database.![]()
If I were paid for it or had too much spare time: Wireshark. But even if I did, it wouldn't help since FD still would have to act upon it, and it's way easier for them to do that analysis themselves.how are you monitoring uploads to Frontier's network?
Your cpu has 10 cores. ED only uses 3 or perhaps 4 of them. Any one of those can be running at 100% and still show 15% utilisation.during a stutter. notice that the CPU and GPU are level for the most part. several ethernet (network access) spikes. this pc is not on a wifi connection.
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No, it can not be that. The game, especially so the graphics, runs quite fine without any contact with FDev's servers. For about 30s, then it notices it lost contact and summons a colorful snake. Try unplugging your ethernet while you play.this could be any one of the 3rd parties flooding the servers with requests. not just Artie's app, as he would know this.
They most likely know.it might be possible that the game client has a bug that something is going on at that frequency; however, since so many have reported this i think Frontier would know if their client is doing something on 10 minute intervals.
That might be part of a clever scheme to make all clients update stuff at the same time, to minimize skew between them. Or some dubious design.and why would they choose to start it at 350 seconds past the hour?
Watch this, it explains quite nicely what is known. In particular that it's most likely a programming bug that causes the main game thread to fail to submit work to the GPU, because it's busy doing something else (that always precedes the GPSS log entries).New video by Mechan that seems to explain the stutter problem
Source: https://www.youtube.com/watch?v=Ls4tEa8kBGk
Don't worry about it mate, lots of repeated info in every thread. Not to mention lots of circular arguments. It's a forum thingEdit: Removed my post since I've noticed most of what I've discovered was already common knowledge in this thread.
This would be consistent with them having put a non-time-critical task (like fetching galaxy info) into a time-critical thread... One would like to think that it'd be an easy job to fix thatInteresting observation today. Right after the stutters, I opened the galaxy map, selected a system, and the last updated status said "Just now." So I presume the stutters are caused by Powerplay 2 and Trailblazers data being transferred to the client. I also noted a spike in internet data traffic in task manager, but it was well below my internet max speed. Not sure why this would affect the CPU render unless Fdev screwed up core allocation in the client.