Suggestion for Material Traders.

My particular circumstances find me without the necessary Raw Materials needed to complete some engineering projects. In my daily activities I acquire more than enough manufactured, and encoded mats, to keep me flush, but there is no raw mats. I have to purposefully go and collect these items. Mining and Prospecting are not keen interests of mine, not even the 'gold-rush' prices for platinum have seen me dust off my miner.

My suggestion is to allow cross trading of mats. Top grade of one type, Enc/Mfg/Raw mats, can be traded for an acceptable amount of a different type. Failing that sort of solution maybe FDev could add raw mats to the list of what drops after destroying a ship, or add a signal type for raw material collection.

In short, I guess, I'm just asking FDev to not make me mine/prospect. I don't have an issue with their respective mechanics, but it means that I have to break my game time up with activities I only value for the secondary rewards.

Well, think about it anyway...

P.S. The 'brain tree' process might as well be mining, and it's bit too exploity for my tastes.
 
Pirate massacre missions sometimes offer raw materials these days. Depending on the difficulty, between 12 and 20. I've nabbed Polonium, Antimony, Tellurium, and Ytrrium that way. Technetium, too (I think -- not too sure).
 
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