As described in this forum thread:
https://forums.frontier.co.uk/showthread.php?p=4905982&viewfull=1#post4905982
The ship's computer could be "a core module just like thrusters or a power plant. You'd start off with version 'E' which is very limited in which programs it could run so that you'd need to upgrade to an 'A', 'B' or 'C' class computer to run the [docking] program (which would also have to be bought separately). So that would be mission accomplished, sacrifices must still be made, its no longer stupid and sounds vaguely feasible (at least enough to suspend disbelief) and as an added bonus it establishes a credible method for handling ALL current and future ship software, not just the DC. You just rate future software from 'E' to 'A' depending on how powerful the matching computer system needs to be to run it. Win, win."
"You could expand it a bit further with each Computer upgrade allowing for an increase in data capacity (for those Engineer Data items). This could also allow for more efficient Turret control and more detailed information coming from scans."
"Indeed, there could be many uses for the ship's computer as an actual core module, it could really add some much needed depth to the game. It could even be extended to hacking another ship in combat as a form of attack to gain various advantages (for example hacking your opponent's FSD to lengthen warmup time so they have a harder time running away). Maybe some sort of hacking minigame might be involved or it might be as simple as applying 4 pips to systems gives the most hacking power. It would really help to expand combat out beyond simple point and pew-pew."
"Higher grade computers could be more resistant to hacking. We could have hacking limpets that could cause a ship to dump cargo (to enable "real" piracy). Some sort of hacking mini-game would add a new skill to learn and might even be fun.
Higher grade computers could offer undocking assistance, which like auto-docking, could be disabled for purists.
Higher grade computers could even fly your ship, just like an NPC crew member, while you're off flying a SLF. The advantage being that you don't have to give your computer a share of your profits."
"Programs themselves could have upgrades - such as Atmospheric Approach and Landing Suite.
The possibilities are staggering"
The basic 'E' computer wouldn't offer a docking program. The 'D' computer would just be lighter weight, with no additional features. 'C' computers and above would offer automatic docking, which could be disabled, if desired. 'B' computers and above could offer launching as an option. 'A' computers could offer the same features as 'B', but in a lighter weight module, perhaps with additional features like improved hacking ability/resistance.
The upgrade to existing player ships would be straight-forward: If you have a DC, you get a grade 'C' computer and a slot is freed up; otherwise you get an 'E' grade computer. The base weight of a ship would need to have the weight of an 'E' computer subtracted from it. Upgrading to a 'D' computer would increase your jump range a bit and a 'C' computer should weigh the same as an 'E' computer. (This would maintain the current status quo.) Ideally, an 'A' computer would weigh the same as C and E, so there's no loss of jump range at the top end.
https://forums.frontier.co.uk/showthread.php?p=4905982&viewfull=1#post4905982
The ship's computer could be "a core module just like thrusters or a power plant. You'd start off with version 'E' which is very limited in which programs it could run so that you'd need to upgrade to an 'A', 'B' or 'C' class computer to run the [docking] program (which would also have to be bought separately). So that would be mission accomplished, sacrifices must still be made, its no longer stupid and sounds vaguely feasible (at least enough to suspend disbelief) and as an added bonus it establishes a credible method for handling ALL current and future ship software, not just the DC. You just rate future software from 'E' to 'A' depending on how powerful the matching computer system needs to be to run it. Win, win."
"You could expand it a bit further with each Computer upgrade allowing for an increase in data capacity (for those Engineer Data items). This could also allow for more efficient Turret control and more detailed information coming from scans."
"Indeed, there could be many uses for the ship's computer as an actual core module, it could really add some much needed depth to the game. It could even be extended to hacking another ship in combat as a form of attack to gain various advantages (for example hacking your opponent's FSD to lengthen warmup time so they have a harder time running away). Maybe some sort of hacking minigame might be involved or it might be as simple as applying 4 pips to systems gives the most hacking power. It would really help to expand combat out beyond simple point and pew-pew."
"Higher grade computers could be more resistant to hacking. We could have hacking limpets that could cause a ship to dump cargo (to enable "real" piracy). Some sort of hacking mini-game would add a new skill to learn and might even be fun.
Higher grade computers could offer undocking assistance, which like auto-docking, could be disabled for purists.
Higher grade computers could even fly your ship, just like an NPC crew member, while you're off flying a SLF. The advantage being that you don't have to give your computer a share of your profits."
"Programs themselves could have upgrades - such as Atmospheric Approach and Landing Suite.
The possibilities are staggering"
The basic 'E' computer wouldn't offer a docking program. The 'D' computer would just be lighter weight, with no additional features. 'C' computers and above would offer automatic docking, which could be disabled, if desired. 'B' computers and above could offer launching as an option. 'A' computers could offer the same features as 'B', but in a lighter weight module, perhaps with additional features like improved hacking ability/resistance.
The upgrade to existing player ships would be straight-forward: If you have a DC, you get a grade 'C' computer and a slot is freed up; otherwise you get an 'E' grade computer. The base weight of a ship would need to have the weight of an 'E' computer subtracted from it. Upgrading to a 'D' computer would increase your jump range a bit and a 'C' computer should weigh the same as an 'E' computer. (This would maintain the current status quo.) Ideally, an 'A' computer would weigh the same as C and E, so there's no loss of jump range at the top end.
Last edited: