Suggestion in form of question - Why this design not like this?

So... WHY?
Sensor basicly is paperweight for ships and we have 6 diffirent types of scanners. Why do not combine this two products of bad design to make a good one ? No offence FDevs.
 

Attachments

  • sensor slots.jpg
    sensor slots.jpg
    163.1 KB · Views: 244
I guess... FD want outfitting to be a challenge, and not simply have every ship able to outfit all modules.

Having said that, the more modules that are added (e.g. the Guardian FSD booster, hard to leave out), the harder and harder it is to make these choices. Methinks at some point they may have to add an additional slot per ship, or something like your suggestion; effectively allowing us to split up some (or all) larger slots.
 

Lestat

Banned
I think the op needs to read Notes for 3.4. The Surface scanner in 3.4 needs ammo. Why not use the extra space for Extra ammo?

I would rather people wait and see what Frontier has in mind than. Then have people try to make a case we Scanners use too much space. Because I bet frontier has a better idea.
 
Last edited:
I'd rather if they just gave us the option to use undersized modules and made scanners scale properly in line with their cost, weight and power draw so that using larger scanners and A-grading them was actually worth it.
 
I'd rather if they just gave us the option to use undersized modules and made scanners scale properly in line with their cost, weight and power draw so that using larger scanners and A-grading them was actually worth it.

I have always felt it to be strange, that there is no good incentive for Explorers to actually use A-rated sensors. I hope this changes... So there would be a good reason to actually go with A-rated instead D-rated sensors.
 
I have always felt it to be strange, that there is no good incentive for Explorers to actually use A-rated sensors. I hope this changes... So there would be a good reason to actually go with A-rated instead D-rated sensors.
Especially with the Asp having extremely large sensors for its size - one of the few ships where the sensors are the joint largest core internal.

I can only assume that they were originally intended to have some sort of exploration relevance.
 
I have always felt it to be strange, that there is no good incentive for Explorers to actually use A-rated sensors. I hope this changes... So there would be a good reason to actually go with A-rated instead D-rated sensors.

agreed.

There should be more variety causing you to choose what you want rather than... 'I want everything on my ship'
 
agreed.

There should be more variety causing you to choose what you want rather than... 'I want everything on my ship'

Definitely. There should be outfitting choices for explorers.

I'd love to see specific types of scanners, optimised for given body types. E.g. I could get scanners optimised for Gas Giants, which scans them quicker and gives a bigger payout (via 'more detailed scan technobabble....') at the cost of a small hit for other body types. Then you could do more targeted, purposeful exploration/scouting.
 
Definitely. There should be outfitting choices for explorers.

I'd love to see specific types of scanners, optimised for given body types. E.g. I could get scanners optimised for Gas Giants, which scans them quicker and gives a bigger payout (via 'more detailed scan technobabble....') at the cost of a small hit for other body types. Then you could do more targeted, purposeful exploration/scouting.

I'd buy that for a £.
 
XE sensors - 2 slots
XD sensors - 1 slot (reduced weight!)
XC sensors - 3 slots
XB sensors - 4 slots
XA sensora - 5 slots

So upgrading the sensors, taking mass and power draw penalty would finally make sense.
Most people would still refuse to use A-class sensors due to the high powerdraw, B-class sensors due to high mass. I guess with this leveling it could serve some more meaning to sensor classes in a balanced version.
As always just some thoughts....
 
You misunderstand my position, I am all for Volume based design and standardized physics. Frontier admitted that the game is skewed in favor of Lore, specifically mentioning that the Clipper has a hit in jump range built into it, and the current system is based more around the animations than any reasonable science.
 
Yes it is, but i don't see something wrong with that. We have different sizes of the exact same nodule with just minimal differences in range. Why not using it for more instead?

It doesn't even have to have fancy secondary effects, they could simply balance the detection ranges to make them useful rather than basically all sensors having the same range by making larger and higher grade sensors better while smaller and lower grade sensors perform worse.
 
Back
Top Bottom