Hey all,
I've started the following thread in the Suggestion forum:
'Experimental' VR branch for Odyssey launch
Please go and debate it there if you'd like to bring that possibility to the dev's attention.
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Just to explain my position though:
Given the public announcements to date, I think it's pretty obvious that FDev are not going suddenly flip and pursue a full fat VR implementation for launch. Nor do they suggest that the bleed over of Odyssey tech to Horizons will be significant. (In fact, they say it's best to imagine there won't be any).
The two blockers they’ve mentioned in passing are hitting a high enough quality bar by launch, and dealing factors like nausea. IE:
&
An experimental branch dodges some of those concerns (until such time as they can be tackled).
It comes with none of the issues of them having to hit current market standards or best practices in FPS / RPG / Walking Sim games etc. (IE: motion controllers / hand interaction / bespoke UI for multiplayer etc etc). As such they could put more minimal resourcing into getting a more basic, experimental product into our hands for launch.
I've started the following thread in the Suggestion forum:
'Experimental' VR branch for Odyssey launch
Please go and debate it there if you'd like to bring that possibility to the dev's attention.
---
Just to explain my position though:
Given the public announcements to date, I think it's pretty obvious that FDev are not going suddenly flip and pursue a full fat VR implementation for launch. Nor do they suggest that the bleed over of Odyssey tech to Horizons will be significant. (In fact, they say it's best to imagine there won't be any).
The two blockers they’ve mentioned in passing are hitting a high enough quality bar by launch, and dealing factors like nausea. IE:
&
An experimental branch dodges some of those concerns (until such time as they can be tackled).
It comes with none of the issues of them having to hit current market standards or best practices in FPS / RPG / Walking Sim games etc. (IE: motion controllers / hand interaction / bespoke UI for multiplayer etc etc). As such they could put more minimal resourcing into getting a more basic, experimental product into our hands for launch.
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