And mod changing would do exactly what? You will spend with ody engineering two more hours at most and then abandon it the same way.
In fact Ody engineering is onetime limited activity bcs player usually have just 1 (max 2) the same things, which is very different to ships where every new ship needs engineering circle. I’m no exception, most of my on-foot equipment is single unique item with very few exceptions, namely 2 different sets of dominator suit and 2 executioners. I still have some goals for upgrading, but I do it as occasional activity when I have mood for it … there’s not a rush and personally I like that there’s not shortcuts, bcs I would have less longer time goals.
Well, if you're happy to build a whole new weapon from G1/G3 to G5 and add 4 weapon mods to it when all you wanted was one different mod, there's no possible discussion here, even considering that the suggestion is only to align personal gear engineering with how it works with ship engineering.
Saying I'll abandon it is a rather odd argument as well since that'll happen at some point, regardless of what the Devs do. One day there will be a last time that I will log out of ED.
Saying I'll do something in the game for an extra 2 hours, per weapon module is no bad thing, because I'll be more inclined to swap more weapons. Then it becomes 2 hours a week doing an activity I had otherwise given up on. I'm playing the game more and then as a result become more inclined to spend Arx on stuff.
You still have to get the G5 weapons and the mods in the first place, which for me with 3 suits and 10+ weapons, was very much a long term goal.