Virtual rep OP as I cant rep you again! Thanks for the effort. Thursday is going to be a long day at work!
Powerful mines and torpedoes, alongside a gadget to prevent jumping. Sounds like a griefers' wet dream. With no planned improvements to shields it'll be interesting to see how such things are countered. A summary sheet suggests the balance shifted further towards pvp with little consideration to anyone wanting to fly a trade rig, other than the inevitable comments to "wing up or play in solo".
Disclosure: I don't fly a trade rig, they're already useless, this does seem to make them more so, though.
Less RNG on modification sounds good. I really hope it will be a single roll for the entire mod and the stat distribution follows an algorithm - e.g. no "all blue" rolls, but always trade-offs.
[*]Currently 54 engineer recipes with 5 tiers available.
Powerful mines and torpedoes, alongside a gadget to prevent jumping. Sounds like a griefers' wet dream. With no planned improvements to shields it'll be interesting to see how such things are countered. A summary sheet suggests the balance shifted further towards pvp with little consideration to anyone wanting to fly a trade rig, other than the inevitable comments to "wing up or play in solo".
Disclosure: I don't fly a trade rig, they're already useless, this does seem to make them more so, though.
Won't the mines be helpful to traders?
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Less RNG on modification sounds good. I really hope it will be a single roll for the entire mod and the stat distribution follows an algorithm - e.g. no "all blue" rolls, but always trade-offs.