Suits and Weapons Mods

For the same reason you can't remove an experimental effect from from one FSD and apply it to another maybe? For the same reason you can't remove an engineering upgrade from one FSD and move it to another maybe? Yes you can store a ship module like FSD's but you can't pick it apart and apply its engineering to other modules. In this case suits are the module that you are storing, you can have as many different suits of the same type as you want all with different upgrades and effects. What you can do is move guns around from suit to suit, add and remove grenades and med packs and energy packs etc. But once you have engineered a suit it's the same as having engineered an FSD. The only thing I would suggest is missing is the ability to change the mod on a suit, which would require you to re-engineer it after losing the old mod.
 
I think OP knows how it currently works and the suggestion is to change it.

Especially Odyssey Engineering could really use some changes. It currently almost "punishes" players for experimenting.
 
I do think there's something that needs adjusting somewhere. I have all the suits and weapons that I need and while I do come up with an idea or two for something new every now and again, I can't really be bothered going through the whole process of building a new weapon or suit, just for something that has one mod different to what I've already got.

Especially since I can do anything outside of CZs and missions at hostile settlements with just a flight suit and a silenced tormentor anyway.
 
This remains the most punishing part of ED to date, the same suggestions to improve it have been made since Odyssey's release. The only only ever response from FDEV was "this is intentional, so you value your equipment more". Suit yourself FDEV, it's almost as if you wanted Odyssey to fail. I know a few players who straight ignore Odyssey even exists, partially because it's so punishing, and I know more who barely upgraded one set of equipment, and I know yet more who rather just purchase G3 gear with 1-2 mods from Pioneer Supplies and call it day instead of engaging with the whole upgrade process.
 
Last edited:
Suits, weapons are not modular but modules is I suppose the reason behind it.

Personally I haven’t had any issues with this or even suffered from grind because of it but then I can do everything I am interested in in Odyssey just fine with shop bought stuff.
 
Few things:

  • Engineering of Odyssey things is a optional ... it was very differently desinged as ship's part because it gives at best little edge, experience is what matters the most.
  • Is easy with some effort find already engineered stuff and with little luck (or help of friends!) also with modifications.
  • All materials for odyssey stuff are freely tradeable between players.
  • There is possible go either for the Bubble or Colonia engineers circle (both fully independent) which have different set of conditions (imo Colonia "ody" engineers are easier to get access).

There is one thing common for on foot and ship part ... if player decide making from engineering a grind, he can for sure get it. Is it player very own decision how he want to play ED ... some ways imo are unwise, booring and repetitive, but is obvious that there are players which like go this way :)
 
Last edited:
Few things:

  • Engineering of Odyssey things is a optional ... it was very differently desinged as ship's part because it gives at best little edge, experience is what matters the most.
  • Is easy with some effort find already engineered stuff and with little luck (or help of friends!) also with modifications.
  • All materials for odyssey stuff are freely tradeable between players.
  • There is possible go either for the Bubble or Colonia engineers circle (both fully independent) which have different set of conditions (imo Colonia "ody" engineers are easier to get access).

There is one thing common for on foot and ship part ... if player decide making from engineering a grind, he can for sure get it. Is it player very own decision how he want to play ED ... some ways imo are unwise, booring and repetitive, but is obvious that there are players which like go this way :)
It's not so much an issue with the length of time it takes to get things, it's more that there's not really much scope for messing around with the weapons or suits mods and trying new things out.

For example, my AR-50 has headshot, fast handling, stability and audio masking. I have thought about swapping out audio masking for faster reload, just to see how it works with those other mods I have. I'm just not inclined to build a whole new weapon to do it, so I do something else and basically abandon that part of the game.

I'm fine with that, there plenty of other things in the game to keep me occupied. It's just a case of whether the intention was that players would get what they absolutely need and never really touch the crafting aspect again. Then contrast with ship engineering where getting a module to G3 and sticking an experimental on to try it out is something that's pretty trivial, comparatively speaking.
 
But if you make both versions you can do actual side by side comparisons to determine the best, the other way relies on memory and if you find the modification process tedious has a strong bias in favour of the newest version.
 
