Summary of 2.1 "The Engineers" changes+additions from the dev updates and newsletters

Wow, great post op! When it's all compiled like that it really shows why it's been delayed. It feels like I'll be playing a completely different game! It actually feels like a bigger release than 2.0. I really wonder if it will change the "Depth argument". Well, I know it will, some people will love it and say it's changed everything, others will call it the final death blow to an already dying game, just wait and see, my powers of prediction are incredible.;)
 
Nice list.

One thing I'd like to see regarding missions is various groupings/sub-grouping/splitting (options maybe on this?) for the mission boards e.g.
1) Combat-related missions (assasinations, pirate/civillian/bhs/military/agent targets) grouped under Combat sub-group
2) Trading-related missions (deliver this cargo, etcc..) under appropriate tag)
3) Exploration missions, etc..

That way we'd know which missions will affect which part of our Pilot Federation Ranking.

Also similar sub-splitting option can be available based on Federation / Empire Ranking in order to progress into these. Color-coding maybe?

And finally Faction-related mssions splitting and progress bar in order to see how many more / which missions you must complete for x/y/z faction in order to unlock contact with specefic(s) engineer(s).

All these should ideally be selectable / toggleable so that we can focus on improving a particular aspect of our commander carier in the Elite universe.

And now that I am thinking aloud of it: What / How about making our Pilots Federation ranking dynamic? i.e. if you start being defeated by lower ranked NPCs / Cmdrs (either during mission, combat zone or free flight) your Combat Rank starts to go down.

Similarly if you trade and buy high and sell low (i.e. sell with a loss - the higher the loss the higher the effect) , or fail to deliver xyz cargo in time / get destroyed with cargo on you hold or fail cargo / trade-related mission for any reason, you trade rank takes a dive.

Now for exploration it will only start to go down if you keep visiting already discovered, by you only, systems. Or fail to complete exploration mission in time / due to destruction / accident etc..

Obviously not playing the game for prologned periods of time will have no effect :) .

I understand this will cause frustration for casual / not hardcore players but it will increase immersion IMO.
 
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Without going through the entire thread, has anything been mentioned with regards easier, or clearer ranking progression.
 
*pain increase achieved*



I'm really trying...its just so damn hard! :D


Can we also get Healing Plazmas?
Overcharge a sidewinders shields by 7000% by hitting it with a dual C4 healing plasma from the vette ;)

Jr1omf2.jpg
 
Can we also get Healing Plazmas?
Overcharge a sidewinders shields by 7000% by hitting it with a dual C4 healing plasma from the vette ;)

How about rearming a fellow ship with bullets by shooting them with a slowable version of the ballistic weapons?

And, and, ooh, ohh, how about we use the rail gun to delivery energy drinks and chocolates that make the ship 10% more nimble as the pilot eats/drinks them?
 
How about rearming a fellow ship with bullets by shooting them with a slowable version of the ballistic weapons?

And, and, ooh, ohh, how about we use the rail gun to delivery energy drinks and chocolates that make the ship 10% more nimble as the pilot eats/drinks them?


LOL, you forgot the tea transfer limpets ;)
 
Without going through the entire thread, has anything been mentioned with regards easier, or clearer ranking progression.

Do you mean military rank progression in Federation and Empire? No concrete news there, I'm afraid. I'd hope that the "faction experience" gaind by non-donation missions is increased significantly, so the mind numbing donation grinding isn't among the quickest way to gain military ranks anymore. :(
 
STOP. SAYING. "HEALING"!

Nothing is being "healed". The hull isn't affected!

The lasers are just transferring energy and charging the shields.

You don't "heal" a battery when you charge it!

*sigh*

My head hurts...

:D:p

There you go, this should cheer you up:

[video=youtube;O7h7Mfe8BDw]https://www.youtube.com/watch?v=O7h7Mfe8BDw[/video]
 
Without going through the entire thread, has anything been mentioned with regards easier, or clearer ranking progression.

Not specifically in 2.1, but it sounds to me like the new missions system might be giving better feedback about the effect of missions on your reputation, which may help.

However, the whole military progression could be getting re-worked at some point in future:

The military ranks is something we want to revisit at a later stage. I'd like to see them become more like a career.


Michael
 
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  • USSs for missions will now generally be located at specific bodies within a system, not randomly spawned as time goes by
  • Bodies with USS can be detected with the discovery scanner, normal range limits apply
  • Nav beacons can be scanned (in normal flight) to receive system exploration data and to reveal mission locations
  • USS placement depends on specific places like "traffic lanes" and "hubs" in a system
  • USS can be scanned from supercruise to reveal more information about them!

Thank you Frontier!

This set of changes towards USS is highly welcome!
 
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