[SUGGESTION] Proposal for an Exploration Suite Slot For All Ships

I believe all ships should have a special Exploration Suite slot which is like the Planetary Landing Suite slot - an additional slot used solely for one purpose. The Exploration Suite slot would have the same choice of modules to fit as the current selection of Discovery Scanners and Surface Scanners - just combined into one module but with the various equivalent combinations, so you'd have...

Exploration Suite Module Slot
---------------------------------

1) Basic Discovery Scanner / None <--- equivalent to standard ship fitting when purchasing a new ship

2) Basic Discovery Scanner / Detailed Surface Scanner

3) Intermediate Discovery Scanner / None

4) Intermediate Discovery Scanner / Detailed Surface Scanner

5) Advanced Discovery Scanner / None

6) Advanced Discovery Scanner / Detailed Surface Scanner

Each of those combinations would fit into this proposed Exploration Suite slot. This would free up the standard slots in the ship, if it was an additional slot as per the Planetary Landing Suite slot added for Horizons (and is visible in the non-Horizons version of the game).

This would benefit the smaller ships with less available slots - especially the Diamondback Explorer.

Discuss.
 
+1 - it would make even the smallest ships (Eagles, Sidewinder) viable exploration ships for new players (you could fit all of them with a size 2 or 3 scoop, 2G srv hangar, 1A afmu, and 1C bi-wave shield), and opens up a whole lot of options on bigger ships. For example, you could actually fit fuel transfer limpets to help others on a lot more ships.
 
I'm not sure about the combination of two scanners in one slot, but an additional slot for discovery scanners only would really make a difference, I like the idea.
 

Arguendo

Volunteer Moderator
Just adding a whole new section would feel a bit weird for me. Where did this section suddenly come from? Did they weld on a box on my ship? If so, where is it?

I would rather see them sell scanners in "boxed sets" with the options the OP describes. That would make it possible to fit 2 scanners into a size 2 slot. As it is now, I am sometimes using size 3 and 4 slots for something that only takes up a size 1. That means I have a lot of dead space in my ship. Heck, none of the explorer ships (DBX, AspX, Anaconda) have any size 1 slots at all. So explorers are losing atleast a size 2 in their builds to be able to actually do any meaningful exploring. If this is working as intended, then the scanners should have been size 2 items to make them fit the slots in the ships designed for using them.
But again, I would rather they were sold in combinations to fill out the size 2 slots that are the smallest available on most ships.
Try to set up an Anaconda for exploring and you are instantly losing the equivalent of a size 4 slot, because you have to use the one size 2 slot for your ADS and then you have to use a size 4 for your DSS, because that's the only thing available after using the only size 2 slot the ship has.

Makes no sense :(
 
Just adding a whole new section would feel a bit weird for me. Where did this section suddenly come from? Did they weld on a box on my ship? If so, where is it?

I would rather see them sell scanners in "boxed sets" with the options the OP describes. That would make it possible to fit 2 scanners into a size 2 slot. As it is now, I am sometimes using size 3 and 4 slots for something that only takes up a size 1. That means I have a lot of dead space in my ship. Heck, none of the explorer ships (DBX, AspX, Anaconda) have any size 1 slots at all. So explorers are losing atleast a size 2 in their builds to be able to actually do any meaningful exploring. If this is working as intended, then the scanners should have been size 2 items to make them fit the slots in the ships designed for using them.
But again, I would rather they were sold in combinations to fill out the size 2 slots that are the smallest available on most ships.
Try to set up an Anaconda for exploring and you are instantly losing the equivalent of a size 4 slot, because you have to use the one size 2 slot for your ADS and then you have to use a size 4 for your DSS, because that's the only thing available after using the only size 2 slot the ship has.

Makes no sense :(

:)

Did you feel the same when the Planetary Landing Suite slot was instantly created for Horizons? ;)
 
In principle i have no problem with this but there should be some kind of performance loss with having a combined module over 2 separate scanners but i can see that it would have benefits for the smaller ships but it's a good idea OP and worth looking into.
 
Well, I don't mind the trade-off of having to sacrifice a bit of cargo capacity to have scanners installed.

On the other hand, I kind of think that shield generators should be a core system, rather than optional. I hate having to give up significant cargo capacity to have a decent level shield. I don't think it really makes sense that a shield would be considered "optional".

Others r will possibly disagree, though. :)
 
+1 - it would make even the smallest ships (Eagles, Sidewinder) viable exploration ships for new players (you could fit all of them with a size 2 or 3 scoop, 2G srv hangar, 1A afmu, and 1C bi-wave shield), and opens up a whole lot of options on bigger ships. For example, you could actually fit fuel transfer limpets to help others on a lot more ships.

I support this, as +1 OP but for me .. combination scanners, not so much an extra slot.

At the moment do think smaller ships feel a bit cramped and this can drive feelings of grind we've heard. Better I think to have small ships feel a bit more satisfying to a beginner, so bigger ship is a goal you set yourself, rather than what feels a necessity if you want to try different roles for size, before dedicating your build fully to it. When you're starting out, that's when you want to be able to grab credits from a range of activities, all at once almost. Sheer tonnage of scanner equipment also seems a bit over the top to me.

Understand dev focus on getting people to use specialist ships but think there are quite a few reasons to have different ships anyway .. how the ship looks and feels in the cockpit, is one simple reason, nothing to do with how it performs but let's face it we all have our favourite 'lookers'.

