Suggested build for a mining Anaconda?

I'm weirdly getting an urge to try mining, and I have a perfectly good Anaconda gathering dust.

The main requirement is that should be able to defend itself as automatically as possible, so I'm thinking gimballed weapons for some of the hard points.

I've got the core internals A-rated, so it's just the optionals, hard points and util mounts that I need suggestions for.

Sorry if this has been asked many times before, but I couldn't find an obviously appropriate thread.
 
You'll need to have:-
Mining laser (use the fixed ones, gimballed don't work unless you select forward fire only) at least one level 2, or 2 level 1.
Prospector limpet controller (really only need to control 1 at a time)
Collector limpet controller (choose one with the longest active time & as many limpets as you can)
Refinery - with as many bays as possible.
Cargo space
Don't leave without a good supply of limpets (advanced restocking)

A surface scanner and Advanced discovery scanner are needed​ unless the system is already scanned. You'll need to find the best rings to mine.

If you're going to mine in a resource area, then you'll have constant interruptions from npcs wanting your cargo. With the cargo scoop down, the Conda is pretty unmanoeuverable, so you'll find turrets are better than gimballed weapons.
Try mining elsewhere! I've found that there you get an initial scan, if you only carry limpets, the npc goes away and you can mine in peace.
If you're doing this, then don't logout, the next login will trigger the npc scan, and now you have all that expensive metal...

If you have space, you could add a fighter bay, but I'd ratgerhave the cargo space.
 
2 mining lasers
6 turrets
1 ship launched fighter set to defend (default mode) with fixed beams
turret weapon mode set to fire at will
4 pips to sys
2 pips to wep

0% testing done, 100% (no money back) guarantee to work

Edit: I would try something like this - https://eddp.co/u/mAGQEaQ5

Engineered to smithereens of course!

G5 Efficient on all lasers, High Capacity on MC with corrosive.
Thermal resist on Bi-Weave.
Resists on shield boosters, maybe some HD.
Recharge on PD.
 
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https://eddp.co/u/a3wCEzof

Something along the lines of what I run. The mining lasers in the huge/large slot is a bit of a waste but it's adapted from my Fighterconda and so I just swap out my MC's/Cannons for mining lasers and keep the efficient beams I run usually. They melt anything that comes my way in a rez site anyway. I guess one or two more mining lasers might be slightly more efficient but having the 2 mounted underneath seems to work for me - Aim at the bottom of the asteroid and all the fragments fly off 'downwards', the limpets are below you - It just makes sense to have everything happening below your ship.

The 4A refinery is plenty of bins. Only occasionally do you have to empty something out. 10 collectors is plenty also. Only thing you might want to jig around is having more prospectors. I tend to lose track though so find it simpler to just have one on the go.

I don't bother with a fighter. I'd rather have the cargo space and don't really deem it necessary.
 
I tend to lose track of time playing Elite so not entirely sure tbh. It'll also depend on what you're mining for - How picky you are about what you pick up. I tend to completely ignore anything cheaper than Gold. Others are even pickier.

I'd guess at about an hour. Maybe a better prospector controller might speed that up if you're looking for specific commodities.

I tend not to be in much of a rush when mining as well. I'll be doing other stuff, foruming, reading the news, social media etc etc.

What is the benefit to that many collectors, seeing as they are constrained by the refinery?

They're not constrained by the refinery. The refinery will do its thing as fast as you can bring in the fragments. Which with over 10 limpets is really quite fast indeed!
 
Pack every inch of cargo space with limpets...they are cheap AF, so if you need space you can always just jettison them.

I take multiple collector modules...having 8 or more drones active at once is a huge luxury to me when mining. It makes it go a lot faster.

I never personally found the need to mount more than one mining laser (I do anyway simply because it looks cool).

I have collector limpets scavenge everything...I manage the refinery manually and dump bins of stuff I don't want.
 
They're not constrained by the refinery. The refinery will do its thing as fast as you can bring in the fragments. Which with over 10 limpets is really quite fast indeed!


I always find the limpets are waiting on the refinery even with 10/10.
Maybe because I tend to get pretty close to the rocks?
There's even a related bug. https://forums.frontier.co.uk/showthread.php/364583-Refinery-Full-message-when-mining

You can see them on the scanner all pooled up under the ship waiting.
I guess the others could be picking up fragments but that would just increase the bottle neck.
 
What do you equip to deal with the fact that after a couple minutes you realize that the entire process is extremely boring?

