After seeing a lot of VR mirror screen screenshots like http://imgur.com/a/V7vVy - its obvious the current VR HMD's lack the resolution to properly display the smaller text elements in the ED ship UI.
Would it be a relatively simple change to ED to move the left and right panels a bit closer to the pilot? What are the benefits/caveats?
Obviously the left/right/chat/SRV UI panels are all rectangular polygons, fixed at a point and angle controlled by FD. They can be moved around the cockpit space.
If that origin point were moved closer (say for the right hand panel, move it closer towards the pilot - to just outside the right hand/joystick motion range, and move up say 3-4 inches (10cm). The display should then appear closer and larger. It would cover a similar amount of your (VR) vision as if you were looking at a 17-21" monitor on your desk (about 45 degrees FOV?).
This would give the UI display possibly double or more effective pixels in the HMD with which to display the text and other UI elements.
Is there any reason why the UI panels cannot be brought closer (eye fatigue? focal distance of VR HMD lenses?). Loss of situational awareness? (you wanted to look at the panel, no?) I know you can 'lean in' to improve legibility, but if the panel could be moved (even customisable by the player, DBOBE forbid), much like we adjust a car's rear-vision mirror - we could eliminate a lot of the difficulty with reading text in ED.
It might also be of help to some users with less than perfect vision (like me) out in 2D land as well!
Thoughts?
Would it be a relatively simple change to ED to move the left and right panels a bit closer to the pilot? What are the benefits/caveats?
Obviously the left/right/chat/SRV UI panels are all rectangular polygons, fixed at a point and angle controlled by FD. They can be moved around the cockpit space.
If that origin point were moved closer (say for the right hand panel, move it closer towards the pilot - to just outside the right hand/joystick motion range, and move up say 3-4 inches (10cm). The display should then appear closer and larger. It would cover a similar amount of your (VR) vision as if you were looking at a 17-21" monitor on your desk (about 45 degrees FOV?).
This would give the UI display possibly double or more effective pixels in the HMD with which to display the text and other UI elements.
Is there any reason why the UI panels cannot be brought closer (eye fatigue? focal distance of VR HMD lenses?). Loss of situational awareness? (you wanted to look at the panel, no?) I know you can 'lean in' to improve legibility, but if the panel could be moved (even customisable by the player, DBOBE forbid), much like we adjust a car's rear-vision mirror - we could eliminate a lot of the difficulty with reading text in ED.
It might also be of help to some users with less than perfect vision (like me) out in 2D land as well!
Thoughts?