[suggestion] Please add a core module for the ship's computer

Panticus

Banned
Whilst you chaps worry about making Elite:Boring even more boring, no-one is listening.

Personally, after investing a huge amount in this project, I am playing AC, and Battlefield One.

It is, and was, a vanity project for a failed astrophysicist -David Braben - and now he is bored with it too.

It was never meant to be fun. Braben needs his more imaginative and talented sidekick, Bell, for that.
 
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Whilst you chaps worry about making Elite Boring, even more boring, no-one is listening.

We're actually trying to add some much needed depth and interesting game-play but sadly you're probably right about the fact that nobody's listening. Oh well, it doesn't hurt to try. God I wish this game was moddable, I'd be a busy boy.
 

Panticus

Banned
We're actually trying to add some much needed depth and interesting game-play but sadly you're probably right about the fact that nobody's listening. Oh well, it doesn't hurt to try. God I wish this game was moddable, I'd be a busy boy.

The game is all about the development technology - and it is impressive. But the concepts of 'fun' and gameplay are, and always have been, on the back burner.

It is a development project - not a game.
 
This also answers the question of why Sensor rating has such an effect of Gimbal/Turret tracking ability. If we think of the Sensors as an input device then better sensors = better input to the tracking program = better shot %. It also allows for upgrade to the Computer Tracking Module instead of the Sensors. This would produce the effect of upping the percentage as well, but to get maximum benefit you would need A rated Tracking AND Sensors to see the biggest gains.
 
I'm reposting a good idea which was posted in a non-suggestion thread, which I would really like to see implemented:

I would also like to see Starbases that require its use. Think for a minute. Some of these bases are planetary size investments. The idea that Bubba can just bump around inside is ridiculous. All traffic should be under tower control. There should be a potential of a fine for uncontrolled movement through the slot.

If I get stuck in a queue I, like many others go through the slot on manual; but can you imagine the upset that would happen of a pilot of a, current era, air-plane said "no, I don't want to fly another loop, I am landing now; deal with it!" The pilot should expect a scan and probable fines for such a stunt.

I can understand some of the smaller platforms not providing tower control; but not a space station. Entry and exit through the slot should always be under full tower control.
 
As described in this forum thread:

https://forums.frontier.co.uk/showthread.php?p=4905982&viewfull=1#post4905982

The ship's computer could be "a core module just like thrusters or a power plant. You'd start off with version 'E' which is very limited in which programs it could run so that you'd need to upgrade to an 'A', 'B' or 'C' class computer to run the [docking] program (which would also have to be bought separately). So that would be mission accomplished, sacrifices must still be made, its no longer stupid and sounds vaguely feasible (at least enough to suspend disbelief) and as an added bonus it establishes a credible method for handling ALL current and future ship software, not just the DC. You just rate future software from 'E' to 'A' depending on how powerful the matching computer system needs to be to run it. Win, win."

"You could expand it a bit further with each Computer upgrade allowing for an increase in data capacity (for those Engineer Data items). This could also allow for more efficient Turret control and more detailed information coming from scans."

<snip>.
The idea is sound and been around before. Glad to see it suggested again. "Slots" for functionality like a planetary approach suite could be hardware upgrades or in the spirit of a multi-function PC they could just be software programs that have to be purchased but might require storage space and certain class of computer to run.

The hacking mini-game is a bit more theory-crafting, but could be something 5 years down the line.

I don't know why FD rates modules A-E with A being best. I always thought that would limit any future growth or improvement in tech. I'd rather they went with a tech-level designation so Ship's Computer-E would change to Ship's Computer tech level A or 1. A-rated units would then become tech level E or 5 with chance to have a tech level 6/F (higher, maybe alien tech) added in the future. But oh, well, that's like a whole other thread.
 
I'd actually like an autopilot feature on the ships.

They should be slow, they get there but take their time doing so since they ALWAYS set the speed to 75%, even when the station is 3K Ls or more away.
They take the shortest route if the station is behind the planet so you slow to almost nothing as you go around the planet close to it.
They stick to the trade lanes instead of going into deep space for a bit extra speed.
They don't exit cruise and always take the direct route if the station is in front of the planet so you will exit cruise manually at the wrong end of station for the letterbox.
They automatically disengage and will also submit if you are interdicted unless you take over so it's not an AFK flight.
They ONLY work in cruise but won't jump and then avoid the sun for you. This means for multiple jumps, you have to do them all yourself.

For short flights of up to 400 Ls, they wouldn't be a great deal of use but for long hauls like Alpha Centauri etc, they would be a blessing.

I wouldn't advocate a 'turn on and walk away' type autopilot like Eve online that goes station to station. It is purely to take the RSI pain out of those long haul flights from the jump in point at the sun to the station. The ships computer could even warn you when you are approaching the station to within 5 Ls so you can take over to drop out of cruise and land in the station. You simply jump, avoid hitting the sun and then switch on autopilot and take your hands off the controls until you get to the station (or until you get interdicted).
 
I don't know why FD rates modules A-E with A being best. I always thought that would limit any future growth or improvement in tech. <snip> But oh, well, that's like a whole other thread.
I wondered about that as well. They might be able to add AA and AAA, but that might cause problems for code, not just for FD, but for some of the 3rd party tools as well (like EDDB or INARA). They might be able to use * or Z, but that might still cause problems.
 
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