.... Maybe ya'll should take your horse blinders off for 10 minutes and think outside the box.....
From the person who has only had 1 idea since 2016.
Even I posted a list of 6 ideas.
Come on Elsa, let it go.
.... Maybe ya'll should take your horse blinders off for 10 minutes and think outside the box.....
Not at all.
When FD implement their Squadron thing it'll certainly be interesting as to what happens with it, and I'm sure a lot of people will find new gameplay opportunities, others will go "meh", and others will actively avoid it like the plague.
It remains to be seen.
You missed a perfect Ziggy quote opportunity there
I do feel however, that you don't understand how many other people play the game. Multiplayer is fine and all, but it's not the be all and end all - especially when the experience is poor not just because you've got lulzbunnies blowing up everything for lulz, but some of those lulzbunnies are on connections so poor you almost feel sorry enough for them to buy them an ISP upgrade yourself.
Also, many players want no involvement from other players at all, interacting with AI is more interesting because it's AI.
That's why the modes work so well. They keep everybody happy, apart from those demanding everyone be in Open.
Get off these forums and go look. Ya'll talk about hiveminds? This is the biggest one. And its full of the same people every time.
Good news is. Fdev have been pulling feedback from more than just these forums now. They are in discords, they are in streams and they are on reddit.
Trust me when I tell you guys this. They hear the same thing im saying from multiple people every day. And its different people.
The only people trying to fight it. Are the same group of people here thats been fighting it for how long now?
No multiplayer, or multiplayer. You cant have both.
You just need to Git Gud![]()
FD are also the only ones who actually know how many people choose to play in what mode. They don't need to guess.
While they would indeed like to see more players in open, because they think it would be more fun (they have said that, it's not a secret), I suspect they respect that there are enough players who have no interest in it, but who are still their customers, and they want them to keep playing.
Yes, they want to encourage open play, but I really doubt that they will do it in a way that risks alienating players who don't want it. If they knew that those players were such a minority as you seem to think, I suspect you'd have seen significant changes already.
Watch what happens.
We are only 86 posts from breaking 1000!
You go ahead and keep up the fight. Because you're now minority in it.
Balancing the game comes before any kickstarter or someone brandishing a wall of text every time someone asks for change.
And you dont create a megathread without the topic coming up over and over.
You missed a perfect Ziggy quote opportunity there
I do feel however, that you don't understand how many other people play the game. Multiplayer is fine and all, but it's not the be all and end all - especially when the experience is poor not just because you've got lulzbunnies blowing up everything for lulz, but some of those lulzbunnies are on connections so poor you almost feel sorry enough for them to buy them an ISP upgrade yourself.
Also, many players want no involvement from other players at all, interacting with AI is more interesting because it's AI.
That's why the modes work so well. They keep everybody happy, apart from those demanding everyone be in Open.
Nobody is seriously suggesting everybody plays in OPEN don't be ridiculous. The question is how to incentivize open and make it relevant?
Clearly SOLO can be used to circumvent player interactions in PG's aswell as OPEN. Where game mechanics are clearly designed for PvP (i.e. PP) this a clearly exploit. Where player based factions have been created, affecting the BGS that is detrimental to that player faction, should be done in a OPEN where both sides can contest it, in terms of PvP.
This is not about limiting SOLO or PG's, it is about balancing OPEN! Griefing might be a problem in the game but nothing that can't be sorted out with a good C&P system.
Is there cheesecake?
The OP suggested having certain OPEN only if you were attacking other PBF via the BGS. You may well feel that is bit harsh but acknowledge the problem it is trying to fix. Personally I wouldn't want to have an outright ban on SOLO, PG's affecting the BGS, but why not look for compromise solution? How about balancing the influence a mission has so it would take more missions to achieve the same outcome in SOLO etc. No content removed everybody happy! Why not talk constructively along those lines.The OP proposes removing content from the other two modes.
Round we go again. Power play was consciously implemented for consensual PvP, in OPEN presumably. This has been established beyond a shadow of a doubt. PBF is slighty more tricky I agree, but they is a balance to be struck.An exploit is an unintended consequence - PowerPlay was consciously implemented for all players, in all game modes. The same with player Factions - they are simply NPC factions added to the game with name, lore and location determined by a player Group.
Not all player Factions are PvP player Factions - to suggest that player Factions can only be affected in Open is to force all player groups that have a Faction in game to play in Open to affect their Faction, even if they are PvE player groups.
The only proposals, so far, for "balancing" Open involve removing content from, i.e. limiting, Solo and Private Groups.
The OP suggested having certain OPEN only if you were attacking other PBF via the BGS. You may well feel that is bit harsh but acknowledge the problem it is trying to fix. Personally I wouldn't want to have an outright ban on SOLO, PG's affecting the BGS, but why not look for compromise solution? How about balancing the influence a mission has so it would take more missions to achieve the same outcome in SOLO etc. No content removed everybody happy! Why not talk constructively along those lines.
Round we go again. Power play was consciously implemented for consensual PvP, in OPEN presumably. This has been established beyond a shadow of a doubt. PBF is slighty more tricky I agree, but they is a balance to be struck.
This is a valid argument to a certain degree but as is the counter argument of just hoping into SOLO to affect the BGS adversely on a player group. If players are only interested in PvE what is the point in being a member of a player group. Surely playing in SOLO this illogical? PG their is more of an arguement but it doesn't trump the fact it is an exploit if you adversely effect another PBF from the safety of a PG or SOLO. At least consider the above point, that the system influence rewards could be weighted accordingly to mode.
Is there planned to be any defense against the possibility that player created minor factions could be destroyed with no possible recourse through Private Groups or Solo play?
From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.
Michael
No untrue, not even in the OP. Just make it possible to attack other BFG through the BGS. It is hardly denying content!
With squadrons on the way, I think the problem of solo & private group players stomping rival factions to dust via the BGS needs to be addressed.. The open token could be used to make attacking rival player factions an exclusively open activity (as it should be - solo & private groups should be for the use of players who aren't interested in conflict with other players).