I don't think Frontier need to worry if people like to use multi-role, specialist will always trump that build anyway and there will still be a wish to get a bigger/faster ship .. but (and I'm not blaming Frontier for not doing this yet, because it's a higher function) I'd really go for an "advanced scientific package', for specialist explorers to put in the slot the OP saves. As Cmdr Arachnist says, limpets .. what if (in alternative to fuel carrying) you could take soil samples from asteroids (for cartographics) with prospectors, giving them a dual role?

Advanced science packages actually amount to the same thing of course (as discovery + detailed scan) if you think about it, so what I'm really talking about is more grades of scanners, and probably different avenues for being paid cartographics. Would be great to see.
 
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Arguendo

Volunteer Moderator
:)
Did you feel the same when the Planetary Landing Suite slot was instantly created for Horizons? ;)
I don't know what you mean. I only received a Memory Stick that had a file called "PL_suite_v2.1.1" that automatically installed itself when I hooked it up to the main computer. Was it supposed to be loaded into the storage computer in the the main loading bay? I'm sorry, I must have done it wrong then ;)
 
I believe all ships should have a special Exploration Suite slot which is like the Planetary Landing Suite slot - an additional slot used solely for one purpose. The Exploration Suite slot would have the same choice of modules to fit as the current selection of Discovery Scanners and Surface Scanners - just combined into one module but with the various equivalent combinations, so you'd have...

Exploration Suite Module Slot
---------------------------------

1) Basic Discovery Scanner / None <--- equivalent to standard ship fitting when purchasing a new ship

2) Basic Discovery Scanner / Detailed Surface Scanner

3) Intermediate Discovery Scanner / None

4) Intermediate Discovery Scanner / Detailed Surface Scanner

5) Advanced Discovery Scanner / None

6) Advanced Discovery Scanner / Detailed Surface Scanner

Each of those combinations would fit into this proposed Exploration Suite slot. This would free up the standard slots in the ship, if it was an additional slot as per the Planetary Landing Suite slot added for Horizons (and is visible in the non-Horizons version of the game).

This would benefit the smaller ships with less available slots - especially the Diamondback Explorer.

Discuss.

No thank you. The charm of smaller ships, IMO, is that you have to take opportunity costs into account when outfitting your ship, especially when exploring. Opportunity costs mean weighing your risks to the rewards they bring, which leads to more interesting choices while playing, which in turn makes the game much more fun IMO.

At the moment, the desirable components for exploration are, in no particular order:


  1. Fuel Scoop
  2. Discovery Scanner
  3. Detailed Surface Scanner
  4. SRV Bay
  5. Shield Generator
  6. Auto Field Maintenance Unit
  7. Cargo Bay

There is a reason why the Asp Explorer is considered the "perfect" exploration vessel. It can fit all of these, has the second longest jump range in the game, and is much cheaper to buy and outfit than the Anaconda. Before the huge buff to the Detailed Surface Scanner, there were only two "must have" components for exploration: a fuel scoop, and a discovery scanner. Everything else was optional, and had their pros, cons, and specialized uses.

With Horizons, if you were more interested in the materials on planets, as opposed to maximizing your credits per hour, substituting an SRV bay for a Detailed Surface Scanner, and developing your wave scanner skills, was an option for the budget conscious explorer. These days, the Detailed Surface Scanner is now in the "must have" category as well, because it is a very efficient substitute for the wave scanner reading skill required for surface material exploration.

There is also good synergy between the SRV bay and a shield generator, to the point where if you have an SRV bay, you'll probably want a shield generator to help soften landings on high-G planets.

Currently, there are a number good ships that are available to you before you can afford an Asp Explorer:


  • Hauler. The longest longest jump range of the smaller ships, it is dirt cheap, but with only four slots. Before the DSS buff, it had an intriguing number of variants, depending upon what you wanted to use it for, since you had five components competing for two slots. These days, you've got four components competing for one slot.
  • Adder. It has a decent jump range, is relatively cheap, and it has five slots available to it. With four components competing for two slots, it has more variety than the Hauler.
  • Diamondback Explorer. This ship has the second longest jump range, the second highest price tag, it also have five slots available.
  • Imperial Courier. A fine example of Imperial engineering, this ship has it all: style, decent range, and six internal slots. Come support the fight for freedom, justice, and prosperity, and you too can spread the benefits of the Empire to the farthest reaches of the Galaxy!
  • Cobra Mark III. IMO this ship is often overlooked as a viable explorer. While it doesn't have the jump range the Imperial Courier, and is more expensive to outfit, it happens to be available everywhere, and has six slots available for components.
  • Type-6 Transport. Big, fragile, and slow, it has the benefits of a decent jump range and seven internal slots. And only slightly more expensive than the Cobra Mk III as well.

Effectively adding two slots to every ship in the game, pretty much means the death of every vessel above as an exploration vessel, with the exception of the Hauler and Diamondback Explorer. There won't be a need to trade jump range for slots, ever, since on long range exploration trips, the Hauler doesn't really need a cargo bay.
 

Lestat

Banned
I have to agree with Darkfyre99. If this idea would ruin game play for new players. Or offer too much of a buff for new players.

If the op did his research he would of look at Diamondback explorer and seen why the Devs has not bow down and change the ship setup. Because they wanted Limitations to ships. Including smaller ship and Larger ships.

When 2.2 comes out players will see this issue again. Instead of asking for change. Maybe what players need to do is think what most important thing you put in your ship.

Remember you can't always get what you want.
 
-1 Disagree. All is good in the form in which it is.

Perhaps with one caveat:
- Very needed a "slot splitter" (very old idea), in order to the players was not have the impression that they had been robbed, whenever they have to put a lot of equipment with the "amount of 1 slot", in the cells of much larger sizes.
 
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