Suicidal collector limpets

Can we PLEASE change how collector behave, or make them much more durable? I literally just spent 3 limpets per painite collected, because they always just went face-first into the nearby rocks. Some of them even got some painite stuck INSIDE the rocks, making them unreachable... (This is an amazingly common occurrence)

Needless to say, is this most frequent when doing deep-core mining.

Edit: As an added bonus, WHEN ore gets stuck inside rocks, will the limpets only focus on that one, won't get to it, destroy themselves, and ignore all of the rest, unless I target them and use one limpet per ore, which is infuriating...
 
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They can't improve them as then people can use them to by pass SRV driving, the limpets have to die easy to force SRV usage on planets...
If Collector limpets are to good at flying they will reduce Planet item collection times by massive amounts...
The 33%- 66% death rate when not lined up correctly is to make planet item collection to time consuming so force SRV usage... make the AI to clever and you remove the need for a SRV on planet collection...
 
I often see 'mining fragments' stuck against the main asteroid, any active limpets will just nut the rock and die. Best thing to do is ram the fragment to dislodge it back into space. Its only really worth doing if its Low Temp Diamonds, Painite or Void Opals.

Just as in real life, s h i t happens...... and you have to find a way to deal with it.
 
I have wondered why collector limpets - or any limpets for that matter - aren't de-facto invincible. Except in the case of piracy with hatch-breakers and collectors, there exists no legitimate scenario in which you would target them.

And since Point Defense doesn't even shoot at them - because they aren't labeled as enemy even when deployed against you - you're not gonna hit it anyways. So I only see two real solutions to this particular annoyance:

Solution 1: Limpets have substantially higher integrity (allowing for bumps and scrapes along an asteroid or ship numerous times) but fly slower such that they can be targeted more readily. If deployed by a ship against you, the limpet is relabeled as an enemy munition (like a missile) and immediately fired on by point defense and/or targetable by your weapons.

Solution 2: Make them invincible - they basically are in the circumstances where this actually would matter (piracy) - and call it a day.

Obviously, I'd prefer solution 1 for the sake of realism and the simulation.
 
I have wondered why collector limpets - or any limpets for that matter - aren't de-facto invincible. Except in the case of piracy with hatch-breakers and collectors, there exists no legitimate scenario in which you would target them.

And since Point Defense doesn't even shoot at them - because they aren't labeled as enemy even when deployed against you - you're not gonna hit it anyways. So I only see two real solutions to this particular annoyance:

Solution 1: Limpets have substantially higher integrity (allowing for bumps and scrapes along an asteroid or ship numerous times) but fly slower such that they can be targeted more readily. If deployed by a ship against you, the limpet is relabeled as an enemy munition (like a missile) and immediately fired on by point defense and/or targetable by your weapons.

Solution 2: Make them invincible - they basically are in the circumstances where this actually would matter (piracy) - and call it a day.

Obviously, I'd prefer solution 1 for the sake of realism and the simulation.
eh.. point defense does shoot at them. I get mine destroyed all the time by PD from NPCs.
 
eh.. point defense does shoot at them. I get mine destroyed all the time by PD from NPCs.

Really? I've never encountered that before...huh. Although I'm not sure I've ever noticed PD on an NPC in the first place.

Still, that's quite interesting. Makes good sense, just wish I saw it myself.
 
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