We all (maybe not all) know that torpedos now have "self-arming distance", equal to 2km. What that means, is that if launched torpedo hits anything before it flies 2 km after launch, it just goes poof without delivering damage. That is actually good thing, since before that was introduced in 2.1, people fired torpedos point blank, rendering PDs and ECMs almost useless.
However issue still there with missiles. Especially thermal cascade ones. Enemy can fire missiles from very close distance, they fly fast, turn well and still deliver damage/heat even if fired from point blank distance. What if missiles had a "self-arming distance" too? So that pilot needs to make sure there is a distance between him and target before firing? That would make PDs and ECMs have more meaning.
I made a lot combat with both NPCs and people, and 90% of missiles I recieved were fired at very close distances, 500-2000m. Only about 30% of missiles were succesfully intercepted by my 4 PDs on Federal Corvette. What if these were actually Thermal Cascade missiles? Players are smarter than NPCs, they would fire them at point blank to make sure PDs cannot intercept them. And since these deliver heat, heatsinks, shield boosters and PDs are first modules to cook up and malfunction, leaving ship defenceless.
So, please consider adding such "self arming timer" to missiles as well. As counter to that nerf, their damage can be boosted.
However issue still there with missiles. Especially thermal cascade ones. Enemy can fire missiles from very close distance, they fly fast, turn well and still deliver damage/heat even if fired from point blank distance. What if missiles had a "self-arming distance" too? So that pilot needs to make sure there is a distance between him and target before firing? That would make PDs and ECMs have more meaning.
I made a lot combat with both NPCs and people, and 90% of missiles I recieved were fired at very close distances, 500-2000m. Only about 30% of missiles were succesfully intercepted by my 4 PDs on Federal Corvette. What if these were actually Thermal Cascade missiles? Players are smarter than NPCs, they would fire them at point blank to make sure PDs cannot intercept them. And since these deliver heat, heatsinks, shield boosters and PDs are first modules to cook up and malfunction, leaving ship defenceless.
So, please consider adding such "self arming timer" to missiles as well. As counter to that nerf, their damage can be boosted.