I'm just not inclined to build a whole new weapon to do it, so I do something else and basically abandon that part of the game.
And mod changing would do exactly what? You will spend with ody engineering two more hours at most and then abandon it the same way.

In fact Ody engineering is onetime limited activity bcs player usually have just 1 (max 2) the same things, which is very different to ships where every new ship needs engineering circle. I’m no exception, most of my on-foot equipment is single unique item with very few exceptions, namely 2 different sets of dominator suit and 2 executioners. I still have some goals for upgrading, but I do it as occasional activity when I have mood for it … there’s not a rush and personally I like that there’s not shortcuts, bcs I would have less longer time goals.
 
And mod changing would do exactly what? You will spend with ody engineering two more hours at most and then abandon it the same way.

In fact Ody engineering is onetime limited activity bcs player usually have just 1 (max 2) the same things, which is very different to ships where every new ship needs engineering circle. I’m no exception, most of my on-foot equipment is single unique item with very few exceptions, namely 2 different sets of dominator suit and 2 executioners. I still have some goals for upgrading, but I do it as occasional activity when I have mood for it … there’s not a rush and personally I like that there’s not shortcuts, bcs I would have less longer time goals.
Well, if you're happy to build a whole new weapon from G1/G3 to G5 and add 4 weapon mods to it when all you wanted was one different mod, there's no possible discussion here, even considering that the suggestion is only to align personal gear engineering with how it works with ship engineering.

Saying I'll abandon it is a rather odd argument as well since that'll happen at some point, regardless of what the Devs do. One day there will be a last time that I will log out of ED.

Saying I'll do something in the game for an extra 2 hours, per weapon module is no bad thing, because I'll be more inclined to swap more weapons. Then it becomes 2 hours a week doing an activity I had otherwise given up on. I'm playing the game more and then as a result become more inclined to spend Arx on stuff.

You still have to get the G5 weapons and the mods in the first place, which for me with 3 suits and 10+ weapons, was very much a long term goal.
 
Just to clarify little what I meant … I spent fairly large amount of time discussing different builds of weapons and suits in squadron and searched also internet sources (there is enough detailed information for everyone willing to do at least little planning ahead) before I made final decisions. Therefore is Ody stuff built exactly as I wanted to have it. With ability to change mods on wish would be not needed so detailed preparation.
 
I dunno. I feel much like ships the good mods are pretty obvious and never really felt the need to experiment. Not even for the meme iron man Artemis.
 
Thanks all for your replies.

I've just recently started playing again and focusing on on-foot which is all new to me.
I'm still trying to find my way around and so far I've spent something like 30-50 hours and all I've got to show for it was an upgrade to Maverick suit from G3 to G4.

It's like everything in life, once you know how, it's easy (?) but in Elite, finding out how can take weeks!

Cheers
Clicker
 
I've done a few personal equipment mods and I would love to be able to change things around - especially for some of the earlier "attempts" where stuff was less than optimal.

Of course, it could be argued this makes for a bit of "easy mode on" but perhaps there could be a compromise where one can remove a mod. Then you make an engineer visit for a new one.
 
...if not able to store and swap mods between suits, at least make them able to be discarded so you don't need to buy a new suit and start re-engineering from scratch.

Clicker
 
Suit engineering is such a pita, I don't even bother with it. I have a G3 Maverick and Artemis and a few G2/G3 weapons that I happened across for sale at vendors, but that is it. I have not unlocked or even visited a single suit engineer because I can't find, buy, or trade for the mats I need to do so in an organic manner. G3 is good enough for me anyway.
 
I love suit and weapon engineering, it's part of "the aim of the game". The entire point of improving them is to make tasks easier - like the task of mat gathering. The more you engineer, the more your performance is improved, and thus the easier it gets. Like most things in life.
 
Ody mat gathering is way more organic than driving around an SRV hoping for raws or going 15KLY (or whatever) out to some trees. Or hopping around looking for signal sources. And is there any reason to really scan wakes en-masse except to collect data?
 
Back
Top Bottom