When new players start playing Elite Dangerous, it won't take very long for them to discover that under all the beauttiful visuals and epic sound effects of this awesome & unique game, (there is NO other game like Elite Dangerous that has REAL star systems and distances and beauty and sound effects!) lies a HUGE amount of grinding and to become ELITE in all categories/roles it can take more than 1500 hours! Take deep-scanneing for an example: I want to earn credit not only by trading, but as I travel to other markets, I deep-scanned every star system..to earn more credits by selling system data! It took me over 1 hour to deep scan a star system with over 30 'bodies" and I had yet 20+ star systems to go to! I needed to super-cruise 10+ minutes to a set of planets that are 250.000Lys away in the same star system multiple times just to surface scan them. No matter how much (temporary) "fun"
shooting probes to planet surfaces may be!
SOLUTION 1:
Add a new and expensive component for sale: D-Scan Version 2.0 that will make the "normal" D-scan AND the Surface Scan OBSOLETE! One Scan with the D-Scan 2.0 and you'll hear: "All System Surfaces scanned!" So everything will been scanned through and through! Under 5 seconds! Off to the next star system!
We want a game, not another 8-hour job! After my work I come home to play ED but find myself doing some activites that take also 8 hours, if I want to complete these activites! And combat (my favourite activity) is not even involved! In its curent state ED feels like a job, loaded with chores! No wonder New Players abandon the game quickly! This is also the reason why SEASONED Commanders left the game! "Odyssey" added even more grinding to the already grindy objectives!!!
SOLUTION 2:
Reduce the need to grind THOUSANDS of components, data, chemicals, etc. for the Engineers.
Example: Instead of 350 crystal shards, commanders need only 35! Instead of 200 Enhanced Armor Plates, Commanders need to scavenge for 20! Yes, I'm talking about the "loot" and scavengable components found at the multiple Unidentified Source Signals!
SOLUTION 3:
Give new players (and current commanders) the opportunity to RANK UP quickly, purchase Bigger, Better, Bad-Ass ships faster and let us UPGRADE our ships faster with the Engineers!
Increase the speed at which all players reach Elite levels! It shouldn't take more than 1 year to reach "Elite" on all areas: Combat, Exploring, Trade, etc!
Reducing these grinds WILL increase the numbers of (new!) players significantly and in no time ED will be filled with multiple pilots and squadrons in "the bubble" and other areas like it used to be 5 years ago, before the Engineers added even more HUGE grinds!
TIP For Frontier Developments:
The MOST FUN of Elite Dangerous is in the COMBAT, which has a very short duration...everytime! Not in hours of deep-scanning, hours of trading, hours of mining, etc. Those are other directions players choose to go into, but their final objectives also shouldn't take real-life hours...as mentioned above! Combat is done usually in 5 minutes, tops! (unless if the player is in the middle of a Faction War!) The duration of other activities...well, you know!
shooting probes to planet surfaces may be!
SOLUTION 1:
Add a new and expensive component for sale: D-Scan Version 2.0 that will make the "normal" D-scan AND the Surface Scan OBSOLETE! One Scan with the D-Scan 2.0 and you'll hear: "All System Surfaces scanned!" So everything will been scanned through and through! Under 5 seconds! Off to the next star system!
We want a game, not another 8-hour job! After my work I come home to play ED but find myself doing some activites that take also 8 hours, if I want to complete these activites! And combat (my favourite activity) is not even involved! In its curent state ED feels like a job, loaded with chores! No wonder New Players abandon the game quickly! This is also the reason why SEASONED Commanders left the game! "Odyssey" added even more grinding to the already grindy objectives!!!
SOLUTION 2:
Reduce the need to grind THOUSANDS of components, data, chemicals, etc. for the Engineers.
Example: Instead of 350 crystal shards, commanders need only 35! Instead of 200 Enhanced Armor Plates, Commanders need to scavenge for 20! Yes, I'm talking about the "loot" and scavengable components found at the multiple Unidentified Source Signals!
SOLUTION 3:
Give new players (and current commanders) the opportunity to RANK UP quickly, purchase Bigger, Better, Bad-Ass ships faster and let us UPGRADE our ships faster with the Engineers!
Increase the speed at which all players reach Elite levels! It shouldn't take more than 1 year to reach "Elite" on all areas: Combat, Exploring, Trade, etc!
Reducing these grinds WILL increase the numbers of (new!) players significantly and in no time ED will be filled with multiple pilots and squadrons in "the bubble" and other areas like it used to be 5 years ago, before the Engineers added even more HUGE grinds!
TIP For Frontier Developments:
The MOST FUN of Elite Dangerous is in the COMBAT, which has a very short duration...everytime! Not in hours of deep-scanning, hours of trading, hours of mining, etc. Those are other directions players choose to go into, but their final objectives also shouldn't take real-life hours...as mentioned above! Combat is done usually in 5 minutes, tops! (unless if the player is in the middle of a Faction War!) The duration of other activities...well, you know!