SUGGESTION: The ability to build bases/encapments on Planets/moons.

It seems to me that - from what I hear the galaxy has only had .001% discovered, with that being true doesn't it make sense to allow for the building of camps by players as they go. They could transfer their Ships and modules as they go making the discovery much further(wouldn't it)? The bases could also generate income to the player but they would also have to hire all the different crew to run it, keep it up to standards and protect it from other players. Also with that you would need a login list rather than logging into the last place you parked.
The player would have to haul all materials to the moon/planet needed to be built.
This would be a radical change and not sure ED would want to consider it or not but seems it would facilitate exploration much faster if everything they have is not all in one spot like an anchor.

Just an opinion of a Noob.
Thoughts?
 
Now that would probably get very expensive fast, we have had in the past Community Goals to build stations or other facilities which required the efforts of 100s of commanders over a week or more. There are supposed to be fleet carrier ships for squadrons coming but IIRC their purchase and upkeep (refuelling etc.) is designed to be too much for any one player.

Even if this was simpler and affordable I wouldn't want to be managing a staff, I used to play another game that let you have bases and keeping them running smoothly got to be a major time sink.

Certainly won't see a login list as that is effectively instant transfer, more likely to be able to telepresence to your bases to conduct staff meetings etc.
 

....etc
 
Now that would probably get very expensive fast, we have had in the past Community Goals to build stations or other facilities which required the efforts of 100s of commanders over a week or more. There are supposed to be fleet carrier ships for squadrons coming but IIRC their purchase and upkeep (refuelling etc.) is designed to be too much for any one player.

Even if this was simpler and affordable I wouldn't want to be managing a staff, I used to play another game that let you have bases and keeping them running smoothly got to be a major time sink.

Certainly won't see a login list as that is effectively instant transfer, more likely to be able to telepresence to your bases to conduct staff meetings etc.
Just to clarify "The Bubble" is some area close to the centre of the Galaxy right? I've only been playing about 2 weeks now and only in solo so far(made my personal goal last night so next login will be in the main arena).
 
Just to clarify "The Bubble" is some area close to the centre of the Galaxy right? I've only been playing about 2 weeks now and only in solo so far(made my personal goal last night so next login will be in the main arena).
The bubble is the volume where most humans live, in your galaxy map select the power play view and that is roughly it.

Solo is exactly the same as any other mode except for the number of players there.

Colonia is a mini bubble about 22,000 light years away from where you are, the centre of the galaxy SagA* is a bit further away.
 
Hundreds of millions of systems, you should be pretty safe outside the Bubble, unless you're being hunted...
I know, right?
hundreds of millions of systems and the Thargoids are invading the bubble.... And who wants a base outside the bubble? I'd be happy to share a moon with someone.
 
So long as everyone else has the ability to blow them up.

Be careful what you wish for.

Having installations, stations and such be destructible, would be awesome in many ways - if it wasn't for the greater internet f-wad theory (https://www.penny-arcade.com/comic/2004/03/19), which has time and time again proved 110% correct. And this is why we can't have nice things! 😡

Swarms of basement-dwelling lowlifes would descend on the Elite galaxy like biblical locusts, leaving a trail of destruction in their wake. They would literally break the game galaxy, for their selfish and childish amusement. Have no doubt about it. And they would throw such an amount of time and effort in it, that the more mature and/or well behaved community would be unable to counter that regardless of their overwhelming numbers. Because, to quote the legendary South Park WoW episode: "how do you kill that which has no life"?
 
There are many ways to look at this, if you build it small just for storage/fuel and trading for yourself and perhaps your squad then there is little to be destroyed on the surface. If you build a city then I would think that you would have it armed very much so. Also it would be hard to find by the ones that are just out to make your day(by destroying what they can) and it could be like a secret base in the side of a canyon in a massive cave only accessible by ship. Who knows. Big Galaxy.
 
I really like the idea of building a home base. Somewhere to store my ships, cargo, and materials. We could even build them up with some terrestrial defense systems.
 
If you look at engineer bases they are largely modular; habitats, defense turrets, landing pads all there but not connected, at least not on the surface. I think a modular approach would work well for player bases too, each building would have its own "hull" rating and would be built separately or destroyed separately if attacked.

You would have to be smart with how you place defensive turrets, pads, and outbuildings. It would be cool if some buildings could have relevant modules installed, turrets, fighter bays, hull reinforcements, maybe even shield generators. Basically functioning as autonomous stationary ships. If we could hire/transport more npc crew members, they could be stationed at player bases to better man the turrets and defense fighters.
 
The only thing I wouldn't want is it to be like OGame, where every time you log off you loose everything you built. But most of all planet side station/camps are almost all underground and being able to access the lading pad would be up to the owner so I don't see it being a problem.
 
What I meant is: making things destructible, without making all the other things destructible, would seem extremely stupid.

There's a certain level of suspension of disbelief needed. Indestructible stations and bases are pushing it. Having some stations and bases destructible without making them all destructible would seem beyond silly.

Sure, player bases could be visible only to friends or squadron members, or even invitation only, instead of being visible in the navigation menu like all the other bases. Hopefully FD would also add NPC bases (hidden pirate bases, secret listening outposts, military black ops) that are hidden. But they definitely should be revealed by surface scans. Maybe some NPC bases could also occasionally give hints of their existence: for example signal sources in their vicinity, local radio traffic where there should be none, etc.

And naturally, bases could be covered by insurance as well. Of course, just getting it back like with ships would be stupid, because it's been discovered and would undoubtedly be destroyed again. Instead, just get a certain percentage of construction costs back. I'd guess some special commodities and materials would need to be spent for some of the base upgrades, and these would be lost for good.

I see player bases as something that will eventually be added, since it's definitely one of the most requested features. Would feel pretty let down if they wouldn't. But the problem of marauding ganker locust swarms would need to be addressed. Maybe stations are equipped with emergency FSDs that allow them, like capital ships, escape when they receive too much damage. They'd be "suspended" from the game for a while, with the necessary "in the docks for repairs" handwaving, to return later. This wouldn't prevent a situation where an ever growing number of stations would be missing due to the troll hordes, so the NPC authorities would really need an escalating response (and the ability to actually interdict perps) to gank gangs challenging law and order. (Well this is something long overdue anyway.)
 
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