In my humble opinion there is some pretty important information missing in the current HUD layouts which would improve the ability to do combat a lot, especially for those people who often switch off FA.
I'm talking about some way to quickly identify your travel direction vs your viewing angle (A) and the position of the locked target relative to your own position (B). To illustrate what I mean I have made a simple image based on a screenshot from Jumpgate, a game I used to play a lot some time ago.

The upper arrow (A) indicates that the ships nose is pointing about 90° to the right of the actual travel direction
The lower arrow (B) indicates that the ships nose is pointing slightly above but in the general direction of the locked target
Another thing you can see in the image is the values for the players and targets velocity, shield strength and armor each represented by simple numbers. I think having this info available at a glance also would prove quite helpful.
Is there anybody else who thinks that some more information in their HUDs could be useful?
I'm talking about some way to quickly identify your travel direction vs your viewing angle (A) and the position of the locked target relative to your own position (B). To illustrate what I mean I have made a simple image based on a screenshot from Jumpgate, a game I used to play a lot some time ago.

The upper arrow (A) indicates that the ships nose is pointing about 90° to the right of the actual travel direction
The lower arrow (B) indicates that the ships nose is pointing slightly above but in the general direction of the locked target
Another thing you can see in the image is the values for the players and targets velocity, shield strength and armor each represented by simple numbers. I think having this info available at a glance also would prove quite helpful.
Is there anybody else who thinks that some more information in their HUDs could be useful?