1. You dont use limpets and blindly try shooting rocks and chase anything valuable if you happen to get anything valuable with no visual indication on the rocks other than certain things spawn in ice, rock, and metallic roids.
2. You use limpets which do all the running around and checking of roids and then you sit stationary and shoot the rock until it wont let you anymore and continually dump useless crap from your inventory as you refine them.

Either way, you can't discover a rich roid that you try and keep secret and get rich off of. There's no gold rush gameplay. Roids are randomly generated and arbitrarily "used up" permanently in a given instance.

So i guess what i'm saying is, why do you hate yourself?
 
Wth? Lol what's up with you??

Nope, I don't find mining boring, it's quite pleasurable & relaxing (if it's not done in a res site), & I quite like the gambling element to it (what will the next 'roid bring), even though I'm not a gambler.

re your point 1a. Doing it without limpets is annoying & frustrating, it's cool to see/hear drones zipping around grabbing the goodies for ya :), 1b that's the gambling element, although they are due to do something about that in the last big Beyond update in Q4, IIRC.
2. Well obviously you just don't like mining, so don't do it! ;), but managing limpets, the bins, cargo & prospecting for new rocks keeps you busy :p.

We don't hate ourselves, we like it, the question is, why do you torment yourself?? :rolleyes:

Pack every inch of cargo space with limpets...they are cheap AF, so if you need space you can always just jettison them.

I take multiple collector modules...having 8 or more drones active at once is a huge luxury to me when mining. It makes it go a lot faster.

I never personally found the need to mount more than one mining laser (I do anyway simply because it looks cool).

I have collector limpets scavenge everything...I manage the refinery manually and dump bins of stuff I don't want.

If you're going to have 8 collectors you'd need 2 2d mining lasers, I found yesterday that having 2 1d mining lasers (= to 1 2d) wasn't enough to keep even 5 collectors busy, even if I was nearly scraping the asteroid ;). I've since swapped a 1d for a 2d, & now my 6 collectors can't keep up with the lasers, lol.


Bob L
I'll check out that thread later [up].
 
This will do: https://coriolis.edcd.io/outfit/ana...A=.Aw18ZVA=..EweloBhBmUEY4BYQFMCGBzANikI4SFA=

Turret mode: Fire At Will
Fighter Mode: Defensive

Though to be honest, it's really not necessary. With proper planning, and a little basic being-smarter-than-the-AI, you can mine in peace easily. I do plenty of mining in a Type-9 with just one offensive weapon - a single beam laser.

Hmm, unless I'm missing something, I don't see the point in the 8A sensors for a mining ship TBH, it's a lot of extra weight, at 96t over the 8D unit, & the 8D uses a lot less power of course. That gains ~1.5 LY jump range.
Also you could ditch the fuel scoop, at least when you know where you're mining & selling to, to gain 64t cargo.
And ditch the repair limpet controller for another 16t cargo, although that would compromise it's survivability in haz res sites.
Oh also, 2x1d mining lasers is only enough to feed (at most) 4 collector limpets, as I found out the other day ;).
Sorry for pouring cold water on your build :eek:, but I thought it could do a little tweaking :).
 
* Cargo space ... for rocks
* Rock-Dogs .. for fetching of said rocks
* Rock-Dog-Controller .. for controlling of said Rock-Dogs
* Rock-Magic-Maker .. for magically turning rocks into shinier rocks
* Rock-Pew-Pews .. for cutting rocks off bigger rocks


How to Pew-Pew-Rocks

1. Aim face at rock
2. Pew-pew
3. Launch Rock-Dogs
4. Open hatch for Rock-Dogs
5. Repeat until Rock-Magic-Maker full; refine
6. Repeat unti Cargo full.


I'm a lil bored. Sorry.
 
Do you intend to mine in peace, or mine in a haz res? The latter can be a lot of fun and pretty profitable (bounties AND resources), but is pretty dangerous.
 

Lestat

Banned
Last night I had my Anaconda with a total of 13 collectors, Prospector with 2, 256 cargo space. I think it took 25 to 35 seconds to deplete the asteroid and maybe a few seconds more for the collectors to pick up the ores. It took about an hour to fill the cargo hold. Oh 2 mining lasers

The other Hard points tend to be Cannons
 
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I always find the limpets are waiting on the refinery even with 10/10.
Maybe because I tend to get pretty close to the rocks?
There's even a related bug. https://forums.frontier.co.uk/showthread.php/364583-Refinery-Full-message-when-mining

You can see them on the scanner all pooled up under the ship waiting.
I guess the others could be picking up fragments but that would just increase the bottle neck.

I've read about the bug but have never seen it myself. I also don't ever recall seeing my limpets stationary when there are targets to collect. Perhaps I am running too few limpets - I only tend to run 9 or 10.
 
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