Colony income is good- it's a regular reminder of all of the work you put in to build your colonies. However, the option to invest said income into constructions would be invaluable. Suddenly, colony income isn't just some tax money- it becomes help from your existing colonies to build further colonies, and develop existing ones. This heavily incentivizes building systems with strong economies and happy residents- it provides a workforce that would slowly supplement your ongoing constructions.
Shipments could happen every BGS tick, or every weekly tick. There would not have to be any modeling or programming of porter NPCs, as it's a simple process done in the background. Alternatively, there could be an interface from the architect view to spend the weekly colony income on commodities selectively.
This mechanic would especially reward players who have done hundreds of hours of hauling for trailblazers. It encourages solo players to build nice colonies to make building tier 3 ports more achievable.
It would also be a game-changer for players focusing on bridging to somewhere distant- encouraging them to stop and smell the roses, and engage in all that system architect-ing has to offer. Stopping to build up a system isn't a total loss- that time will pay for itself in the long run.
Shipments could happen every BGS tick, or every weekly tick. There would not have to be any modeling or programming of porter NPCs, as it's a simple process done in the background. Alternatively, there could be an interface from the architect view to spend the weekly colony income on commodities selectively.
This mechanic would especially reward players who have done hundreds of hours of hauling for trailblazers. It encourages solo players to build nice colonies to make building tier 3 ports more achievable.
It would also be a game-changer for players focusing on bridging to somewhere distant- encouraging them to stop and smell the roses, and engage in all that system architect-ing has to offer. Stopping to build up a system isn't a total loss- that time will pay for itself in the long run.