Mod Name | Description | When would I use |
Added Melee Damage | Weapon and Fist Damage +150% | Never currently. Melee is only done when I’m dry and f2f and need only one or two hits to kill, so faster to kill with a hit instead of reloading. Other QOL improvements are way higher on the list. |
Combat Movement Speed | Removes the movement penalty for readied weapons and ADS. | I would equip this anytime I frequently equip a weapon larger than a SMG/Intimidator, or plan to spend significant time Aiming Down Sights(ADS). This is very apparent when airborne. My Maverick suits carry an Intimidator and a Tormentor, so this generally gets pushed out of my top 4. If you carry an Executioner, or a quiet Rifle this should have a higher priority. |
Damage Resistance | Decreases damage receive by an extra 10% | An extra 10% reduction isn’t much, and you’re much better off getting to G5 first. There’s some utility to being able to take another hit, but when forced ranked, this mod drops down out of my top 4. |
Enhanced Tracking | LOS Analysis Time -100%
LOS Analysis Range +100% | Mini radar isn’t improved, however, once scanned, an NPC always shows up on radar as a blip when in range and with the triangle when in LOS. So you only need to put the pointer over them with this mod, and do not need to wait at all for a full scan, it’s instant. For my style of settlement assault this mod is in my top 2. It cuts down on the amount of time I have to scan very significantly. |
Extra Ammo Capacity | Increases Ammo capacity 50% | Useful for loadouts that use weapons with low round count, or can empty their reserve quickly. I.e. L6, plasma precision rifle, shotgun, P-15. Less useful than would be in a CZ, piles of ammo are usually plentiful in most settlements. I can only think of one layout offhand that doesn't have many well placed ammo crates. |
Extra Backpack Capacity | Doubles suit Item, Data and Component carry capacity. | Doubles looting capacity. Top 2 mod for a general purpose suit IMHO. With this, I need to take half as many trips back to the srv/ship to unload. Unless I’m gathering EVERYTHING in a settlement, I generally can make it through a complete cycle without having to make a second trip. |
Faster Shield Regen | Speeds up shield regen 25% | Useful in general. Shields are Life. Shields start recharging a couple of seconds after not taking a hit when active and not broken. If taking continuous small damage they will not recharge at all. |
Improved Battery Capacity | +50% battery capacity | Shields are battery hungry as is overloading and cutting. I would rank this one above reduced tool cost as shields do not count as tools. |
Improved Jump Assist | Improves jump assist drain rate and recharge rate | This allows you to stay out of the scan trigger range of NPC’s much easier. On higher G planets, it is also the quickest(sometimes only) way to get to the high ground. |
Increased Air Reserves | Doubles air reserves when battery low. | I would never voluntarily equip this mod. |
Increased Sprint Duration | Doubles active sprint duration | Infrequently useful, but when useful it’s great. Moon bouncing gives a similar sprint duration increase, which does lower the ranking to be under jump assist. Does double the amount of sprint you get back when it refreshes. Shines when used indoors where moon bouncing is impossible(inside stations) |
Night Vision | Adds Night Vision | Is a nice QOL increase in the bubble where it can get very dark in some systems. It’s less frequently useful in Colonia due to the brighter night sky in general. |
Quieter Footsteps | Reduce footstep audible range multiplier | When you have to be in a place where you’re not supposed to be, cannot kill people and cannot allow the alarms to sound is simply awesome. Halves the radius you get heard walking at. Testing indicates that crouching also reduces this. So crouching and having this mod allows you to walk very close to the back side of NPCs and not get their attention. Note, Cutting tools still make a lot of noise. |
Reduced Tool Battery Consumption | Reduces battery drain of certain suit functions. | Affects tools. Useful for B&E as scanners and cutters are both tools that should get the discount and are battery hungry. Note, I have not actually tested the reduction rates myself. That being said, I’d add this if I have room after having added an improved battery. |