Hello Frontier team,
I’d like to raise a concern and offer suggestions regarding mining gameplay, specifically outside the bubble in procedurally generated systems.
Currently, mining in non-handcrafted systems feels unreliable and unbalanced. Even when hotspots appear in the DSS scan, the actual yields are sparse at best and usually entirely absent. Compared to the curated systems in the bubble—which reliably provide good mining experiences—the procedural generation of mining elsewhere is disappointing and the results are often disconnected from the tags presented.
This discrepancy limits gameplay for explorers and fleet carrier operators who wish to mine "in the black". It incentivizes overcrowding in popular hotspots rather than embracing the expansive frontier of Elite’s universe.
My suggestions:
- Increase the probability of finding materials in procedural systems. I haven't found a good hot spot in the black since the changes a couple of years ago. That takes alot of the fun out of exploring. I've looked at hundreds of systems until I've finally given until something changes in the game, which is why I'm writing this. If I want to mine in meaningful quantities I have to go to a handmade system. I have found only one exception and I'm keeping that one a secret.
- Improve the accuracy of hotspot labeling. Currently, I find that I have as much luck from mining in a random spot as I do in a hotspot. This discourages me from even bothering to scan because the labeling just seems like superfluous visual noise that is distracting and not useful.
I believe these changes would reinvigorate mining and expand it as an exploratory mechanic and offer players more immersion through environmental consistency.
Thanks for continuing to improve Elite Dangerous!
CMDR Skaduvarg, the Quixotic Rockhound
I’d like to raise a concern and offer suggestions regarding mining gameplay, specifically outside the bubble in procedurally generated systems.
Currently, mining in non-handcrafted systems feels unreliable and unbalanced. Even when hotspots appear in the DSS scan, the actual yields are sparse at best and usually entirely absent. Compared to the curated systems in the bubble—which reliably provide good mining experiences—the procedural generation of mining elsewhere is disappointing and the results are often disconnected from the tags presented.
This discrepancy limits gameplay for explorers and fleet carrier operators who wish to mine "in the black". It incentivizes overcrowding in popular hotspots rather than embracing the expansive frontier of Elite’s universe.
My suggestions:
- Increase the probability of finding materials in procedural systems. I haven't found a good hot spot in the black since the changes a couple of years ago. That takes alot of the fun out of exploring. I've looked at hundreds of systems until I've finally given until something changes in the game, which is why I'm writing this. If I want to mine in meaningful quantities I have to go to a handmade system. I have found only one exception and I'm keeping that one a secret.
- Improve the accuracy of hotspot labeling. Currently, I find that I have as much luck from mining in a random spot as I do in a hotspot. This discourages me from even bothering to scan because the labeling just seems like superfluous visual noise that is distracting and not useful.
I believe these changes would reinvigorate mining and expand it as an exploratory mechanic and offer players more immersion through environmental consistency.
Thanks for continuing to improve Elite Dangerous!
CMDR Skaduvarg, the Quixotic Rockhound