Suggestion: Multiple wars for minor factions (in different systems)

Currently minor factions can only be in war in one system, regardless of how many systems that faction is in. The consequence of this is that the largest Player faction never has to split his forces to fight wars against multiple smaller factions who may be trying to take control of one of his systems. He can always bring his giant army to every war, and always win, no matter how many smaller factions are encroaching on his empire. This effectively means that insofar as Player factions competing for systems is concerned, the largest faction has already won simply by virtue of his group size. This would be equivalent in the game of risk of being able to move ALL of your armies instantly to any territory where you are attacked by another player. And because in ED a Player Faction's Army doesn't get any smaller from fighting a war (as it would in Risk), then the game is over, biggest player group is the winner...

If Risk worked this way, few would find it engaging because everyone would know the game is over as soon as one player gets the bigger army.

I have spent the last five months leading a small but active Player Group in an effort to halt or at least slow down the spread of a large player group. It has been totally and absolutely futile, and I am giving it up because I have now come to the realization of how the game works and that, perversely, fighting against the larger faction actually accelerates his expansion rather than slowing it. Every war we fight ends up with the larger faction at 75 to 80 % and an automatic expansion.

The way I see it, the current mechanics will ultimately lead to the largest player group eventually taking over every system, as only a similar sized group can win a war against it. Having tried on several occasions, arranging/coordinating multiple smaller groups working together against the larger group has proven far to difficult in practice and has met with no success whatever.

Allowing the same minor factions to be in different wars in different systems would mean a large Player faction would have to split his forces to defend his systems against simultaneous encroachments by multiple but smaller player factions, similar to the way the game of Risk works.
 
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Currently minor factions can only be in war in one system, regardless of how many systems that faction is in.
There is a (rare except in Colonia) exception to this - if a faction expands but no systems in range have less than 7 factions, it will expand to the nearest system with 7 factions that it's not in yet.

It will then immediately fight a War (always, even if it would normally be an election) with another faction in the system, with the loser immediately being expelled from the system. (In the event of a draw, both seem to get to stay)

This War can happen at the same time as either or both factions are already in a conflict elsewhere, and once the double-conflicts are established, they sometimes continue happening.

Current example: in Eol Prou LW-L c8-306 Colonia Tech Combine is simultaneously fighting the Golden Hand Coalition and the Edge Fraternity, who did this expand-war move. The Edge Fraternity also have an Election pending elsewhere from before their expansion.

It's an interesting mechanic as it stands but I'm not sure it would help your particular case to roll it out further.
- Wars block non-combat influence gain
- Elections block combat influence gain
- so if you're in both at once and the effects stay global, presumably you can't gain influence at all anywhere, which would be a bit harsh! (and also strongly favour factions which can't have Elections)
- therefore the influence effects must remain local, which means you can't then start a War in one system to harm a faction's influence levels across the board (potentially knocking them into a chain of wars), which probably makes things easier for factions with many systems.

It might also mean that rather than a faction's expansions at least being delayed while the war is on, if wars are localised rather than (usually) global it can just keep expanding elsewhere while ignoring the wars.
 
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